From larger-than-life space stations, to submarine-sized repair and refuel tankers, to a whole new player ship, Grimmstar has been undergoing a number...
This week we have our first playable build! We also have some more studies regarding the characters colors!
Today, we bring you our mechanics, and explain our bottom-up process of development regarding Oizys!
Hello everyone! This week we bring the building system and some more concepts - teacher sna dcreatures!
Discover more about the mechanics and feel of the game! Also give us feedback on our magical teachers!
This week we show you the color studies we made for our levels, along with the first enemy behaviour!
Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...
In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!
We have some animation studies we made for one of the enemies this week!
Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!
Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!
Hello everybody! Discover the first assets and mechanics we are preparing for the pre-alpha build now!
This week we have a UX Prototype along with the final designs for the characters!
Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...
This time we have designs for some enemies, along with some doors for the rooms!
This week's progress on Mars Blitz! First character designs and breakable objects!
We've started programming our basic mechanics. Have a little sneak peak at them.
This week we show you our first look at level design, and announce our participation on the Waffle Games 2021 event!
This week we got some prop ideas, along with some features and an actual name for the game!
Today we give you a little preview of what the game might look like, along with some game mechanics!
Today we present to you our main mechanic for the game. Along walking and jumping, switching characters will be the primary mechanic.
Where Are You is a Walking Simulator, but I wanted to include a few of mechanics with a narrative relevance. How am I doing it?
Hash Rush is back with another special event, this time focusing on the game's crafting system. Player's will need to recover lost presents, then trade...
Very long update on the state of the game! Goes over several topics, including playtesting results, combo mechanics, and weapon mechanics.
Game mechanics of slider platforms, including example gameplay video.
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
Some Infos about the caves, monsters and fight mechanics in Behind the Horizon.
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