Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.

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BEARZERKERS- BEARZERKERS - Subversive Indirect Multiplayer Kickstarter
BEARZERKERS

BEARZERKERS- BEARZERKERS - Subversive Indirect Multiplayer Kickstarter

BEARZERKERS

Trick Your Friends Into Bear Based Evisceration! The fully featured ferocius followup to Pandamonium is here!

Wildgrass January Dev Update

Wildgrass January Dev Update

News

Will Helm Scream? released. Global Game Jam next week! Podcasts old and new. Come on over and catch up with us :)

PAX Prime, PANDAMONIUM Demo, The Future

PAX Prime, PANDAMONIUM Demo, The Future

News

Our latest 48 hour game jam prototype is now available for download on Windows, Mac and Linux PCs following its successful showing at PAX Prime! Read...

PAX, A New Logo And A Sneak Peek

PAX, A New Logo And A Sneak Peek

News

The Wildgrass devs are going to PAX prime in Seattle this week and we've got some new shiny things to show off.

Wildgrass Dev Update #5 - TPFTL

Wildgrass Dev Update #5 - TPFTL

News 2 comments

Our final prototype blog, and information on upcoming events and changes!

Wildgrass Dev Update #4 - Chlorophyll

Wildgrass Dev Update #4 - Chlorophyll

News 1 comment

It's a update about a killer plant! And development shizz wizz.

Wildgrass Dev Update #3 - Dodger

Wildgrass Dev Update #3 - Dodger

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Check out what we did during our 4th week of prototyping!

Wildgrass Dev Update #2- The Buoy

Wildgrass Dev Update #2- The Buoy

News

In this update we detail what we spent our time doing in the third week of our prototype sprint.

An update on our progress.
CHARGE!

An update on our progress.

CHARGE!

So we've released the new version of CHARGE!, what are we up to now?

CHARGE! 1.1 out now!
CHARGE!

CHARGE! 1.1 out now!

CHARGE! 3 comments

Patch 1.1 is out now! Changelog and ramblings below! Let us know what you think, we'd love to hear from you all.

CHARGE! is released.
CHARGE!

CHARGE! is released.

CHARGE!

After 3 weeks of development and polish following our 48 hr prototype, CHARGE! is finally kind of ok enough to let you play!