Post news RSS Time for 6.9!

After much of wait, 6.9 is finally here! Come and get it while is hot!

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We truly kept you waiting, huh?

https://media.moddb.com/images/articles/1/307/306636/auto/Unification_emblem_6.png

You read right.

Team Unification, after so much time, effort, sweat and blood, proudly presents Unification 6.9!
Truly, there are no words or images to describe our excitement.
Thus, the only thing we can say is: Download now and see for yourself what is new!

https://media.moddb.com/images/articles/1/308/307688/auto/20220726022711_1.jpg

- Main Modb release.
As you know, due to the 8gb cap per file,we had to split the archive in two parts. The Core files and the race mod SGAs.
It should be noted, the installer also acts as an uninstaller of any old version of Unification.

Furthermore, we are in the most delighted position to announce, we have been granted permission by the Tyranids Mod Team themselves to include the race mod as part of the SGA Archives as well as make rebalances, code fixes and add the long requested Hierophant Titan-assets we have in turn allowed the Tyranid Team to use in future versions should they ever wish to return. This means you no longer have to download the mod separately and is fully integrated inside Unification, making Uni fully autonomous.

https://media.moddb.com/images/articles/1/308/307688/auto/20220729173807_1.jpg

In addition, one major change since last year is that there is a new separate pack for the Music that is used by Unification as well as files that needed to be un-SGA'd, like the soundscripts and some important files that could be put through the process. This was done mostly for convenience during uploading and go around some limitations of the SGA packaging. Here we should also mention that we have removed from the mod many tracks that were not really fitting and had a couple of new custom additions, thanks to Pontus Hultgren(who made an official Main Theme for Unification) and dontask.
So, we highly recommend installing it as well.

The files are separated in 4 parts:

- Installer (Part 1)
- Core Files (Part 2)
- Race Pack (Part 3)
- Music Pack (Part 4)

Please be mindful first downloads may be slower.

- MEGA Mirror

- Mediafire Mirror


The Torrent Pack can be downloaded from here.

We will no longer use Google Drive mirrors as they have a daily cap of downloads per day.

Adding semi supported races and making addons.
Just like with the last version, you can add semi-supported races not yet included(like the Night Lords for example) or add your addons by simply editing the module file of the mod, preferably Unification_Bugfix_New_Races.
In the last section of the file:
https://media.moddb.com/images/articles/1/308/307688/auto/unknown.png

simply add a new line of RequiredMod corresponding to the mod or addon in question and remunerate accordingly.
https://media.moddb.com/images/articles/1/308/307688/auto/3446unknown.png

EDIT:Potentially,some mods may be overwriting the Objective Points and FreeUI mods that are integrated in Unification,so it is advisable to add them as required mods if you are adding unsupported races!

https://media.moddb.com/images/articles/1/308/307688/auto/20220730191849_1.jpg

The future.
With the release finally out, we will now as a team take a big break from modding for some time.
But the roadmap as is now goes as follows:
- A couple of months later(not an exact date yet) we will have a re-release of the mod, called ''the Steal Patch'', which will mostly contain the Steel Legion rework(it massive, hence why couldn't make the cut today) and probably some important bugfixing should any be needed.
- AndO will release the Unification Campaign Addon he has been working on some time after this main release. The reason is because due to important coding elements that require to be released as an addon and not as a SGA. However, until then, you can still play the vanilla campaign using Unification's fixes and vanilla race reworks. The Campaign Configurator has been updated accordingly.
- A new Unification Unlimited Addon version will be available as well within the next days.
- We also plan to release more race related Music Addons and UIs in the future.
- And as for new races, there are already some on the table, like the AdMech and the Elysian Guard, but that is too early yet. ;)

Of course, a proper release wouldn't be complete without a trailer.
And our resident Krieger, Tracer Krieg, has once again provided in full:

For your consideration, a full credits list for the mod is located here.

From the bottom of our hearts, we deeply thank you again for your patience and continued support over all this time. We wouldn't be here without you! We hope that the mod will bring to you as much joy as it did to us during development. And that should be for now folks! All there is left to say, we hope to see you on the battlefields!

