Tag "mechanics"  (60 - 90 of 204)
New Stations, New Ships, New Content

New Stations, New Ships, New Content

News

From larger-than-life space stations, to submarine-sized repair and refuel tankers, to a whole new player ship, Grimmstar has been undergoing a number...

Devlog #10 - First game build!

Devlog #10 - First game build!

News

This week we have our first playable build! We also have some more studies regarding the characters colors!

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

News

Today, we bring you our mechanics, and explain our bottom-up process of development regarding Oizys!

Devlog #4 - More concepts and building system!

Devlog #4 - More concepts and building system!

News

Hello everyone! This week we bring the building system and some more concepts - teacher sna dcreatures!

Devlog #4 - Building System and more concepts!

Devlog #4 - Building System and more concepts!

News

Discover more about the mechanics and feel of the game! Also give us feedback on our magical teachers!

Devlog #9 - Color studies and enemy behaviour!

Devlog #9 - Color studies and enemy behaviour!

News

This week we show you the color studies we made for our levels, along with the first enemy behaviour!

DEVLOG #10 Implemented features

DEVLOG #10 Implemented features

News

Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...

Breeze of Chimes - Test Sessions

Breeze of Chimes - Test Sessions

News

In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!

Devlog #8 - Key animation studies

Devlog #8 - Key animation studies

News

We have some animation studies we made for one of the enemies this week!

SoM - Door Mechanics Showcase, Level Design

SoM - Door Mechanics Showcase, Level Design

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Door Mechanics Showcase

Door Mechanics Showcase

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Devlog #3 - Mechanics and Final art reveal!

Devlog #3 - Mechanics and Final art reveal!

News

Hello everybody! Discover the first assets and mechanics we are preparing for the pre-alpha build now!

Devlog #7 - UX Prototype and final character designs!

Devlog #7 - UX Prototype and final character designs!

News

This week we have a UX Prototype along with the final designs for the characters!

Some more concept art!

Some more concept art!

News

Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...

Devlog #6 - Enemy designs!

Devlog #6 - Enemy designs!

News

This time we have designs for some enemies, along with some doors for the rooms!

Devlog #5 - Character design studies and breakeable objects!

Devlog #5 - Character design studies and breakeable objects!

News

This week's progress on Mars Blitz! First character designs and breakable objects!

SoM - Mechanics Showcase

SoM - Mechanics Showcase

News

We've started programming our basic mechanics. Have a little sneak peak at them.

Devlog 4# - Level Design and Waffle Games 2021!

Devlog 4# - Level Design and Waffle Games 2021!

News

This week we show you our first look at level design, and announce our participation on the Waffle Games 2021 event!

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

Know our main mechanics: attack and dodge explained.

Devlog #2 - Prop studies, player health, and a name!

Devlog #2 - Prop studies, player health, and a name!

News

This week we got some prop ideas, along with some features and an actual name for the game!

Devlog #1 - Some of this week's development!

Devlog #1 - Some of this week's development!

News

Today we give you a little preview of what the game might look like, along with some game mechanics!

Main Mechanic

Main Mechanic

News

Today we present to you our main mechanic for the game. Along walking and jumping, switching characters will be the primary mechanic.

Mechanics in #WhereAreYouVideogame

Mechanics in #WhereAreYouVideogame

News

Where Are You is a Walking Simulator, but I wanted to include a few of mechanics with a narrative relevance. How am I doing it?

How High Can You Jump?

How High Can You Jump?

News

In which a cutscene progresses; and a change is made in jumping.

The Hash Rush Winter Event Has Started!

The Hash Rush Winter Event Has Started!

News

Hash Rush is back with another special event, this time focusing on the game's crafting system. Player's will need to recover lost presents, then trade...

The November Surprise

The November Surprise

News

Very long update on the state of the game! Goes over several topics, including playtesting results, combo mechanics, and weapon mechanics.

(#11 Dev Diary) Having fun with slides

(#11 Dev Diary) Having fun with slides

News

Game mechanics of slider platforms, including example gameplay video.

In-Game-Feedback-WIP

In-Game-Feedback-WIP

News

Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...

In-Game-Feedback-WIP

In-Game-Feedback-WIP

News

Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...

Survival in the caves

Survival in the caves

News

Some Infos about the caves, monsters and fight mechanics in Behind the Horizon.

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