<p>We are looking for a passionate and experienced <strong>Programming Consultant </strong>to join our team. This is a volunteer position at first, but...
Scarlet Rain is an innovative third person shooter for Windows PC. Playing as a vengeful vigilante who comes back to the city of his childhood, players...
How the player gains or loses monthly income with work mini-games in Gentrification.
This week, we are announcing the release of the demo for Underground Vacation!
Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!
This week, we will give you a sneak peek of the the production phase of our project.
Today we bring the first gameplay showcase. It will not be fully accurate to the final version.
The Game is updated. The Next Update will be new characters joining the game.
These aur first attempt to implement the main mechanics in our game.
This is how we create our first main mechanic in Unity, as we can see in th images, this was our first attempt to implement the telekinesis mechanic.
It's a simple edit to do to all of the w_weapon files, but it might conflict with a lot of things, so I made this version for convenience and compatibility...
This week, we will give you a sneak peek of the level design!
Hello! THis week we have some great news! We have our first playable demo version for everyone to play and test!
In this article we will show you guys an early prototype of our game. We are going to provide you with some GIFs and screenshots, of the first few testings...
Hi! This week we would like to show a bit more of our progress in programming the game! We have update how the camera behaves as well as implement new...
some news about the mod. big new research system. well, news in general.
This week, we will show the level transition we've created for when changing levels.
Hello! Here is an update on how our project is going! We already have functioning main mechanics! Hi! We have been working very hard to overcome challenges...
This week, we have new mockup and a preview of a game mechanic!
In this post we will show you the progress on our prototype!
Quick image to demonstrate the performance of V2ME
V2ME? V2ME! V2ME? V2ME! V2ME? V2ME! V2ME? V2ME! V2ME? V2ME!
This mod is designed for performance and optomisation. Developed by Bob Bobington & !dr. V2ME is based on the Historical Flavour Mod. The mod has removed...
This week we're showcasing part of the UI, the wave system and a new enemy type.
This week's update on our project, we're showcasing a much more advanced version of our game.
This week, we will show you some of the progress of our alpha build.
This week's update on our project, we're showcasing our attacks.
Check the implemented mechanics on the engine, along with the feedback.
This week, we want to finally share with you some of the work we've been doing on our mechanics.
This week's update on our project, we're showcasing our enemies' pathfinding, as well as a layout example for our map.
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