An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...
Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst avoiding the malevolent staff.
*The guards want to get you out, though their taser will do quite the opposite.
*Race between randomly generated rooms in order to dodge hallway hazards and to squeeze every last shock from the world you can.
*Get to the end before it's too late!
*Support for both Keyboard+Mouse and Controllers. Switch instantly between them at any time and the game will detect your last input to change the UI to suit.
Developed originally for Global Game Jam 2013 upon the theme of "heartbeat", we decided to polish it up a bit, add some more features and release it a lil' bit more widely. This is the first of our small bite sized prototypes that Wildgrass Games will be working on and releasing publicly in some form for the next few months, let us know what you think!
After a mighty many month delay, Will Helm Scream has finally made its way onto servers for you guys. Our actual development for this Jam game was in late October last year during Canberra’s final game jam of 2013. We also planned at the time to stream our progress as we went on before we learned that the jam location restricted the ability to use streaming services such as Twitch. The plan then transformed into recording all our workspaces seperately for a timelapsed compilation video. This was all but completed before we learned a valuable lesson, don’t format the hard drive with your work on it. Obviously magnets are to blame.
Regardless of the delay on release and the lack of accompanying behind the scenes look, we hope you guys enjoy this little stealth puzzle game for what it is as much as we enjoyed making it.
Speaking of game jams, the 2014 Global Game Jam is coming up next weekend and we’ll be taking part at the Canberra site. At last year’s GGJ Wildgrass got together for the first time to create CHARGE. Needless to say, given that all our current released projects are from jams and our upcoming full release of Pandamonium is being based from a jam title; we love these events. If you have any interest at all in game dev you need to to find out your nearest GGJ hosting site and sign up! It’s a great way to meet local devs, learn new things and experience intense creativity in such a concentrated dose that you’d struggle to find anywhere else.
We’ll be recording our work as we go through on this one for a timelapse video that should be up to see sometime in the month afterwards.
Because I decided I didn’t have enough things to do from day to day I’m now hosting a game dev podcast! We have two episodes available now and we’re aiming to record another this month. The best way to keep track is through subscribing to our Tumblr for now until we’re on iTunes and I figure out what RSS’s are. The ideas around the podcast is that it’s small start up developers as we go through the struggles and triumphs of getting our games and companies off the ground covering topics that are relevant to us and others as developers. The hosts of each episode also take part in micro jam design challenge where we have to come up with a game concept based on a phrase revealed to us on that day. We will be cycling from hosts from show to show to bring in as diverse opinions as is possible for us. Are you reading this a dev yourself and want to take part in this glorious mess? Email me at firstname.lastname@example.org or use the “Ask Us Anything” form on our Tumblr for any and all questions and suggestions.
That’s about it for today, we should have more news on Pandamonium early next month as we get some more content implemented. For now you can follow us on twitter @wildgrassgames , Facebook at /wildgrassgames and Youtube again at /Wildgrassgames. Doing all of this helps us heaps and will also help you if you want to catch up with the stuff we’re doing as it happens. I’m kinda bad at updating our stuff on IndieDB but I’m getting better! Promise!
Latest tweets from @wildgrassgames
@mildmojo - our most recent blogs. Glad to hear you liked what you've seen of BEARZERKERS so far though, thanks for the kind words :)
Oct 9 2014, 10:24pm
@mildmojo Ah our blog is currently a bit outdated as we had to recreate our website this week using the "waybackmachine" and lost all -
Oct 9 2014, 10:22pm
Our website is kinda back up! Although it's fairly bear bones right now.
Oct 8 2014, 9:18pm
@jazzrozz We'll be there too, shall make sure to say hi to them through the emails.
Oct 2 2014, 1:27am
This is a good lesson for us in backing up our data (we hadn't) and not doing that thing where we deleted our website again. That was bad.
Oct 1 2014, 10:26pm
In an effort to create our BEARZERKERS standalone site, our web guy Tom managed to permanently delete everything on the Wildgrass domain.
Oct 1 2014, 10:25pm
Getting ready to launch Alpha04 to our backers with the new Spiral cooperative gauntlet. Look out for more news on that very shortly :)
Sep 12 2014, 5:27am
BEARZERKERS has been Greenlit! T.co
Sep 8 2014, 7:59pm