Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS Vrykul Unit Cards finished- plus an early access release of V.1.9. (view original)
Vrykul Unit Cards finished- plus an early access release of V.1.9.
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YoRHaNo2TypeB
YoRHaNo2TypeB - - 135 comments

Can't wait keep it up.

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Mr_Nygren Author
Mr_Nygren - - 3,812 comments

It is released now.

But I won't make an article in a while.

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Description

Version 1.9 changelist:

1. New Vrykul faction in both campaigns.

2. New Vrykul Unit Cards.

3. New projectiles for the 4 most OP mages based on Warcraft 3 - Priests of the Holy Light, Elven Arcanists, Far Seers and the Orc Shamans. The first two were totally Over Powered in 1.6.

4. Many units available for other races in the custom battles in "All" based on lore.

5. Mercs in the campaign over the entire world. Rebel units are now mercs if they were not enemies in lore. - This means that Centaurs etc are still only rebels. But lots of the others such as Furbolgs & Bandits are now mercs.

6. Regional recruitment between Humans, Insects and Orcs in the campaign.

7. Better starting garrisons for certain factions such as Theramore.

8. Vrykul cities are Scourge-cities in the campaign.

9. Troll recruitment only done for cavalry in castle-type buildings- you can recruit any cav-unit as any troll-faction, when you conquer the other trolls.

10. Theramore has a new skin for the Golden Pikes and the Theramore Cataphracts.

11. Vrykul Battlemaidens and Stormgiants have new fixed models.

12. Two EDU-files - the old one but updated in the sense that the rebel/slave-faction no longer has Vrykul and Trade Coalition/Goblin units. The giants are also once again single-units in the custom battles.

The new alternative EDU is a version edited for the "memory editing"-tool by Aura and another guy. I attempted to add single-man giants, dragons etc to remove the old CTD in the middle of the battles. But the Burning Legion still crashed. I decided in the end to just remove all the giants, giant monsters (not counting mammoths and kodo riders) and other units that caused CTD mid-battle.

-They are edited out in the EDB and could be easily re-activated in the file as the entries are still there.