Tag "Dev Blog"  (0 - 30 of 426)
#11 - Map

#11 - Map

News

In this article, I'm gonna talk about the latest layout, Map!

Weekly Dev Blog October Week 3

Weekly Dev Blog October Week 3

News

Week 3 of October Devblogs is here! Mission 2 "Vacancy" So close and almost ready for testing! See what the team has contributed!

Diving into WOODPUNK's Tech Tree

Diving into WOODPUNK's Tech Tree

Feature

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

The First Hash Rush Development Update

The First Hash Rush Development Update

News

Welcome to the first edition of the Hash Rush development update. We are going to round up all of the news from the last week, along with giving you an...

#10 - Living Room [Part 2&3 of 3]

#10 - Living Room [Part 2&3 of 3]

News

Because after I done this layout, I just went to build another layout, I completely forgot that I was done with this layout.

Weekly Dev Blog October Week 2

Weekly Dev Blog October Week 2

News

Here is the devblog update! Come see what new things the team has to share!

#9 - Stats (Page 2)

#9 - Stats (Page 2)

News

Today, I'm gonna show you the latest Stats page. It's the second page of the Stats layout.

Wizards of Unica - New avatars in-your-face!

Wizards of Unica - New avatars in-your-face!

News

After summer pause I'm back at work to update 12 animated portraits in pixel art featured in the upcoming alpha 0.3!

October 5th, 2018: Dev Update

October 5th, 2018: Dev Update

News

Today we are releasing a general update devblog, bringing you new updates on INT’s development. This devblog will showcase a finished model of the J10...

How we approached content creation in WOODPUNK

How we approached content creation in WOODPUNK

Feature

This week we discuss the topic of content creation and how we approached procedural progression in a new manner. We introduce our approach to developing...

Dev Blog 5 In Recent Months V of War Updates

Dev Blog 5 In Recent Months V of War Updates

Feature

Today I am going to give you guys some updates on the recent version of V of War. We enjoy the process of sharing the development progress with you, even...

Dev Blog 4. Consideration about VR movement and control mechanism

Dev Blog 4. Consideration about VR movement and control mechanism

Tutorial

I bet you already knew the common movement of the VR games, teleportation and the control pad, you must have tried some game controls like these. And...

#8 - Living Room [Part 1 of 3]

#8 - Living Room [Part 1 of 3]

News

In this article, I'm gonna show you the new layout, Living Room!

Weekly Dev Blog October Week 1

Weekly Dev Blog October Week 1

News

Sorry for the delay, but here is what the team has been working on!

Dev Blog 94 - Become A Vanguard Wishlist On Steam

Dev Blog 94 - Become A Vanguard Wishlist On Steam

News

It is just four days until we release in Steam Early Access! We are looking forward to grow our amazing community with a large influx of new players from...

#7 - Game Over [Died]

#7 - Game Over [Died]

News

In this dev blog, I'm gonna show you the latest layout, Game Over layout!

The RUSH Network

The RUSH Network

News

The Hash Rush Dev Blog is back, giving you insights into how we are developing the game. For this edition of the dev blog, we are going to look at how...

Collect, Create and Trade Non-Fungible Tokens in Hash Rush

Collect, Create and Trade Non-Fungible Tokens in Hash Rush

News

Hash Rush is an upcoming RTS game that makes use of blockchain technology to power the in-game items and currency. As this is a relatively new way to...

New Soulforge Dev Blog: Battlefield

New Soulforge Dev Blog: Battlefield

News

News: Soulforge Dev Blog #6 Battlefield Live Workflow

The Hash Rush Dev Blog - Combat

The Hash Rush Dev Blog - Combat

News

The first Hash Rush Dev Blog looks into how we are designing our combat mechanisms.

#6 - Kitchen

#6 - Kitchen

News

In this article, I'm gonna talk about the new in-progress layout, Kitchen!

Release Stages Plan

Release Stages Plan

News

Release stages of the game. Starting from the simplest components leading to the full fledged game!

Weekly Devblog September Week 4

Weekly Devblog September Week 4

News

A small update, though we have much coming up! Come take a look what the team worked on this week!

Dev Blog 93 - Reactive World - Trailer And Wishlist On Steam!

Dev Blog 93 - Reactive World - Trailer And Wishlist On Steam!

News

What happens when a world's resources are depleted? Or if entire mountains are destroyed? What about abandoned structures that are left half finished?...

Dev Blog No.4 Consideration About VR Movement And Control Mechanism

Dev Blog No.4 Consideration About VR Movement And Control Mechanism

Feature

We developed the mech as the carrier, and the VR handles stand for the control sticks, so the player becomes the driver of the mech

Weekly Devblog September Week 3

Weekly Devblog September Week 3

News

Back again for a new dev blog and some sneak peeks.

Dev Blog No.3 How to Make a VR Game with no Motion Sickness

Dev Blog No.3 How to Make a VR Game with no Motion Sickness

Feature

When we show the games to the public, we were asked how we deal with the possible motion sickness in our game given the current VR game situation. Obviously...

Dev Blog 2. Talk Something About The Gameplay

Dev Blog 2. Talk Something About The Gameplay

Feature

We might be the first ones that managed to find the best proper way to play a VR battle royale game in the market.

Dev Blog 1-A Long Journey Before We Finally Start

Dev Blog 1-A Long Journey Before We Finally Start

Feature

After we had that idea, we were very cautious, because there was no precedent in such a field. So we set up a few experimental scenes, and then we discovered...

#5 - The Stats

#5 - The Stats

News

Today I'm gonna talk about the new layout, Stats layout!

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