The Blender Foundation is an independent organisation (a Dutch "stichting"), acting as a non-profit public benefit corporation, with the following goals:
- to establish services for active users and developers of Blender
- to maintain and improve the current Blender product via a public accessible source code system under the GNU GPL license
- to establish funding or revenue mechanisms that serve the foundation's goals and cover the foundation's expenses
- to give the worldwide Internet community access to 3D technology in general, with Blender as a core

Organization

The Blender Foundation has offices in the Amsterdam Blender Institute. Revenues from e-shop and publishing enable Ton Roosendaal and a small staff to work full-time on Blender, organize activities like for Siggraph or the Blender Conference, support development/documention projects, maintain and host blender.org services, and pay for bookkeeping and administration expenses.

The main activities for Blender are organized in boards and projects. You can read about this on our Getting Involved pages.

Add engine Engines
Blender Game Engine

Blender Game Engine

GPL licence

The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...

Comments
grand_coders
grand_coders

A good software for drafting projects. The FBX armature pipeline for the Unreal Engine 4 is still a problem.

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Mrideos
Mrideos

Please can you make some tutorials for begginers ?

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GreenForest
GreenForest

Yes we could have some totorials in this place dedicated to games? :(

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booman
booman

I'm really loving Blender... havn't messed with the game engine yet

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cW#Ravenblood

Awesome stuff :)

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