Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.
This is the 48hour prototype we developed in early August this year and showed off at PAX Prime, look out for more news of a full version in the following...
An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...
This is the result of our most recent 48 Hour Challenge, and a demo taste of what's to come from this concept.
V1.1 of CHARGE! for LINUX. Fixed various bugs, design issues and lack of prettiness.
V1.1 of CHARGE! for MAC OSX. Fixed various bugs, design issues and lack of prettiness.
V1.1 of CHARGE! for WINDOWS. Fixed various bugs, design issues and lack of prettiness.