The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.

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Zircon Beta Release #51 🔥 (Win64 binary, source)

Zircon Beta Release #51 🔥 (Win64 binary, source)

Full Version

Q3 maps in the maps menu will load the levelshots \ mapname.tga and display it. Maps menu no longer automatically refreshes each time it is entered (DarkPlaces...

Zircon Beta Release #50 🔥 (Win64 + Linux binaries, source)

Zircon Beta Release #50 🔥 (Win64 + Linux binaries, source)

Full Version

"devinfo" command, first usage of Zircon user-interface upgrades to come. SMEJ2 bug-fix that affects any DarkPlaces-based engine. Cvar system upgrades...

Zircon Beta engine source 20240511 WIP

Zircon Beta engine source 20240511 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240509 WIP

Zircon Beta engine source 20240509 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240506 WIP

Zircon Beta engine source 20240506 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240505 WIP

Zircon Beta engine source 20240505 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240503 WIP

Zircon Beta engine source 20240503 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240501 WIP

Zircon Beta engine source 20240501 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240429 WIP

Zircon Beta engine source 20240429 WIP

Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240427 WIP

Zircon Beta engine source 20240427 WIP

Source Code

Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...

Zircon Beta Release #49 (Win64 binary, source)

Zircon Beta Release #49 (Win64 binary, source)

Full Version

Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.

Zircon Beta Release #48 (Win64 binary, source)

Zircon Beta Release #48 (Win64 binary, source)

Full Version

gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...

Zircon Beta Release #47 (Win64 + Linux binaries, source)

Zircon Beta Release #47 (Win64 + Linux binaries, source)

Full Version

Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...

Zircon Beta Release #46 (Win64 + Linux binaries, source)

Zircon Beta Release #46 (Win64 + Linux binaries, source)

Full Version

USE #45 - Received Bug Report For QuakeCombat Plus Crash. Investigation underway ... Q3 shader "framemap" can make Quake-like buttons where pressing the...

Zircon Beta Release #45 (Win64 + Linux binaries, source)

Zircon Beta Release #45 (Win64 + Linux binaries, source)

Full Version

Fixed small cosmetic issue with cursor in options menu at certain resolutions. Improvements in Load Game menu (it is now sortable), maps menu and server...

Clumsy 0.6 Lag Simulation Tool (Windows)

Clumsy 0.6 Lag Simulation Tool (Windows)

Server Tool

Clumsy 0.6 simulates bad network connections, simulating bad ping and packet loss and is useful for server testing. Windows version with graphical user...

Zircon Beta Release #44 (Win64 + Linux binaries, source)

Zircon Beta Release #44 (Win64 + Linux binaries, source)

Full Version 2 comments

Improvements to Load Game/Save Game menu. Improvements to Linux including Linux Window now has an icon. Load game menu allows mouse selection of save...

Zircon Beta Release #43 (Win64 + Linux binaries, source)

Zircon Beta Release #43 (Win64 + Linux binaries, source)

Full Version 4 comments

"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game...

Zircon Beta engine source 20240330 WIP

Zircon Beta engine source 20240330 WIP

Source Code

Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...

Zircon Beta engine source 20240328 WIP

Zircon Beta engine source 20240328 WIP

Source Code

Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...

Zircon Beta engine source 20240325 WIP

Zircon Beta engine source 20240325 WIP

Source Code

Mostly completed, but unrefined source code for a future release with gif decoding and many other features. The code needs cleanup.

rum.dpv.zip -- a DarkPlaces .dpv test video

rum.dpv.zip -- a DarkPlaces .dpv test video

Other

For testing. This is a test .dpv video that goes into quak\id1\videos and can be played in Classic DarkPlaces (2014 version) with "playvideo rum". It...

J.A.C.K. - vpQuake3x64.dll (.obj, .ogg)

J.A.C.K. - vpQuake3x64.dll (.obj, .ogg)

Mapping Tool

Support for .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model...

Zircon Beta Release #42 (Win64 binary, source)

Zircon Beta Release #42 (Win64 binary, source)

Full Version

"snd_waterfx 1" from DarkPlaces Beta, muffles sound underwater (it is in the effects menu after waterwarp, "snd_waterfx 0" disables.) New commands effectinfo_list...

Zircon Beta Release #41 (Win64 + Linux binaries, source)

Zircon Beta Release #41 (Win64 + Linux binaries, source)

Full Version

Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

Full Version

2024 Quake Omega Effects Challenge Series #1 of 20 - also known as the Intermap Travel Demo. (Open source, QuakeC source code included). This is a heavy...

Zircon Beta Release #41 (Win64 binary, source)

Zircon Beta Release #41 (Win64 binary, source)

Full Version

Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...

DarkPlaces/Zircon Flashlight For Almost Any Mod

DarkPlaces/Zircon Flashlight For Almost Any Mod

Full Version 4 comments

bind f "flashlight" (QuakeC source code included under GPL license, this Baker's modification of the KleskBY flashlight) Put .pk3 in quake/id1 folder...

Zircon Beta Release #40 (Win64 + Linux binaries, source)

Zircon Beta Release #40 (Win64 + Linux binaries, source)

Full Version 10 comments

"shaderprint" upgraded to print file and location of file that a shader texture is located in. With "showtex 1", "shaderprint" with no arguments displays...

Zircon Beta Release #39 (Win64 binary, source)

Zircon Beta Release #39 (Win64 binary, source)

Full Version

New command: "shaderprint textures(slash)this_texture" will print the shader text to the console immediately. New command: "pak_this_map" will display...