Tag "Mechanics"  (0 - 30 of 204)
Achievements + Training UPDATE released!

Achievements + Training UPDATE released!

News

We've just released one of the biggest updates to date on Area Raiders! 64 goals to complete, 8 diff Tiers to unlock, new mechanics, 10 new characters...

Behind closed doors... a guide to dwarven door mechanics

Behind closed doors... a guide to dwarven door mechanics

News

This article is about how we develop mechanical parts in our game Return to Nangrim. It explains the steps from research to realization and gives insight...

Automation ++

Automation ++

Mod

Automation ++ adds in all the essentials for automating your ships, with automated reactor cores, drone cores, auto. loaders and much more! Featuring...

Devlog #18 - New menu and other updates!

Devlog #18 - New menu and other updates!

News

This week we have a new menu with a different animation, as well as some other updates!

Devlog #10 - First game build!

Devlog #10 - First game build!

News

This week we have our first playable build! We also have some more studies regarding the characters colors!

Clear Sky Playable — EM-1 Gauss Rifle Reworked

Clear Sky Playable — EM-1 Gauss Rifle Reworked

News

Changes to the EM-1 Gauss Rifle: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Realistic aim-down-sight...

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

Know our main mechanics: attack and dodge explained.

FREE MMO SURVIVAL

FREE MMO SURVIVAL

News

Full game in the demo on steam one month ,try the game !

Clear Sky Playable — Fort-12 Reworked

Clear Sky Playable — Fort-12 Reworked

News

Changes to the Fort-12 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close (in sync with animations) ○ Fixed iron sight aim...

Under Siege

Under Siege

News

Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...

In-Game-Feedback-WIP

In-Game-Feedback-WIP

News

Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...

Clear Sky Playable — Sig-Sauer P220 Reworked

Clear Sky Playable — Sig-Sauer P220 Reworked

News

Changes to the Sig-Sauer P220 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Fixed iron...

Devlog #9 - The Game's Level Design

Devlog #9 - The Game's Level Design

News

This week, we will give you a sneak peek of the level design!

Devblog 10

Devblog 10

News

This week's update on our project, we're showcasing a much more advanced version of our game.

Scarlet Rain

Scarlet Rain

Game

Scarlet Rain is an innovative third person shooter for Windows PC. Playing as a vengeful vigilante who comes back to the city of his childhood, players...

Main Mechanic

Main Mechanic

News

Today we present to you our main mechanic for the game. Along walking and jumping, switching characters will be the primary mechanic.

Graveball Mechanics Video Series

Graveball Mechanics Video Series

Feature

I will be releasing a series of short videos highlighting some of the different mechanics in Graveball. The first one features weapon throwing.

Breeze of Chimes - Test Sessions

Breeze of Chimes - Test Sessions

News

In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!

AUTO UPDATE - snow ash land (download now)

AUTO UPDATE - snow ash land (download now)

News

Well I just discovered patchkit.net ,I will be able to send you now the updates directly without having to download the whole file each time by dropbox...

Clear Sky Playable — RPG-7 Reworked

Clear Sky Playable — RPG-7 Reworked

News

Changes to the RPG-7: ○ Improved skin ○ Improved sound files for draw/fire/reload/close ○ Disabled sprinting when equipped ○ Improved scope UI...

(#11 Dev Diary) Having fun with slides

(#11 Dev Diary) Having fun with slides

News

Game mechanics of slider platforms, including example gameplay video.

Devlog #9 - Color studies and enemy behaviour!

Devlog #9 - Color studies and enemy behaviour!

News

This week we show you the color studies we made for our levels, along with the first enemy behaviour!

In-Game-Feedback-WIP

In-Game-Feedback-WIP

News

Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...

Devlog #11 - Logo studies and Special effects!

Devlog #11 - Logo studies and Special effects!

News

This week show you some studies for our logo, as well as some special effects!

Clear Sky Playable — Desert Eagle Reworked

Clear Sky Playable — Desert Eagle Reworked

News

Changes to the Desert Eagle Mark XIX Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Fixed...

Road to Guangdong

Road to Guangdong

Game

A family emergency reunites a young graduate and her elderly aunt for a memorable road trip across 1990s China. Settle into the driving seat for a moving...

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

News

The Kepler PDA is a valuable asset during your journey through the cursed forest.

DevLog 10 - New game version!

DevLog 10 - New game version!

News

Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!

Dev Diary #1 and Features Rundown

Dev Diary #1 and Features Rundown

Feature

A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...

Clear Sky Playable — Textures Folder

Clear Sky Playable — Textures Folder

Download

Textures Folder for the gamedata directory, 986.1MB total size.

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