The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.

Description

Current DarkPlaces Beta with 20% Zircon features. ALT-ENTER support to switch from fullscreen to windowed mode. Key setup streamlined order, elimination of "???" for unbound keys. Thin console cursor, no cursor overwrite mode. Ctrl + Up, Ctrl + Down adjust size the console like JoeQuake. Crisp 2D autoscale based on 360 pixels of height (720 height is 2x magnification) with user customization possible. LodePNG used for PNG loading. Standard Quake file paths for loading/saving on Windows and Mac (-nohome, Linux we will do DarkPlaces way). Standard Quake behavior for Q1BSP maps with no light data -- all entities in map render fullbright. DarkPlaces beta differs from Quake and old DarkPlaces (div0-stable) Standard Quake behavior for "map", "kill", etc. which close the console in Quake. Full list: map, load <game>, restart, changelevel, connect, reconnect, kill. Standard Quake appearance of bronzed characters (not yellow). "r_skyfog" fog that looks like FitzQuake/Quakespasm. See readme.

Preview
Zircon DarkPlaces Beta Version 1 (Windows binary)
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_jakub1_
_jakub1_ - - 45 comments

Wow... just wow. I tried to find a level that would bring FPS under 60 and simply could not. Incredible progress speed-wise. It feels like like I have skipped several generations of GPU+CPU.

magical..

Edit. so I finally found one - smej2m4, but still very playable, not at all like before.

of course there are some trade-offs and bugs that have been already killed but for the 20%beta... impressive

Reply Good karma Bad karma+4 votes
Baker55 Author
Baker55 - - 268 comments

So much more work to do to get 100%, haha.

It's a start!

Reply Good karma+2 votes
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