Tag "dev dairy"
The World of PARIAHS; Trinity Academy

The World of PARIAHS; Trinity Academy

Feature

Designing the world of PARIAHS, the main hub worlds and the elements within where you'll spend most of your time

The Conception of Main Character (Bran Varidia)

The Conception of Main Character (Bran Varidia)

Feature

A walk through of the process to design to both Bran and the school uniform for Trinity Academy, why the uniform came before the character and how he...

Welcome to PARIAHS

Welcome to PARIAHS

News

An introduction to the project and game PARIAHS, a JRPG based on some of my favourite franchises and a project being developed in Unreal, coded completely...

Progress

Progress

Feature

Our first weekly progress update for Radical Relocation, our new game.

Flashing Lights: Closed Alpha Kicks Off 15th March - Plus New EMS Screenshots

Flashing Lights: Closed Alpha Kicks Off 15th March - Plus New EMS Screenshots

News

Read on to find out how to apply for the Flashing Lights Closed Alpha.

Pre-alpfa gameplay of " The Behind-The Behind"

Pre-alpfa gameplay of " The Behind-The Behind"

News

I have released a new gameplay video of my pre-alpfa version of game " The Behind-The Beyond"

Kickstarter Update #2 - 33% & Future Plans

Kickstarter Update #2 - 33% & Future Plans

News

In this short update, we talk about the current status of our kickstarter and what to expect.

FRONTLINE NEWS - Game Mode Maneuver Explained!

FRONTLINE NEWS - Game Mode Maneuver Explained!

News

In order to do justice to the different strategies employed on the Eastern Front we have created a brand new game mode for Tannenberg, which reflects...

FRONTLINE NEWS - The Cossacks!

FRONTLINE NEWS - The Cossacks!

News

As the winter draws closer, we’re happy to say it’s time for Frontline News once again. Yesterday saw the exciting announcement that Tannenberg will...

Update for the 9/9/17

Update for the 9/9/17

News

This is a weekly update telling the reader the current profess of the mod

News from the Eastern front

News from the Eastern front

News

Welcome back to your (usually) bi-weekly dose of news from the front.

Introduction To Neon Sword

Introduction To Neon Sword

News

Introduction to Pea Head Games and Neon Sword an 80s neon cyberpunk RPG.

Five additional levels... Plus some more game footage

Five additional levels... Plus some more game footage

News

Made five more levels for Mad Sector... here's a preview of one.

Dev Blog 7: Nature System

Dev Blog 7: Nature System

News

Survisland is a survival game which emphasize on real survival skills in wildness. This blog is very important for you to know about how nature elements...

Eco Tales : Dev Blog #16

Eco Tales : Dev Blog #16

News

Procedural assets and 3D-printing, doesn't get much more exciting than this!

DevLog #5 Working on Building System

DevLog #5 Working on Building System

News

This week we continued optimizing our building system, the pillar indicator is almost finished.Besides the building system, we are testing and trying...

Weekly Devlog #4: Random generated Mangrove Island!

Weekly Devlog #4: Random generated Mangrove Island!

News

This week we have been working on building the first Island--Red Mangrove Island, which includes Shallows, Red Mangrove and Swamp biome. Lots of beautiful...

Train and factory creation.

Train and factory creation.

News

Hi. On this week we creating train and factory. We are created simple animation for train, and textures for factory.

Weekly Update: Crafting system break down

Weekly Update: Crafting system break down

News

This week I'd like to introduce the crafting system in Survisland, we have 3 crafting options: break, process and combine. You will need to use them start...

Creating car suspension

Creating car suspension

News

The process of creating 3D models of the suspension for a vehicle. =)

Update 1: Additional Items

Update 1: Additional Items

News

So one of the things that definitely needs addressing in Malevolent Machines is the controls. Depending on your hand size and finger length they can either...

Feb Update

Feb Update

News

We're into the second month of 2017 already, and production for NGH is smooth sailing. Organization of files and in-game modes as well as porting early...

Back on Track

Back on Track

News

Introducing my first project Back on Track an endless runner available on mobile, this is sort of my full step into doing what I want to in regards to...

We are greenlit on Steam within 11 days!

We are greenlit on Steam within 11 days!

News

Big milestone on Greenlight! We are greenlit by the community in a very short period of time, it is such an exciting news for our team and we are encouraged...

Happy New Year to all!

Happy New Year to all!

News

We wish many downloads of your games, money and glory!

Marketing tips for the beginners!

Marketing tips for the beginners!

News

Hello everyone! We've just started some simple marketing to promote our game Rarura. So wanna write down some tips for those who just started their way.

Back to business

Back to business

News

New developer, Github, how to help and current state of the mod

We're on Twitch!

We're on Twitch!

News

Come join us on Tuesdays and Thursdays for our daily streams where we test games, discuss game design and try to find answers to the many secrets of life...

Valhalla Lost Dev Dairy: The MetroidVania Camera System

Valhalla Lost Dev Dairy: The MetroidVania Camera System

Feature

A break down of the camera system the game will use.

Valhalla Lost is back.. in Unreal!

Valhalla Lost is back.. in Unreal!

News

After a few months the project has been re constructed as an Unreal game from Unity allowing for a smaller focus and more art driven development

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