The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.

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"Baker UI" - The Road To An Elite User Interface

"Baker UI" - The Road To An Elite User Interface

News 4 comments

A discussion of optional user interface capability and the road to come for Zircon.

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

News

Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

News

Zircon #44 has improved video cutscene support, a graphical mouse-driven menu with screenshots for load games, new graphical effect capabilities (and...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

News

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

News 2 comments

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

December Lab Report #12 of 12 - Journey Onward

December Lab Report #12 of 12 - Journey Onward

News

The Year Of Our Lord 2024. A discussion of probable upcoming topics. The age of engine stabilization has come to a close, a shift towards using the engine...

December Lab Report #11 of 12 - The Future, Embracing The Past

December Lab Report #11 of 12 - The Future, Embracing The Past

News 4 comments

Zircon now supports protocol 666 and 999, giving it the ability to play demos recorded in Quakespasm, connect to a Quakespasm coop game or host a game...

November Lab Report #10 of 12 - Making .obj maps / Blender

November Lab Report #10 of 12 - Making .obj maps / Blender

News 2 comments

A discussion of making obj maps in Blender for use in Zircon and DarkPlaces, and a discussion about physics.

November Lab Report #9 of 12 - Zircon Beta #1

November Lab Report #9 of 12 - Zircon Beta #1

News 4 comments

Forged from DarkPlaces Beta, twice as fast as classic DarkPlaces, Zircon Beta Release #1 has 100% of all Zircon features plus new features. Zircon Beta...

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

News

The Battle of DarkPlaces Beta Has Begun. DarkPlaces Beta -- it is twice as fast as classic DarkPlaces with many improvements.  Zircon is based on classic...

October Lab Report #7 of 12 - Compiling Android, Windows

October Lab Report #7 of 12 - Compiling Android, Windows

News

How to compile for Android, including the debugging methods I use. How to compile current Zircon for Windows.

October Lab Report #6 of 12

October Lab Report #6 of 12

News 3 comments

Zircon now has a Mac and Android build, as polished as possible. A discussion of some long time "DarkPlaces demons" defeated in the latest version of...

September Lab Report #5 of 12

September Lab Report #5 of 12

News 1 comment

Discussion of DarkPlaces alternate source codes, Q3 mapping topics like infinite background, DarkPlaces "recall" CTRL-R.

August Lab Report #4 of 12

August Lab Report #4 of 12

News 3 comments

Looking at water rendering methods and experiments with monsterclip and r_fakelight 2 plus a quick look at autosprite2.

August Lab Report #3 of 12

August Lab Report #3 of 12

News

Spotlights explored in detail including all the "too much information" needed to create one. And a discussion of func_video_text.

 August Lab Report #2 of 12

August Lab Report #2 of 12

News 2 comments

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

August Lab Report #1 of 12

August Lab Report #1 of 12

News 2 comments

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

How To Test Replacement Textures In DarkPlaces

How To Test Replacement Textures In DarkPlaces

Textures Tutorial

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Upscaling Monster Skins, Map Textures

Upscaling Monster Skins, Map Textures

News

AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.

DarkPlaces/Zircon How To Record A Demo

DarkPlaces/Zircon How To Record A Demo

Mapping/Technical Tutorial

This is how to record a demo in DarkPlaces or Zircon.

Visual Guide To Engine Changes

Visual Guide To Engine Changes

Design/Concepts Tutorial

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Quake3_Quake1 Playable Single Player Demo Release

Quake3_Quake1 Playable Single Player Demo Release

News

Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...

48 Hour Countdown Starts Now ...

48 Hour Countdown Starts Now ...

News

Something new comes this way within 48 hours or less. There will be a few demonstration singleplayer maps showcasing capabilities.The 2 flagship maps...

Zircon Engine Gains 36 enhancements

Zircon Engine Gains 36 enhancements

News 8 comments

The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...

Zircon Engine Origins

Zircon Engine Origins

Design/Concepts Tutorial

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.