We've just released one of the biggest updates to date on Area Raiders! 64 goals to complete, 8 diff Tiers to unlock, new mechanics, 10 new characters...
This article is about how we develop mechanical parts in our game Return to Nangrim. It explains the steps from research to realization and gives insight...
Automation ++ adds in all the essentials for automating your ships, with automated reactor cores, drone cores, auto. loaders and much more! Featuring...
This week we have a new menu with a different animation, as well as some other updates!
This week we have our first playable build! We also have some more studies regarding the characters colors!
Changes to the EM-1 Gauss Rifle: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Realistic aim-down-sight...
Changes to the Fort-12 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close (in sync with animations) ○ Fixed iron sight aim...
Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
Changes to the Sig-Sauer P220 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Fixed iron...
This week, we will give you a sneak peek of the level design!
This week's update on our project, we're showcasing a much more advanced version of our game.
Scarlet Rain is an innovative third person shooter for Windows PC. Playing as a vengeful vigilante who comes back to the city of his childhood, players...
Today we present to you our main mechanic for the game. Along walking and jumping, switching characters will be the primary mechanic.
I will be releasing a series of short videos highlighting some of the different mechanics in Graveball. The first one features weapon throwing.
In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!
Well I just discovered patchkit.net ,I will be able to send you now the updates directly without having to download the whole file each time by dropbox...
Changes to the RPG-7: ○ Improved skin ○ Improved sound files for draw/fire/reload/close ○ Disabled sprinting when equipped ○ Improved scope UI...
Game mechanics of slider platforms, including example gameplay video.
This week we show you the color studies we made for our levels, along with the first enemy behaviour!
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
This week show you some studies for our logo, as well as some special effects!
Changes to the Desert Eagle Mark XIX Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Fixed...
A family emergency reunites a young graduate and her elderly aunt for a memorable road trip across 1990s China. Settle into the driving seat for a moving...
The Kepler PDA is a valuable asset during your journey through the cursed forest.
Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!
A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...
Textures Folder for the gamedata directory, 986.1MB total size.
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