Hello, indieDB Community!
Welcome to the 6th article about our in development game, Nata.
If you want to find out more about our game, check out our other articles on our indieDB page.
After working on concept art for Nata's player character and NPCs, we turned back to our game's environment and started doing some modelling and texturing tests, to get a better understanding for how everything would look like in-game. We're excited to share our progress with you!
Scene blockout
We decided to do an interior market, with a bit of a more "rustic" look, during golden hour.
Before modelling anything, we did a rough blockout to test out proportions and play around with lighting direction and intensity until we got the look we wanted.
Modelling
After finishing the blockout, our game artist got to work modelling all the props required for the scene.
Texturing
After everything was modelled, we handpainted all the textures, and made transparency, metallic and emissive maps to later add to the materials in Unreal Engine.
Final look
After everything was done, we imported all the models into Unreal Engine, and this is how the scene ended up looking:
We're quite happy with the final result! What do you guys think?
Well, we reached the end of our 6th article!
Next article will be focused on main character studies and final design.
See you next week!
This looks amazing! Will you guys also have different lighting with a day night cycle?