-The Unification Dev team.

https://media.moddb.com/images/articles/1/308/307688/auto/20220730191842_1.jpg

Comments  (0 - 50 of 59)
Guest
Guest - - 698,685 comments

LEEEEEEEET'S FUUUUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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Tony51
Tony51 - - 48 comments

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PrinceJester
PrinceJester - - 15 comments

chad

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IronGaming40k
IronGaming40k - - 4 comments

THANK YOU, BROTHERS!

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Kekoulis Author
Kekoulis - - 3,654 comments

We hope to see a lot of new epic battles, brother! ;)

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igrazm0
igrazm0 - - 5 comments

Hey, 3rd millenium, be seeing you, bye. I've got me 41st to get immersed into once again.

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Myrion_08
Myrion_08 - - 192 comments

Excellent

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JSandman
JSandman - - 114 comments

OMG it's here!

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Edna1
Edna1 - - 1,627 comments

Hey man we thank you for the work!

Please take this break, you and your team more then deserved!

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Guest
Guest - - 698,685 comments

Really wish for a farsight enclave faction!! Melee tau

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fuggles2k
fuggles2k - - 986 comments

Here's a thing we've worked incredibly hard on for over a year.

"I want this instead"

Enjoy what you have for at least a day - Who knows what the future will bring.

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Guest
Guest - - 698,685 comments

Congrats to the entirety of the Unification Mod team for the release! Thank you all for your hardwork.

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Average_Iron_Warrior
Average_Iron_Warrior - - 40 comments

Finally, I can say it

"I have waited long for this day"

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fuggles2k
fuggles2k - - 986 comments

Agh... My spleen!

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Guest
Guest - - 698,685 comments

Finally, the friggin tyranid mod is part of the mod. Was annoying.

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lyzokiel
lyzokiel - - 15 comments

This is Pretty KEK, Kekoulis :D

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Shodar87
Shodar87 - - 360 comments

Considering the version, I wonder if there are some adjustments for EC :P. It's great to see that the Tyranid mod has been included, should make things easier to get up and running. Congratz on the release!

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mirekosw
mirekosw - - 128 comments

YEEEEAAAAAAHHHHH!!! Greetings from Poland to creators of the great mod!!! \m/

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Guest
Guest - - 698,685 comments

i have a problem.
the new races aren´t shown ingame, i can´t choose them.
i looked into the folder, they were missing.
i added them manuely from the race pack, but they are still not useable ingame :(

please help

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Guest
Guest - - 698,685 comments

have you made you sure its not BUGFIX you have enabled since there are 2 its called NEW RACES

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Guest
Guest - - 698,685 comments

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Guest
Guest - - 698,685 comments

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Radu273
Radu273 - - 1,490 comments

although i wasnt very fond of this game, the mod its very impressive and i admire your dedication for the gicantic amount of content you put into it. i tested the previous version and its ok but the loading of the game when you start a new skirmish takes a long time, even with just 2 AI on the map, i have 8gb ram and intel3 processor.
i am interested and will surely play it again if you will in time make a new campaign for the mod. it does not have to be big and i can wait a lot.
i played vanilla campaign and i had a lot of fun. thats why a new campaign, even just 5 missions will surely entertain me and convince me to install it again.

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LordLeonatos
LordLeonatos - - 1 comments

i have a problem.
the new races aren´t shown ingame, i can´t choose them.
i looked into the folder, they were missing.
i added them manuely from the race pack, but they are still not useable ingame :(

please help

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Kekoulis Author
Kekoulis - - 3,654 comments

Join our Discord server and head to tech support to help you.

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ausomgamer112
ausomgamer112 - - 70 comments

Me telling my deathkorps Baneblade to fire on the poor Eldar: “Grind them into paste!”

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Guest
Guest - - 698,685 comments

This mod is a triumph of community and fan service. You all deserve to bathe in the light of the emperor for the rest of your days!

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Tommaze
Tommaze - - 71 comments

Yes!!!!! The Waiting is Over

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ImKazuma
ImKazuma - - 130 comments

Thanks for you hard work uni team!

