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Jason Canam, Household Games: Removing Accessibility Barriers
Way of the Passive Fist

Jason Canam, Household Games: Removing Accessibility Barriers

Way of the Passive Fist 1 comment

We’re continuing our series of collaborative articles with Jason Canam of Household Games, the studio and developer behind Way of the Passive Fist...

Andrew Allanson, Ackk Studios: Life after YIIK
YIIK

Andrew Allanson, Ackk Studios: Life after YIIK

YIIK

We got to talk to Andrew Allanson, one of the developers behind YIIK: A Postmodern RPG, to discuss their most recent release and learn a little bit about...

David Logan, Akupara Games: Bringing Passion and Creativity to Publishing

David Logan, Akupara Games: Bringing Passion and Creativity to Publishing

News

This week on our blog, we talked to David Logan from Akupara Games. He discusses how their team gets creative when marketing the titles they work with...

Zack Manko, Mega Cat Studios: Bringing Physicality to a Digital World
Coffee Crisis

Zack Manko, Mega Cat Studios: Bringing Physicality to a Digital World

Coffee Crisis

This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the...

Alessandro Biollo, Ludus Games: Indie Marketing and Publishing

Alessandro Biollo, Ludus Games: Indie Marketing and Publishing

News

This week, we sat down with Alessandro Biollo from Ludus Games to talk about their upcoming title, The Last Friend. Alessandro discusses what it’s like...

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