Patch 17 compatible version of Vae Victis with a number of fixes and additions.
Vae Victis is a total overhaul mod for Rome 2 and its driving principle is historical accuracy and realism above all else. A growing team has been working for over a year to put out the highest quality and most historical mod possible. This mod features the contributions of over 40 modders, researchers and artists.
The road to perfection is long and hard, but luckily we are crazy enough to try and walk it. Our focus at the moment is to create historical unit rosters for every faction in the game (44 of 115 factions completed thus far), though we have also put a lot of work into reworking everything that happens under the hood with a focus on history and realism.
Our artists are hard at work creating new models and high quality textures so that every unit can carry the weapons, armours and clothes that it did in real life. We work off of historical descriptions and archeological representations whenever possible rather than bringing our own modern interpretations into the game.
Not only will all our units look historical, but we have created our own system for building unit stats using historical data. We input values for every unit such as each item of the soldier's equipment, the soldiers' ages, socio-economic and cultural backgrounds, level of training and much more. We list every weapon and piece of armour the soldiers in the unit use. The database then uses all of this to create realistic stats for everything from a unit's attack and defense values to its encumbrance, speed and its costs.
When you take those units onto the battlefield you will be greeted by another overhauled experience where everything from morale to terrain and fatigue have been customized to create a realistic battle experience.
A lot of historical realism has been added to the campaign level already as well. The campaign map is reworked to accurately represent the political reality in 272 BC. Seasons, climate, terrain and weather patterns have effects on everything from your agricultural income to recruitment and upkeep costs to growth and replenishment rates. Army stances differ between cultures. Garrisons are stronger.
We hope that in time Vae Victis not only becomes very, very historically accurate, but that it will be challenging and maybe even fun to play. Your encouragement is appreciated.
For a full list of features and playable factions, check out the Mod Information Index on our TWC forum:
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Change Log v.611 1. 2 new Arabian helmets added to existing Arabian units 2. Smaller Achaean shield model added to achaean thureos units 3. Added armoured...
Patch 16 compatible version of Vae Victis mod for Rome 2 Total War
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