Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.
So we've released the new version of CHARGE!, what are we up to now?
Patch 1.1 is out now! Changelog and ramblings below! Let us know what you think, we'd love to hear from you all.
After 3 weeks of development and polish following our 48 hr prototype, CHARGE! is finally kind of ok enough to let you play!
Our latest 48 hour game jam prototype is now available for download on Windows, Mac and Linux PCs following its successful showing at PAX Prime! Read...
The Wildgrass devs are going to PAX prime in Seattle this week and we've got some new shiny things to show off.
In this update we detail what we spent our time doing in the third week of our prototype sprint.
Check out what we did during our 4th week of prototyping!
It's a update about a killer plant! And development shizz wizz.
Our final prototype blog, and information on upcoming events and changes!