After the industrial and military superstructures had been destroyed, and the fires were reduced to smouldering embers, the earth military began the unceremonious task of looting alien resources, specifically the rare and valuable energy crystal deposits. An Extraction Plant was hastily constructed to the pillage the mines and storage depots in the Kandi mountains southeast of the Stroggos capital Cerberon.

With their Makron leader dead the unorganized Strogg could offer nothing more than passing resistance. The cities and their remains closed up like hermit crabs, hoarding what little resources they had, to prepare for the day when they would again fiercely defend their ground. The earth forces had no interest in attacking these fortified cities. The enemy had retreated and now the victor was stealing its meat.

Several tense earth years passed with the two races sharing breathing space. The human base was designed for quick evacuation at the earliest sign of hostility. The plan was to take as much as we could carry before the aliens regrouped and drove us from the planet. After abandoning the Extraction Plant, the earth forces would flee back to earth with a brimming load of Steedium, closing the galactic portal behind them. But the Stroggos home world is vast. There are plenty of places to hide and lick wounds while longing for bitter retaliation.

Like a bonfire fueled by the heavens, the main Mining Facility suddenly erupts into flames, filling the inside of your cockpit with a searing light...

"Shit!" you cry, swerving the jet off to the side to avoid collision with the huge wall of fire. As you whip your head around to make sure of what just passed by, you know the time has finally come: the Strogg are retaliating.

Life on Stroggos had been fairly quiet since the War, but you were never completely comfortable being stationed here with a colony of researchers, scientists, and military personnel, here only to harvest the planet's valuable power crystals, Steedium. Although no one expected this business endeavour to be a free ride, they certainly weren't prepared for what was in store...

A klaxon went off down below on the Colony Complex, and a voice comes across your radio headset, "Attention all personnel: proceed to shuttle pad for emergency evacuation. Repeat, proceed to shuttle pad for emergency evacuation."

"What's the situation down there?" you call over the radio, making a sharp pass down toward the Complex, joined by the remains of your fighter unit.

"We're abandoning the Complex, soldier," Commander Kelvin replied. "We have problems, though," he continued. "The Strogg have set up a security barrier around this entire sector. Nothing is getting out. We can't penetra..atm..sphere until what... is generat... it is shut down." Radio contact was breaking up.

"Sir," one of your unit fighters calls in, "I got high energy readings at five o'clock."

"Copy Zaero-2," you reply, circling the Complex. "Follow my lead." Elsewhere, almost secluded by the mountains lies a large Satellite dish, perched atop the rocks. It seemed odd that no one had ever noticed it before, even more so that it was there, in the middle of nowhere. Where did it come from?

"Target acquired," Zaero-2 announced, coming into position along the rest of the fighter unit.

"Roger Zaero-2," you reply, targeting the Satellite Dish on your display screen. "On my mark..."

Down below, parallel to the Satellite Dish, a tower emerges from the rock, revealing a Strogg-manned cannon, spinning around to face the fighter jets. It soon stops, then fires up at the unit.

"Incoming! Three o'clock!" Zaero-3 shouts. "Evasive act.." Zaero-3 took the hit, careening into his wingman and clipping your tail, which sends you spinning uncontrollably to the ground. The scream of tearing steel fills your ears.

"Zaero Unit," Commander Kelvin's voice calls out from your displaced radio headset in a pile of debris that was once your fighter jet. "If anyone can hear this, you're our only hope. Shut down energy field generator....don't know how long we..."

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Zaero

Zaero

Full Version

This used to be a commercial addon for Quake 2, however it wasn't fully supported by id software. After a few years the team made the full game availabe...

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rea987
rea987

To run the expansion/mod on Linux:

- Download and compile Yamagi Quake II source port: Yamagi.org
- Use Quake 2 assets with Yamagi Quake II as it is explained in README.md of the source port.
- Extract the mod's assets into zaero folder in Quake 2 directory.
- Download and compile source port of Zaero: Github.com
- Move newly compiled Zaero's game.so library into zaero folder.
- Launch Quake 2 in game's directory: LC_ALL=C ./quake2 +set game zaero

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Lord_Reven
Lord_Reven

This was an excellent play-through, awesome level design and sequencing. Arguably just as enjoyable as the original campaign!

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Guest
Guest

Why is there no guide on how to get this to work?

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Lord_Reven
Lord_Reven

its easy! just extract the files into a folder in your quake 2 root directory and after launching quake2 bring up the console and type "game (folder name)" and then you can start a new game

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SADevil
SADevil

It's a shame that it doesn't sell on Steam, I like it more than two official addons. Thanks for bringing it on ModDB!

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medve Creator
medve

This is an unofficial expansion (or addon) for Quake 2. It was released as a commercial retail game for the registered Q2. However after several years, Team Evolve uplaoded Zaero on their website as a full 1.0 version. The official site was shut down, however a mirror is still availabe on quakewiki. The file is not stored on wiki, and its kind of hard to get it, so heres an upload. Have fun kids!

I recommend using Yamagi's client (mac/win/linux support). Full custom resolution support, proper cinematic and savegame support. Theres an autoexec file with commands i recommend on 1080p resolution, just add .cfg to the end.

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