Science Fiction Fans
784 members Arts & LiteratureA group for all ModDB and IndieDB fans of science fiction.
A French artist working in 2D and 3D, traditional and digital, illustration, animation, motion design. Also in love with developing his own games and storytelling in general.
Currently Working at Ubisoft Studios.
A group for all ModDB and IndieDB fans of science fiction.
This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding...
Pour tous les Français et toutes les personnes qui aiment la France, sa culture et sa langue !
Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...
This group is open to anyone who loves the Stargate shows, movies and anything Stargate! Anyone caught making fun of Stargate (outside of certain boundaries...
For fans of the legendary BBC series, Doctor Who, whether you like the new series with Tennant and Eccleston or the classic episodes with Hartnell and...
This is a group for all people who love or grew up with these 5th gen games. the 5th gen is also known as the 32-64 bit era and is the time of the atari...
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Hello, having some issues with 3.2.3b. Battles don't appear to be working at all, when LW's engage the monsters they're all stuck on 'waiting turn'. Also, Xana doesn't attack at all unless I do the xana command in which case specifically three blocks spawn at the activated tower which I can't fight due to the problem stated above. Still an awesome game but for some reason 3.2.3 worked just fine while this one's troubling me.
Edit: Oh, also, monsters don't spawn randomly at all even if have that enabled in settings.
Aaand, i want sugest you some things (Just for you to know, nothing else)
Well. You know that when LW are in a vehicles they usually take aerial paths to arrive at their destiny faster, right?
Well I think you should do an option to acrivate/deactivate that on the settings. I mean the vehicles could go through aerial/terrestrial or only terrestrial paths. That's my opinion of course.Because... even if they get faster, idk its just that.. They arrive ''Very fast'' for me?
And another thing. The inhib activation/deaactivation aniamtion. I think you should make it faster for next versions.
(Sorry if I'm very annoying but i think you should know what the people (in this case me) thinks)
Immus' room?? just a clue?? please :(
By the way, how rude of me.
You did a great job with this version, as always!!!!
Keep working hard,we all appreciate you and what you are doing!!!
Ciao! Io sono un tuo fan. Stai facendo un bel lavoro con IFSCL; sto lavorando ad un progetto ispirandomi a te.
Purtroppo non sono bravo con la grafica. Volevo chiederti se potresti inviarmi le immagini che hai usato per IFSCL.
contattami a tommasoalongi@tiscali.it
I was mindblocked for half a day so pleassee pleasee immu tell us if there is an immu's room code for 3.1.3 (IFSCL, of course)???
Also you are doing a FANTASTIC job with IFSCL
AND YOU LIKE DOCTOR WHO!!
I wish we knew each other so much!
Keep working hard
Charlie
there is
Please tell me at least a clue :(
aand...what is it tis time?