Post news RSS Development on Twisted Insurrection 0.50 Begins

Updates and additions to Version 0.40 have ceased in order to begin work on the next internal release. Check out this article for information on the next upcoming release of Twisted Insurrection, version 0.50.

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Hello everyone, today we would like to announce that we are ceasing updates to the current public release, Twisted Insurrection 0.40, in order to begin development on the next internal Version, 0.50. Naturally we will continue to update the current public release to fix any critical bugs or problems that are found in the mean time.

So what do we hope to accomplish in Version 0.50?

We are simply planning to progress through all of our to-do-lists as thoroughly and as quickly as we possibly can, here is a short list of some of the things we are hoping to accomplish with the next release:

  • Additional campaign missions
  • Twisted Dawn campaigns
  • GloboTech's own mini-campaign
  • Completion of more faction structure artwork
  • Unit revision (add or replace units)
  • Further and more thorough bug fixing
  • Many more multiplayer maps
  • Better or improved client options and features
  • Some more cinematics for campaign missions
  • New aditions to the TI OST

Twisted Dawn mode originally started out as a way to exaggerate the timeline progression during our campaigns, but after introducing the Twisted Dawn game mode option to the skirmish menu, we have received quite a lot of requests and questions regarding expanding upon the game mode. Well, we're happy to announce that the next version will include the first batch of Twisted Dawn campaign missions, some of you have probably seen this already, but here is our first teaser image of the first TD GDI Mission, featuring our first official naval voxel by ErastusMercy.

As of this exact moment, there are a couple of GDI TD missions in progress, we also have a couple of missions for the Twisted Insurrection timeline in progress too, one of which being GDI Mission 16: Rise of the Phoenix. As also mentioned above, we would like to add more music and cinematics to the mod to add some additional depth and atmosphere. Yesterday, Henskelion finalized a new Nod Logo cinematic for campaign and mission purposes which will be included in the next release.

So once again, aside from the fixing of bugs and other errors located in the public version, no more updates will occur as all of our focus is now going to be on the next release. More updates, news and media to come soon. Thanks for reading and keep your eyes open!

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Metaltooth - - 2,664 comments

Are you fellas gonna make Globotech a playable skirmish faction?

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Nuttah - - 1,201 comments

If I remember correctly, not in the foreseeable future.
Engine reasons.

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ArchlordII - - 53 comments

There are no major engine reasons to stop that from happening. The main problems are the huge amount of work required to produce more graphics and the conundrum of what to with tech buildings since they wouldn't benefit Globotech. In order to fix the second problem they could create a game mode in wich Globotech was playable and tech stuff was disabled, but it would still be a LOT of work.

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Rampastring - - 1,187 comments

ArchlordII is correct. There are no major engine issues related to having multiple sides anymore - the client and spawner can resolve them all using some clever methods discovered by Bittah Commander (of DTA). But the workload required for making GloboTech a playable side would still be big.

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Nuttah - - 1,201 comments

Ooooooh, shiny!
Though a shame. If only a bit.

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TAK02 - - 584 comments

The cinematic is kinda slow

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keksek - - 224 comments

So, will the naval units be playable in Twisted Dawn mode?

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ApornasPlanet - - 4,117 comments


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Tesel - - 740 comments

Is Henskelion a Terminator fan?

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ErastusMercy - - 777 comments

The video was initially named T1000.

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Tesel - - 740 comments

*Terminator 2 theme intensifies*

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Chetech - - 223 comments

Are you guys going to port the mod to OpenRa in the future?

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ErastusMercy - - 777 comments

There's currently no plan to port over to OpenRA, even if there were it just isn't far enough along yet.

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