Starbreeze develops computer games on pre-financed assignments from major game publishers. The publisher usually owns the rights to the production and carries the financial risk. If a game does well in the marketplace Starbreeze obtains additional sales-royalties after the pre-finance amount has been covered for the publisher. Starbreeze strives to become one of the most attractive development partners in the industry. This is accomplished by cost efficiency, innovation and, the ability to deliver games with high entertainment value - on time. A leading position in the gaming industry can only be reached by maintaining state-of the art competence in the technological and creative fields. At Starbreeze the in-house game engine is subject to constant evolution. We are also committed to creating an attractive working environment by creating a stimulating and creative environment for our employees.
Here's a tutorial on how to import map geometry from Blender into Butcher Bay.
riddick university: importing map geometry
Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.
riddick university: importing static meshes
Here's a tutorial on how to switch Riddick's clothes out with another character.
riddick university: changing riddick's outfit
Here's a tutorial on how to replace textures created by Starbreeze.
riddick university: replacing textures
Here's a tutorial on how to import custom textures into Butcher Bay.
riddick university: importing custom textures
This is a tutorial on how to create ledges Riddick can climb up or shimmy along.
riddick university: creating ledges
Here's a tutorial on how to make a ladder in Butcher Bay's engine.
riddick university: building a ladder
How to install Butcher Bay's Ogier editor and create your first level.
riddick university: building your first level
It's been a long time, here's an overall update about the game's progress, our devlogs playlist, and an update about our social medias !
status of the game and some devlogs !
The wide field of view HMDs are on their way to the LA VR Center.
starbreeze now shipping starvr headsets to imax
The company behind the StarVR wide angle headset has a new acquisition under its belt.
starbreeze acquires toys to life and augmented reality developer epawn
The result of the two companies’ joint venture has just been announced.
acer invests $9 million in starbreeze starvr headset
The wide field of view HMD is limited to event spaces and locations.
starbreeze has no plans for a starvr consumer headset
Starbreeze now has a partner to help make its wide field of view virtual reality headset.
starbreeze partners with acer to manufacture starvr headset
An all-VR arcade which will offer easy access to StarVR-powered virtual reality experiences
starbreeze announces starcade virtual reality arcade
The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...
creating your first map. by shawn "amranx" davison
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.