Tag "mechanics"  (0 - 30 of 160)
Reflections on Playtesting and Puzzledorf

Reflections on Playtesting and Puzzledorf

Tutorial

Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.

Blocks Must Fall!

Blocks Must Fall!

Game

In Blocks Must Fall your goal is to lead the Red Cube to the exit. But the exit needs to be opened first. To do that, you must take off all bright tiles...

Night Steed Games

Night Steed Games

Company

A developer and publisher of puzzle games including Blocks Must Fall.

DB11 - World, Bottoms Up! (Part II)

DB11 - World, Bottoms Up! (Part II)

News

We've told you all about the bottom-up process based on which we develeped Oizys, but we haven't told you yet about all our mechanics - so join us as...

Devlog #18 - New menu and other updates!

Devlog #18 - New menu and other updates!

News

This week we have a new menu with a different animation, as well as some other updates!

Devlog #17 - What's next for Mars Blitz (and some of our fails along the way...)

Devlog #17 - What's next for Mars Blitz (and some of our fails along the way...)

News

This week we will talk about what the future has in store for Mars Blitz, as well as showcase some of the bugs and glitches we encountered along the way!

Smoother Progression - rebalance of upgrade pricing and toolkit mechanics 1.5.1

Smoother Progression - rebalance of upgrade pricing and toolkit mechanics 1.5.1

Download

Less tool RNG and prices based on upgrade tier. Technician bugfixes. MCM highly recommended.

Devlog #16 - You can now play Mars Blitz!

Devlog #16 - You can now play Mars Blitz!

News

This week we finished our vertical slice! It took us a lot of work but we made it!

Making Spark & Sparkle (Part 2)

Making Spark & Sparkle (Part 2)

Feature

More about the development of Spark & Sparkle. In this part I talk a bit about the presentation, art, graphics, and music.

Breeze of Chimes - Our Immersive World!

Breeze of Chimes - Our Immersive World!

News

In this quick post we are extremelly happy to showcase to you all our World, with a lot of assets, a lot of special effects and a lot of (humbly) breathtaking...

Devlog #15 - We added some sounds!

Devlog #15 - We added some sounds!

News

We now have some sounds in out game, though most of these are placeholders, they help us see how they work!

Making Spark & Sparkle (Part 1)

Making Spark & Sparkle (Part 1)

Feature

Some thoughts on the ideas behind the game, and its development.

Devlog #14 - Our new cutscene!

Devlog #14 - Our new cutscene!

News

We now have the initial cutscene for Mars Blitz, giving a little more context to the game!

Devlog #13 - Character animations!

Devlog #13 - Character animations!

News

This week we have some main character animations to show you!

Devlog #12 - Menu screens and camera shake!

Devlog #12 - Menu screens and camera shake!

News

This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!

Devlog #11 - Logo studies and Special effects!

Devlog #11 - Logo studies and Special effects!

News

This week show you some studies for our logo, as well as some special effects!

New Stations, New Ships, New Content

New Stations, New Ships, New Content

News

From larger-than-life space stations, to submarine-sized repair and refuel tankers, to a whole new player ship, Grimmstar has been undergoing a number...

Devlog #10 - First game build!

Devlog #10 - First game build!

News

This week we have our first playable build! We also have some more studies regarding the characters colors!

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

News

Today, we bring you our mechanics, and explain our bottom-up process of development regarding Oizys!

Devlog #4 - More concepts and building system!

Devlog #4 - More concepts and building system!

News

Hello everyone! This week we bring the building system and some more concepts - teacher sna dcreatures!

Devlog #4 - Building System and more concepts!

Devlog #4 - Building System and more concepts!

News

Discover more about the mechanics and feel of the game! Also give us feedback on our magical teachers!

Devlog #9 - Color studies and enemy behaviour!

Devlog #9 - Color studies and enemy behaviour!

News

This week we show you the color studies we made for our levels, along with the first enemy behaviour!

DEVLOG #10 Implemented features

DEVLOG #10 Implemented features

News

Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...

Breeze of Chimes - Test Sessions

Breeze of Chimes - Test Sessions

News

In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!

Devlog #8 - Key animation studies

Devlog #8 - Key animation studies

News

We have some animation studies we made for one of the enemies this week!

SoM - Door Mechanics Showcase, Level Design

SoM - Door Mechanics Showcase, Level Design

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Door Mechanics Showcase

Door Mechanics Showcase

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Devlog #3 - Mechanics and Final art reveal!

Devlog #3 - Mechanics and Final art reveal!

News

Hello everybody! Discover the first assets and mechanics we are preparing for the pre-alpha build now!

Devlog #7 - UX Prototype and final character designs!

Devlog #7 - UX Prototype and final character designs!

News

This week we have a UX Prototype along with the final designs for the characters!

Some more concept art!

Some more concept art!

News

Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...

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