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Vanilla Matters Modding Guide

Starting a mod Tutorial

The official GitHub contains both a guide to setup your modding environment, and documentations specific to Vanilla Matters codebase, also includes various references to helpful resources.

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VanillaMatters v1.1.3

VanillaMatters v1.1.3

Full Version

YOU NO LONGER NEED TO OVERRIDE ANY FILE WITH THE NEW LAUNCHER. CHECK README FOR NEW INSTALLATION INSTRUCTIONS.

Comments  (0 - 10 of 12)
Guest
Guest

My biggest things are, in major order
1) Allow me to pickup a body when there's something to big on it to fit into my inventory. E.g. if I have 1 free storage unit, I can't pick up a body with a gep-gun because it tries to loot it first. Maybe a loot button as well as a pickup item button?
2) Show the inventory bounding box of an item so I can make room for it.
2.1) Not really necessary: auto-arrange inventory so the new item can fit (like DX:{HR|MD})

I searched the page for inventory and got 3 hits, but couldn't see them anywhere.

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Guest
Guest

Just a suggestion, but can you toggle the strength (carry) aug? It is now always active when throwing items. I used to use TNT crates to blow open doors, carry them over, and then shoot them from a distance. Now when I try to place them, even from a crouch, they blow-up, killing me.

I have the same problem with the large explosive barrels, no longer can I place them them in the path of a patrolling bot and then shoot them when the bot comes near.

Lockpicking, and Electronics now require 2 tools for a lot of the early locks if you only have them at trained, this means the rewards for opening crates etc. are less than the cost in tools to open them. Combined with the limited carry capacity of tools, and the power of the crowbar at 500% for doors and crates, you are better off leaving most of the early crates.

On Medium difficultly:

The combat strength aug, plus crowbar is the best "lockpick" in the game now. Even better than than the Nanotech Sword, which means even after you find the sword, you still have to lug the crowbar around to open lockers.

The crowbar is also better at opening the lorry trailer doors and the wire fence near the arcing electricity at the airport (in the corner), than say a GEP rocket, if you haven't spent any points in Weapons:Destructive, a rocket will fail to destroy the wire fence, combat strength level 2 + crowbar is more effective than a rocket against a wire fence?

Latter on the nanotech sword, plus combat strength 4, and Weapons: Low Tech: Advanced will fail to break open a locker at the MJ12 Helibase, but using the crowbar does work.

The same combination of Baton + Weapons: Low Tech:Advanced + Combat Strength: Level 4 does not allow me to knock out a MiB. And since Weapons: Precision: Advanced takes 3 tranq darts to take down a MiB or Commando, it makes the pacifist play style very difficult.

Environmental Training: Trained + Ballistic Armor equipped + Medium Difficulty, and you can still be killed on medium difficulty with a single shot from a MJ12 trooper and a sniper rifle.

Finally can you post a readme of the changes, particularity the augs.

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The_Markie Creator
The_Markie

The documented changes are temporarily removed since a new update is arriving that will obsolete most of it. You can go to the Discord to check the beta out and what it is, but right now all changes and documentation are being moved to its github wiki for better organizing.

I'll review the rest of your suggestions. Thanks for playing!

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Celeste1138
Celeste1138

This looks fun and interesting. I'll install this when I have the time for my next Deus Ex playthrough. I always was looking for simple balancing mods over a total overhaul like gmdx or revision.

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The_Markie Creator
The_Markie

Thanks for being interested!

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WCCC
WCCC

I want to be the first to say congrats on being back in action! More mods is always a good thing for Deus Ex.

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The_Markie Creator
The_Markie

Thank you :D

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Tantalus_Denton
Tantalus_Denton

Yay! Finally a mod that fans critisize more than my old buggy Deus Ex: Frozen Hell, lol. Don't give up, dude. Who knows maybe a few years from now you will make another TNM? Seriously, after DX:FH I moved on to developing DX: Apocalypse Inside! And that's going pretty good)

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The_Markie Creator
The_Markie

Hey thanks, looking forward to see your mod too.

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Guest
Guest

u followed ur own mod XD good luck with MOTY LOL so funny

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