If IFSCL development didn't officially restarted because of planning and time issues, I still try to work again for some future additions to the game.
Of course, this news spoiler more or less the fact that Carthage might be in the next version.
But till I don't know when this version will be released (and it's not soon), this doesn't help you very much ^^
And moreover, if Carthage is added, not everything will be added in the same time ! (as an example, garage kids functionnalities or even carthage core won't be in the first carthage release)
So how it's going about Carthage ?
Well, it's a tricky sector, and It involves a lot of things that weren't adapted for the game code, particulary the waypoint system that I had included. Because In carthage, you can actually make loops (when there is actually to doors to enter, like the garage skid).
So I had to make some concessions you had to accept right now ;)
> Access to only one tunnel.
> All seasons at once (garage skid,labyrinth, elevators..)
> No Xana's Trap room with Aelita Memory
> Labyrinth not infinite and not each time regenerated
> No access from the celestial dome to the garage skid (like Odd has done with his overboard sometimes)
> And hopefully, that's everything.
And a little sketch for that :
On the good news, many things are staying :
> The Interface
> The Arena
> The Celestial Dome
> The Core
> The Garage Skid
> The Lonely tower
> The labyrinth
> The keys to stop the countdown
> The traps
Anyway, Immu's room code is for the next news. It will be released the next month.