Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Hangar Ability
Post comment Comments
yoyor
yoyor - - 405 comments

i came here while the vid was processing

Reply Good karma Bad karma+4 votes
Kad_Venku Author
Kad_Venku - - 525 comments

I feel with you. Took me three times to upload...

Reply Good karma+6 votes
Maimbot6000
Maimbot6000 - - 1,747 comments

That was the fastest capital ship battle I think I've ever seen in EaW... haha! Looks like space battles are going to be really intense!

Reply Good karma Bad karma+5 votes
Kad_Venku Author
Kad_Venku - - 525 comments

They are. If you've read some of the books, if two capitals clash, a battle does not take long and both are heavily damaged if not destroyed afterwards.
But keep in mind that the KDY Republic Cruiser has an exceptionally crappy hull plating, so they are some of the easier ships to destroy.

Reply Good karma+4 votes
Reichtangle
Reichtangle - - 551 comments

iirc Grand Admiral Teshiks Star Destroyer hold of Rebel units for hours at the Battle of Endor (inclusive Mon Cal Cruisers)

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

Should have specified: During the Vong War related books. It's a constant "parts of the hull burst open" kind of thing.

Reply Good karma+2 votes
Burntstrobe Creator
Burntstrobe - - 3,471 comments

The KDY republic is a fragile ship, the size of a large cruiser but the armor of a frigate only. Heavy armored warships will last much longer in battle.

Reply Good karma+2 votes
JayTheGam3r
JayTheGam3r - - 1,869 comments

Something, something, something, I fapped to this.

Reply Good karma Bad karma+3 votes
Blue_Fyre
Blue_Fyre - - 713 comments

all hail the mighty kad! awesome! can you adapt this to the executor in the original SWEAW?

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

The script is designed to be agnostic of the ship it's attached to.
So yes, it could be attached to the Executor as well.

But as 90% of the scripts for this project it's...
a) Still work in progress: There have some optimisations to be performed, the usability for the AI has to be improved as well as several other things I'd like to reiterate upon.
b) Will be shipped (including a documentation) with the full release of the mod; code exclusive free releases are difficult to do without exposing a lot of context to make it understandable. So don't hold your breath regarding a free release.

Reply Good karma+5 votes
Blue_Fyre
Blue_Fyre - - 713 comments

well, all of my modding experience so far was copy-pasting stuff together and hoping that it works, so it wont be a problem i guess ... and hope

Reply Good karma Bad karma+1 vote
Boda
Boda - - 1,371 comments

Is it just me or enemy AI doesn't launch any fighters?

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

They launch fighters as soon as the come in range. Take note of the heroes popping up all of a sudden around the 40 seconds mark.
This build had the AI configured to launch all fighters on sight.

Reply Good karma+4 votes
generalfacu
generalfacu - - 392 comments

Those are a lot of cannons O.O

Reply Good karma Bad karma+2 votes
{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

These laser particles O.O

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

We now have the ability to launch fighters from hangars at will.

Ships can launch fighters by pressing SHIFT+Q (able to reassign this in game options to different hot key), allowing entire squadrons to launch from hangars of ships. If a ship has multiple squadrons, each time SHIFT+Q is pressed the next squadron will spawn all at once. Repeatedly pressing SHIFT+Q will continue to launch as many fighter squadrons (the entire squadron) as long as there are reserves left.

So, the first Launch will always be Fighters/interceptors, second launch will be bombers, 3rd launch will be anything special such as a hero unit or shuttles.

You can now safely carry your precious fighters past all those enemy AA frigates and unleash havoc upon capital ships when you are ready.

Just remember to not loose track and sacrifice your capitals the same way I did...

To prevent the question:
The Layer Z script in fact is fixed. In the final version there will be no engine glows visible. But in order to fix this, the ship model needs to be adjusted, which simply takes a while.

High quality version: Youtu.be