The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.

Description

Note: There is a 64-bit q3map2.exe that allows J.A.C.K. s "normal" and "extra" light options to work for Quake 3 map compiler ... See "64-Bit J.A.C.K. q3map2.exe Compiler (Light Integrated)" link by expanding the (Read More) below link. This is a 64-bit q3map2.exe map (Quake 3 format) compiler for J.A.C.K. that compiles the Valve Map Format 220 .map files that J.A.C.K. makes. Because it is 64-bit, it can access more than 4 GB of memory and compile gigantic maps. The q3map2.exe that comes with J.A.C.K. is 32-bit and runs out of memory on gigantic maps. Other versions of q3map2.exe that are 64-bit in other projects like NetRadiant do not support Valve Map 220 .map files and cannot compile the .map files written by J.A.C.K or in some cases (NetRadiant Custom) seem to not handle light emitting textures (skyboxes or textures with radiosity in their shaders) when Valve Map 220 .map is used.

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64-Bit J.A.C.K. q3map2.exe Compiler
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