Join my discord to get an early peek!
(Everything below this pertains to version 1.1.3 only)
All weapon skills give the same 20%/50%/100% damage bonus and 5%/12.5%/25% accuracy bonus just like vanilla. These won't be listed for they're not new changes.
A merge between Demolition and Weapons: Heavy.
Covers: GEP Gun, LAW, Flamethrower, Plasma Rifle, PS20 and grenades.
A collection of marksman weapons.
Covers: Sniper Rifle, Mini-Crossbow, Stealth Pistol.
Deals with the rest of the guns.
Covers: Pistol, Assault Rifle, Assault Shotgun, Sawed-off Shotgun.
Still mostly the same.
Covers: All melee weapons, Prod, Pepper Gun.
Now includes swimming and all swimming bonuses.
Covers: Ballistic Armor, Hazmat Suit, Thermoptic Camo, Rebreather, Tech Goggles, Swimming.
Now includes bioelectric cells.
Covers: Medkits, Bioelectric cells.
Energy rates are expressed in units of energy / minute.
Cloak and Radar Transparency
Aggressive Defensive System
The official GitHub contains both a guide to setup your modding environment, and documentations specific to Vanilla Matters codebase, also includes various references to helpful resources.
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YOU NO LONGER NEED TO OVERRIDE ANY FILE WITH THE NEW LAUNCHER. CHECK README FOR NEW INSTALLATION INSTRUCTIONS.
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