This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

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Dev Diary 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
Voxel Turf

Dev Diary 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases

Voxel Turf

This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...

8th Anniversary and voice crowdfunding!
IFSCL 3.6.X [Code Lyoko Game]

8th Anniversary and voice crowdfunding!

IFSCL 3.6.X [Code Lyoko Game] 1 comment

8 years of IFSCL, it's time to see the future with a brand new trailer. Also announcing a crowdfunding to get more of the official voices!

Giveaway for the Ultimate Platformer!
How Far Can You Go?

Giveaway for the Ultimate Platformer!

How Far Can You Go?

Try your chance at getting a copy of How Far Can You Go? A Platformer (5$ value), for free! There are over 20 levels and a challenge that will probably...

Version 3.6.X incoming
IFSCL 3.6.X [Code Lyoko Game]

Version 3.6.X incoming

IFSCL 3.6.X [Code Lyoko Game]

Latest version of IFSCL is coming with a trailer. Creating the skidbladnir, new production methods, new launcher, inventory system, a bright future ahead...

Dev Diary 15: New Bandit Base, Car Shop, Waypoint System + MOAR
Voxel Turf

Dev Diary 15: New Bandit Base, Car Shop, Waypoint System + MOAR

Voxel Turf 1 comment

The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!

Comments  (0 - 10 of 31)
JoséCalderón
JoséCalderón

Hi guys! How are your projects going?

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johnnylonack
johnnylonack

Hey guys! So awesome i found this group of other people in my situation :). So... Greetings I am the developer of Griefhelm, a sidescrolling directional dueling game!

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ConnorORT
ConnorORT

Hey everybody, we've released a new trailer for our game Towards The Pantheon and launched our Steam Greenlight Campaign! Check them out, we'd really appreciate your Yes Vote on Greenlight!
Steamcommunity.com
You can also follow Towards The Pantheon here on IndieDB. We post updates daily!
Indiedb.com

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JoséCalderón
JoséCalderón

Hello, I have been working on my game for years and the most difficult task is to find people who play it, any suggestions/comments is appreciated.

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GoombaJMR
GoombaJMR

Good luck! >o<

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JoséCalderón
JoséCalderón

Thank you :3

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dooky101
dooky101

hey guys its dooky from dooky101 games
my game black heart has been out for awhile and i would apreciate a review
if you review i will personally comment on you profile appreciating it.

Dooky101

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drball
drball

Hi guys, I've been posting on IndieDB for a while, mostly as a place to chart my progress. But this is my first attempt to communicate to the wider community. So as fellow lone developers, how long do you guys usually spend on a game before it's finished?

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GoombaJMR
GoombaJMR

I'd count this through hours... I'm estimating that it took my last project around 150-200 hours to finalize and complete. I've got 86 hours on the clock for the game I'm currently working on (TToR), but I'm only 30% through, meaning that it would probably way over 300 hours to finalize and polish everything.

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Tsukiyoarts Creator
Tsukiyoarts

I can only speak for me, I´m veery slowly making my game for 4 years already, some actually even surpass that but get successful in the end. It depends on the game size, team size and the amount of time you have to work on your project, being successful in a kickstarter helps a lot too, I still had not made mine since my last one failure looong ago, when my game was too young yet.

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