Tag "dev blog"  (0 - 30 of 458)
Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

News

In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Feature

In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Molten Armor Dev blog #11 Post mortem - a year after release

Molten Armor Dev blog #11 Post mortem - a year after release

News

Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.

Wizards of Unica - Alpha 0.3

Wizards of Unica - Alpha 0.3

Download

We're so proud to annouce our new alpha 0.3, with a brand new teaser trailer, 3 powers mixable in 10 combos to destroy hordes of enemies!

Wizards of Unica - Alpha 0.3 FREE TO PLAY NOW!

Wizards of Unica - Alpha 0.3 FREE TO PLAY NOW!

News

We're so proud to annouce our new alpha 0.3, with a brand new teaser trailer, 3 powers mixable in 10 combos to destroy hordes of enemies!

Fun & Serious event + IndieDB Indie of the year!

Fun & Serious event + IndieDB Indie of the year!

Feature

We discuss what happened during the Fun and Serious event and thank you all for voting us into IndieDB Top 100 Indie's of the year!

Cold.Shell Dev blog #10 - quality of life and diversity

Cold.Shell Dev blog #10 - quality of life and diversity

News

Bashing boxes into thugs and improving the quality of life.

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

News

Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

December Weekly Devblog Week 1

December Weekly Devblog Week 1

News

What has the team been up to?! Well among them it starts with an S and ends with hotguns and melee. Take a look!

Wizards of Unica - Alpha 0.3 out Dicember 12th!

Wizards of Unica - Alpha 0.3 out Dicember 12th!

News

Alpha 0.3 will be out Dicember 12th! Find out here what it's about and have a peek to the gameplay!

Update 1.00.11 Changes to the Jetpack and more!

Update 1.00.11 Changes to the Jetpack and more!

Feature

We discuss what lead to the changes in update 1.00.11.

Managing Feedback for roguelike WOODPUNK

Managing Feedback for roguelike WOODPUNK

Feature

In this week article we discuss how we approach feedback management, and how we commmunicate with our community!

Weekly Dev Blog November Week 4

Weekly Dev Blog November Week 4

News

Sorry for the late post everyone. This Dev blog we see Mission 2 into the playtesters hands! Come see what the team has been working on!

Dev Blog 99 - New Tools Coming Soon

Dev Blog 99 - New Tools Coming Soon

News

We hope that many of you have been enjoying the changes of our last update which adds Ion Swords, Droids and improved mining! Of course if you have any...

War Clicks: A quick recap of the biggest additions in 2018

War Clicks: A quick recap of the biggest additions in 2018

News

As 2018 is coming to a close we wanted to reflect on how much War Clicks improved and what exciting updates are still coming before it's over!

Alpha Release

Alpha Release

News

The start of the development blog, with a near feature-complete build.

Improved Hand Drawn Crafting, Ion Swords, Droids And More!

Improved Hand Drawn Crafting, Ion Swords, Droids And More!

News

A great new update is now available for CardLife! Ion swords, Droids, localisation and changes to the mining and terrain placing system are here!

Creating the Ursara in Hash Rush

Creating the Ursara in Hash Rush

News

Hash Rush is celebrating 100 years of Lativa by hosting a special event in the game, and for this week’s dev blog we are going to take a look at how...

How we designed achievements in roguelike WOODPUNK

How we designed achievements in roguelike WOODPUNK

Feature

In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability

Dark Harvest: The technology behind the game

Dark Harvest: The technology behind the game

News

This is a development blog about the technology behind the game Dark Harvest.

Weekly Dev Blog November Week 2!

Weekly Dev Blog November Week 2!

News

Hope all had a happy Day of the Dead weekend! Also, for those that took advantage of the Halloween sale, be ready for what's to come soon!

Hermeian Halloween: Introducing Bounty Challenges and Skins

Hermeian Halloween: Introducing Bounty Challenges and Skins

News

To celebrate Halloween with our players we launched our first ever in-game event. While the event had two parts both with unique rewards, what made this...

How we designed roguelike WOODPUNK's enemies to affect player strategy

How we designed roguelike WOODPUNK's enemies to affect player strategy

Feature

In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...

Release notes - game build 1.88

Release notes - game build 1.88

News

Lordmancer II game build 1.88 is live on Android. iOS version will be available after Apple approval.

Dev Blog 96 - You'll Really Dig This

Dev Blog 96 - You'll Really Dig This

News

Today's Devblog previews a bunch of features and improvements coming to CardLife in our mid-November update including new Digging options and more tools...

Weekly Dev Blog November Week 1

Weekly Dev Blog November Week 1

News

After a great Halloween sale! We are at it again for this weeks Devblog! Come see what the team is working on.

Guile & Glory: Firstborn PAX Aus 2018

Guile & Glory: Firstborn PAX Aus 2018

News

Join us for our third annual PAX Australia development blog, as we delve into our adventures at the convention, the lessons we learned, and what you can...

#12 - On Hold!

#12 - On Hold!

News

A really sad article. In this article, I'm gonna make an announcement of the future of this game.

Discussing how we made roguelike WOODPUNK a frenetic experience

Discussing how we made roguelike WOODPUNK a frenetic experience

Feature

In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

Halloween Sale!

Halloween Sale!

News

SALE! SALE! SALE! Come and get it while it's hot! Grab one for a friend too! ;)

Tag Statistics
Tags
458
Browse
Popular
Browse
Latest
Trending Tags
19 mentions
#indie
16 mentions
#deathmatch
15 mentions
#custom-maps
11 mentions
#custom-map
10 mentions
#action
10 mentions
#retro
9 mentions
#rpg
9 mentions
#2d
8 mentions
#dev-diary
8 mentions
#ctf
8 mentions
#update
6 mentions
#wop
6 mentions
#pc
6 mentions
#adventure
6 mentions
#world-of-padman
5 mentions
#fun
5 mentions
#fantasy
5 mentions
#dark
5 mentions
#ente
5 mentions
#single-player
How it works

You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.