New Public Demo! ^^!!!!
I just finished it!
New demo fresh for the oven and just from this recent Halloween!! ^^
Due to not having enough time there's some things still missing in "Camp Terror", regardless it should be already an improvement over the last one and has a lot of new content! ^^
Highlights: (Since the last public demo)
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- Improved Level 12: "Mars Needs Cheerleaders", added missing enemies "FootBall Players" and "UFO Boss".
- Added Level 13: "Chopping Mall"
- Added Level 14: "Seven Meals For Seven Zombies"
- Added Level 15: "Dinner On Monster Island"
- Added Custom Level: "Camp Terror"
- Add-On Support Added ^^!!
- Add-On "Red_AxeBaby" included
- Add-On "Lumberjack_Maniac" included
- Add-On "Slap_Weapon" included
- Added Support for Custom Weapons!!
- Added Support for Custom Survivors!!
- Added Support for Custom Monsters!!
- Added Water Splash Effects!
- Added Inventory Cycling Sound for items!
- Added GameOver Color Variations!
- Several reworks and fixes!
- And a lot more! ^^
Check the full Changelog inside "ZAMN_MAIN.ipk3" for more!
And consider supporting me on Patreon if you like what I do:
Patreon.com
.
Can't wait to try it!
I updated the file with an Hotfix! ^^
its here bitches!
also i let the zombies kill the cheerleaders, they bullied me in school lol
Understandable XD
Glad to see this mod is continuing to be worked on. It looks so cool!! :D
Excellent additions! But I found a bug, when a Blob monster slime the player and you exit in this state , in the level afterward you'll still be slowed!
I think that may have been fixed in a dev build after this release but I'll double check.
I'm in a sort of hiatus at the moment due to irl stuff needing my urgent attention, but I'll check it when I get back into actively developing this mod
Similar thing is going on with the werewolf potion. If you enter an exit door in this state you seem to become invulnerable on the next level.
someone do a crossover with the actual guns from the game ,except the water gun would be a real uzi and the zombies would be more JumpScary in how they appear. Like what if there where tiles that the player stood on and then ... SPOING! a zombi all in yo grill dawg! build in ideas from this but I think you get where I'm going here you can kinda keep the campyness of the game and give it a House of The Dead vibes ...
Also what if the NPC's could trigger the tiles and actually ran a bit slower than the zombis but away from them.
I think those ideas would be better suited for a Evil Dead kind of game. have you seen Evil Dead 2? It has a really good mix of jumpscary horror with goofy and campy humor
Good day, Dude27th! First of all, thank you so much for a wonderful mod that brings back the childhood memories... It was unclear if it's possible to natively run it on Linux, but luckily - yes (tested on Artix - Arch based Linux distribution without SystemD) : 1) Install both "lzdoom" and "slade" from AUR repository ; 2) May also have to get "unrar" , because the ZAMN archive's ".rar" format isn't native for Linux ; 3) As suggested in README.txt , open ZAMN_MAIN.ipk3 with Slade and save it as a .pk3 file ; 4) Download and extract freedoom ; 5) While at freedoom's directory with freedoom WAD files, run a command like " lzdoom ./../Zombies\ Ate\ My\ Neighbors\ TC/zamn_main.pk3 " . The game plays very well, although there are a few bugs: the most game-breaking one is that on level 11 "Weeds Gone Bad" (at least if you've reached this level with X neighbors, or start at this level to have X=10) - you are only able to collect X-1 neighbors, and the last 1 neighbor is nowhere to be found; this bug always happens to me and because of it I'm unable to unlock the next levels! ;-( Please fix. Another couple of issues: 1) at Dr. Tongue's Castle of Terror (level 7) a Frankenstein dies from a single usage of a Holy Cross - should be harder to kill ; 2) Sometimes the land enemies fall to water and walk there (maybe that's a feature?) . Wish you a great time
The issue with the neighbors is fixed now! It shouldn't happen anymore in future demos! ^^
The land enemies -> water issue is something I have on my todo list, and the Frankestein rebalancing is too
Looks good indeed .I needs to play it .
thank you! a lot of fun!
Belongplay.ru
Is there no way to continue when you run out of lives?
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So no new halloween 2023 demo then... :(
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Hope this is still being worked on. I'm really looking forward to seeing this completed at some point.
This is one of my favorite mods. Hope it gets finished but if not I'm still very grateful for the work done to this point.
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