Tag "dev blog"  (0 - 30 of 594)
Maenhîr Dev Blog: Anim Maniac

Maenhîr Dev Blog: Anim Maniac

Feature

It's been a week of bug fixing, timeline tweaks, and NPC Animations...

Rift One - Weekly Devlog #1

Rift One - Weekly Devlog #1

News

Hello all! welcome to the indiedb weekly Rift One Update.

Alpha Release

Alpha Release

News

This post details the work in we at Lights Out Studios put into developing Flickernaut in the week leading up to its alpha release.

Genre-Gameplay implications with camera

Genre-Gameplay implications with camera

News

Dev-blog 1: The camera struggle, Genre-Gameplay implications dealing with game camera on Desert Pirates.

Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

News

Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.

New Realpolitiks II gameplay video

New Realpolitiks II gameplay video

News

Realpolitiks II is coming on 18th of November so it's time, to check out what the game looks and plays like! Watch this narrated gameplay video, where...

Hash Rush November Dev Blog - Attracting Game Testers with Events

Hash Rush November Dev Blog - Attracting Game Testers with Events

News

Hash Rush is back with another event, this time for Halloween 2020. But that's not all, we are tipping our hat to all the other developers here by going...

Game recreation from Scratch

Game recreation from Scratch

News

As the game went through several iterations, with different ideas and designers, we saw that it is a much needed move to start on a clean plate, and remake...

Happy Halloween; The Troll Is Here!

Happy Halloween; The Troll Is Here!

News

It is Halloween weekend and we have finally released "The Troll" Update for ProtoHunter! Also, we are finally doing a sort of "devlog" on Twitch. Bonus...

Update for Alpha 8

Update for Alpha 8

News

Alpha eight brings more advanced AI, AI working for multiplayer, more graphic updates, new units and buildings and more.

Maenhîr Dev Blog: AI Scaffold

Maenhîr Dev Blog: AI Scaffold

Feature

I've been making good steps toward what, I hope, will be the AI system that takes me to the end of the project...

Rift One - Developer Blog 2

Rift One - Developer Blog 2

Feature

Our second developer blog of our science fiction FPS epic, Rift One.

DevBlog #2 — The Storm Approaches

DevBlog #2 — The Storm Approaches

News

A quick update on our progress with sandstorms and a gameplay trailer due soon.

Dev Blog #2 Improvements and Problems on the way

Dev Blog #2 Improvements and Problems on the way

News

Still refining the world map with many new locations, but also with improvements to existing structures, such as our farmsteads.🔧🏘️ We are currently...

ProtoHunter October Update & Cinematic Premier

ProtoHunter October Update & Cinematic Premier

News

New ProtoHunter update! We also have a new cinematic trailer rendered in Unreal Engine 4. Plus, screenshots, 3D renders, and more!

Modding tools

Modding tools

News

With the release of modding tools, I'm pointing out some of the current things going forward with the mod.

Raji: an Ancient Epic - a Look at Our Game's Development History

Raji: an Ancient Epic - a Look at Our Game's Development History

News

Raji: An Ancient Epic will launch on the 15th of October. To celebrate the upcoming milestone we're writing up special highlights each week that cover...

Sons of Valhalla - Dev Blog #1

Sons of Valhalla - Dev Blog #1

News

Welcome to my first Sons of Valhalla Dev Blog. This time I will show you how I bring life into pixel trees

Puzzled Development

Puzzled Development

News

Time to say some things. Hope you guys can understand.

Starsand Update — About our terrain and the perils of the desert

Starsand Update — About our terrain and the perils of the desert

News

Where we talk about our progress with the game, how we finally have a definitive version of our terrain, and how what's on the terrain affects the gameplay...

Development Update 1

Development Update 1

News

Phase 2 of development on 'Gerel: Against The Corvus Empire' is well underway and a number of features have already been completed. I wanted to kick off...

The Importance of Wall Design

The Importance of Wall Design

News

When designed correctly, walls can tell fascinating stories about the people who built them.They give us an idea of the technological advancements used...

Dev log #4

Dev log #4

News

The game suffered some changes so the experience is a little different

Exploring the Wastelands of the Animal Kingdom

Exploring the Wastelands of the Animal Kingdom

Feature

Even though the environments we publish on our Facebook, Twitter and Instagram are often beautiful, lush, and “friendly”, some of those can be considered...

ProtoHunter's Summer; Weapons, Music, & Character Updates

ProtoHunter's Summer; Weapons, Music, & Character Updates

News

ProtoHunter has been constantly updated during the summer with new assets like weapons, characters, and more. ProtoHunter is constantly evolving as it...

Road To The Puerto Rico Games Showcase

Road To The Puerto Rico Games Showcase

News

The Puerto Rico Games Showcase​ presented by Yo Soy Un gamer & PRGDA will be showing off games like ProtoHunter, which are made here in Puerto Rico...

July Tabletop Playground Development Update Roundup

July Tabletop Playground Development Update Roundup

News

We've been continuing to work our way through several features on our public roadmap, including UI Scripting, Translations and undo and redo buttons!

Remnants of the Old World Development Update #1

Remnants of the Old World Development Update #1

News

Development Update #1: Environment design screenshots and new mechanics.

How a game was developed about a theme that is usually silenced!

How a game was developed about a theme that is usually silenced!

News

How did I end up making a game about such a controversial and complex topic like suicide? Is it really that difficult? What is the connection between...

Dev Blog #3: Caves & Stuff

Dev Blog #3: Caves & Stuff

News

New insects! Caves! Spelunking and smelting! ...and much more? Pretty GIFs for lazy readers, we've got them all!

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