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oyun papağanı
oyun papağanı - - 1,049 comments

"After much of wait, 6.9 is finally here! Come and get it while is hot!"

I mean. 6.9 is always hot.
And much "waiting" just makes the final arrival that much bigger and sweeter...

( ͡° ͜ʖ ͡°)

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teopampuri
teopampuri - - 6 comments

Why is the living plant telling me that unification is always hot?

We all know it isnt hot, IT IS SCALDING, IT IS FOR ALL ETERNITY SCALDIIING, because it is gud, also it has orkz, luv orkzes.

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Matthew_Vanston
Matthew_Vanston - - 669 comments

That's what she said.

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Guest
Guest - - 698,685 comments

god this mod is what ive been waiting forever for! i can only hope after the long deserved break i might get some genestealer cults but besides that this mods perfect!!

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Predalienator
Predalienator - - 1,327 comments

Wooo awesome, thanks for the hard work.

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tjimagineer
tjimagineer - - 6 comments

Is there a change log?

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Kekoulis Author
Kekoulis - - 3,654 comments

On the server.

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Guest
Guest - - 698,685 comments

Very much sorry to bother anyone as I'm pretty unexperienced w this but I've been running the previous version w no big problem for a while, did a clean install and got 6.9 but Ynarri, Witch Hunter banners and such are showing missing textures and just look bright purple, been looking at FAQ and possible install problems for a while, anyone know how this could be?

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andreowsiejczuk
andreowsiejczuk - - 160 comments

Best to come to discord channel.

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fuggles2k
fuggles2k - - 986 comments

Get music pack.

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Guest
Guest - - 698,685 comments

Just did and also have been checking the discord in case any more problems should arrive, thank you very much for the great work and attention to everything

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ghosttrooper106
ghosttrooper106 - - 100 comments

Супер! Круто! Спасибо!
Вы очень крутые ребята!

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Aubesangante
Aubesangante - - 2,447 comments

Hello first of all, all my thanks for this absolute banger of a mod no doubt one of the best i ever player, and thanks to all the team for providing us with this unending amount of fun. I have a question regarding the adding of semi-supported races namely wich one can i add and not add has i don't whant to by inadvertance **** up my install?

Edit : NVM found the instruction in the module file you guys are great

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Guest
Guest - - 698,685 comments

the mod is incredible.Just a question.is anyway to play angron quickly because the conditions to play with him are heavy(relics etc...)can i summon him more fast to play with him?congratulations for this mod anyway!love it!

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Matthew_Vanston
Matthew_Vanston - - 669 comments

If Angron is so hard to get, it's pretty likely for a reason. We're talking about a super strong unit here.

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Guest
Guest - - 698,685 comments

Fantastic job. Worth the wait!

Just wanted to give a heads up that starting the Dark Eldar Stronghold mission in the Campaign (as Chaos, haven't tested other races) throws a SCAR error after a couple of seconds post-cutscene. This didn't happen in 5.9.1. This is with the standard Campaign Configurator settings and LAA etc.

I didn't check much else other than that the breakable cages at the start of the mission don't spawn units as they should and that the objectives were not updating.

This can be sidestepped using the 'AutoWIN_Button' in the config but the post highlighted AndO making a Campaign Addon so I figured I'd mention it just in case it's useful for them to know.

Anyway thanks to the team for all your efforts.

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Kekoulis Author
Kekoulis - - 3,654 comments

Yup, it has been fixed and the Campaign Addon is coming.
Glad you are enjoying the mod so far btw! :D

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Guest
Guest - - 698,685 comments

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hypertrophy
hypertrophy - - 2 comments

What are you guys using for Grid Keys?

I can only find older versions that overlap some binds and some units are missing from the default key lua altogether. Please help.

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LordLegio
LordLegio - - 4 comments

Hey great mod. Very good work. But i have a few issues where can i find your discord for help? The installer basically installs nothing and with the mods put in manually they don't launch properly and crash a lot.

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Guest
Guest - - 698,685 comments

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