Tag "Dev blog"  (0 - 30 of 734)
A last gift from us before the end of 2021

A last gift from us before the end of 2021

News

As promised, we reveal the last Tier II titans, before this year ends.

Happy Holidays from Unification!

Happy Holidays from Unification!

News

A Holiday Special Edition of our usual Dev Blog updates is here!

Dev Blog #2

Dev Blog #2

News

The second dev blog of our EECS-P3 game, Sticky Situation.

Spider Bot, New Blocks, Go-Kart workshop and Online Multiplayer coming soon!

Spider Bot, New Blocks, Go-Kart workshop and Online Multiplayer coming soon!

News

Multiplayer is coming soon! We have a few new blocks to share as well as a new Go Kart track and respawn system!

Online Player Names and Mockup Spawn Effect

Online Player Names and Mockup Spawn Effect

News

Online multiplayer name system, a mockup respawn effect and a look at a Go-Kart track built out of blocks.

Techblox - Multiplayer Coming Soon

Techblox - Multiplayer Coming Soon

News

We are actively working on the first iteration of online multiplayer for Techblox, our free to play vehicle and machine building sim

Bomb Berry

Bomb Berry

Feature

You can break rocks with the shovel, throw exploding berries, and explore some new caves!

DevBlog 16 - Creating Console, Cheat System, and Gameplay Objectives

DevBlog 16 - Creating Console, Cheat System, and Gameplay Objectives

News

Adding gameplay objectives to the ships. Creating a in game console with imgui. And made a cheat system to easily add cheats via console commands.

Bugs and NPCs

Bugs and NPCs

Feature

Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Dev Blog: Odds and Sods

Dev Blog: Odds and Sods

Feature

Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!

Level Design in Clash: Artifacts of Chaos

Level Design in Clash: Artifacts of Chaos

Feature

Designer Carlos Bordeu gives a sneak peek of the level design of the game.

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

Feature

This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

Punk Wars: Prologue Release + Release date of the game!

Punk Wars: Prologue Release + Release date of the game!

News

Hello everyone! We are delighted to inform that the free Prologue is now available! We are also happy to announce the release date of final version of...

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

News

Creating planets and a 3D star field without a skybox!

Announcement: Starsand demo out October 25th

Announcement: Starsand demo out October 25th

News

News about the demo of our indie survival game in the desert!

DevBlog 10 - Making A DogFight Behavior Tree

DevBlog 10 - Making A DogFight Behavior Tree

News

Using my c++ behavior tree system I created a dogfighting behavior tree!

Monster Truck Update Out Now - Free To Play!

Monster Truck Update Out Now - Free To Play!

News

Monster Trucks are coming to Techblox, The most powerful physics based free to play vehicle and machine building sim. We are also running a competition...

Dev Blog: Broken Upgrade

Dev Blog: Broken Upgrade

Feature

I've had a week. What should have been an easy upgrade turned out to be a broken 'mare...

DevBlog 9 - AI Behavior Trees

DevBlog 9 - AI Behavior Trees

News

I created a behavior tree system that is defined completely within c++. AI entities have a brain which spins up a behavior tree.

Punk Wars - Dev Blog #7

Punk Wars - Dev Blog #7

News

Hello! We decided that it is the right moment to share something more about the whole Punk Wars development process.

DevBlog 8 - Fast Particles Everywhere

DevBlog 8 - Fast Particles Everywhere

News

How I rendered thousands of particles at very little performance cost.

Dev Blog: East Ley

Dev Blog: East Ley

Feature

I've made two new areas of the map, and done a lot of blocking out!

Dev Blog: Spiral Tribe

Dev Blog: Spiral Tribe

Feature

Stone circles, spin-attacks, level sequences and bomb-doors!

DevBlog 6 - Manipulating Time With Code

DevBlog 6 - Manipulating Time With Code

News

Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.

Dev Log #10 Test the game

Dev Log #10 Test the game

News

Today we bring you a build for all of you to test and give us your feedback and images of the new logo.

Punk Wars - Dev Blog #6

Punk Wars - Dev Blog #6

News

Once again the time has come to share some fresh information about the state of the game with all of you!

Dev Log #9 Final Ambient assets

Dev Log #9 Final Ambient assets

News

Final game assets and current status of game development.

Server Side Physics Multiplayer Testing

Server Side Physics Multiplayer Testing

News

We're using servers to handle physics in Techblox. Check out our results for online multiplayer.

DevBlog 5 - How I made my game modifiable!

DevBlog 5 - How I made my game modifiable!

News

How I made my game modifiable! I added a model editor that can be configured without compiling the game.

Dev Blog: Bug fixing...

Dev Blog: Bug fixing...

Feature

This week, new NPCs and two "how the f*ck did that ever work" class bugs...

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