Introduction

Hi. My name is Crazyroman and i present to you Extended Greek Mod Enhanced v.1.0.0

Main Features

Two new factions: In the place of Eastern Kingdoms you get the Massalian League, a faction with a small core of greek units, but they have bigger access to celtic units; they do not get access to many greek elite cavalry units.

In the place of Independent Gauls, you get the Celtic Tribes, inhabiting the Po Valley, a faction with new colors, that look like Britannia faction from vanilla, but with a lot different roster and of course faction symbol.

Many new units and models; many of them had a name change. For example Hypaspistai became Macedonian Peltasts and Agema Hypaspistai became Agema Macedonian Peltasts. We have a lot of new units for all factions and new mercenaries. Ptolemies now have, Therapeia Infantry and Therapeia Cavalry, all Greek factions get Iphicratean and Heavy Iphicratean Hoplites. Seleucids and Baktrians get new Cataphracts with a new model and a new Agema Cataphract unit. Germans, now have wolf and bear warriors, elite swordsmen and chosen slingers, Gauls and Celts get chosen archers, Pontus and Armenia get new Noble Infantry and new model for Eastern Infantry and for Eastern Peltast and other stuff. Barbarian factions that have hording got new horde units, same thing for Parthia. Sabaeans got a bit of love too, with new units. Carthaginians got, factional Scutarii and Heavy Scutarii, Phalanx Pikemen, Greek AoR units, iberian and celtiberian AoR, Iberians got new infantry and cavalry units. Scythians have been renamed to Sarmatians and their roster tries to imitate that, but they got a bit of infantry units as well. Romans, now do not have the ferres models anymore, but they use skins and models from various talented modders, old and new, which i will list below in the credits. Of course, last but not least, almost all units including mercenaries, have 3 different officers, generic officer, standard bearer and musician.

New buildings: Ptolemies, Armenia and Pontus now have access to the Greek theatres building chain, they can build mints in regions with gold or silver and quarries in certain regions in eastern Africa. Barbarian, Parthia, Saba and Baktria have access to animal_husbandry building line: Boost your economy with these buildings but they will not be available if you have built farms. Barbarians now have access to level 5th factional barracks, level 5th of the goverment building and they have a similar buidling like civilized academies. Greeks now have access to tavern building chain. Port_buildings now have a harbour building as the first building required to be built in the chain for everyone; There is also the shipyard as the last building in this chain, available only for certain factions.

New symbols for almost all factions, new user interface for all cultures.

Return of the lesser generals; New strat map models for generals, lesser generals, agents, towns and cities and fleets.

New traits, Confident generals or bad generals according to faction, e.g Ptolemaic Confident Strategos and stuff like this one.

Lowered the upkeep and recruitment costs. This might have made the mod it a bit easier. I will see if i can tune it better in the next version(s).

Some custom campaigns, like the Massalian one have been removed. Unfortunately i had to remove the Britannia and Ceasar's one, because of some problems i had with replacing Numidia.

Now, in sieges, your rams and towers won't be destroyed from the towers, because they have been disabled and now the siege towers, won't fire missiles against the defenders on the walls. This has been done, because both were annoyingly OP.

Many other stuff that i have probably forgot.

Credits

Crazyroman Coding, ideas, some textures and unit cards (mainly recolors), creator of the mod

Ariaces (textures, models, unit cards, suggestions)

Igorche for his faction symbol ( R.I.P Igorche )

Lanjane, NL and NL_2 mods (textures, models, unit cards, suggestions)

Macedon Expansion mod team (textures, models, unit cards, building ideas etc.)

Barbarian's Revenge: To the Last Sea mod (textures, models, unit cards etc.)

Ahowl11, Vanilla Enhancement Mod (various assets, models, textures, unit cards)

Skynet Bunker, Ancient Wars mod (User Interface for all cultures, various other assets probably)

Guerrero Sabino (models, unit cards, textures)

Rome Total History, Philadelphos (Dardanian Thorakitai, some buildings, some Sabaean skins)

B.C series from Sonny Constanzo (models, textures, ui)

Darthmod and DarthVader for Carthaginian units

The Hellenic States, comrade_general and his team: (faction symbol for Massalia, Lanjane for the massalian barb swordsmen)

Rise of the Empire mod 1.0 (models, textures, ui)

Old skins and unit cards made from a TWC member named Agart; These textures are been used for socii hastati, principes and triarii and velites and for italic infantrymen.

Extended Cultures IV team, Suppanut and the other guys for various buildings and other assets

Thanks to Medusa for, Medusa's skins and ui's and models

Thanks to EB mod for various descriptions and unit names and historical inspiration

Thanks to Redfox and it's mod, Diadochi Total War

Thanks to Rome Total Realism, for republican standard bearer model and skin

Vlad for his mod, Vlad Total War

Barebones Total War

Rise of Persia mod

Imperial Total War

Mundus Magnus mod for faction symbols

DimebagHo for his wonderful mod and every one who contributed to Extended Greek Mod.

Rules

This mod is the work of Crazyroman . If you wish to upload to another site for downloading you will have to communicate with me and if I give you permission you can do it.
Don't steal. If you want to take something from this mod for your own mod please communicate with me.
No sub-mods for public release are allowed.

Installation Instructions for Steam users: Take the xgm folder and place it on your Steam\steamapps\common\Rome Total War Gold (most of the times it's something like that or something similar). Select Rome:Total War Barbarian Invasion on your steam page, go into properties and paste this: -show_err -ne -nm -mod:xgm. Then select BI to run the mod. To run vanilla BI, you have to delete this line from your properties and then copy paste again to play the mod.

FAQ

Q: What do i need to run this mod ?
A: You need RTW Barbarian Invasion 1.6.

Q: Can i do a sub-mod for this sub-mod and release it to the public?
A: You can make a sub-mod for your own personal use, but you are not allowed to release it to the public.

Q: Why this mod has this unit/model/building/faction etc. instead of this/why this unit exists?
A: Generally speaking, this submod tries to be fun and kinda historically accurate. Please, don't be toxic and start complaining about this or that. Suggestions are okay and welcomed, but please do not be demanding or aggressive or insulting.

Q: Are there gonna be patches and updates for this mod?

A: Yes, of course. I have already spotted a few minor bugs and stuff like that. Probably there are going to be and some bigger changes.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Small patch for version 2.0

Small patch for version 2.0

Patch

Small patch, fixing export_ancillaries.txt, i forgot to add descriptions for archon5 and archon6 ancillaries. It's only for version 2.0. Copy the "Data...

Extended Greek Mod Enhanced v. 2.0

Extended Greek Mod Enhanced v. 2.0

Full Version

New big update for Extended Greek Mod Enhanced submod featuring: 1) New lesser general strat map models 2) Introduction of Nomad culture for Sarmatians...

Patch for XGM Enhanced (OBSOLETE!!DO NOT DOWNLOAD FOR VERSION 2.0!!)

Patch for XGM Enhanced (OBSOLETE!!DO NOT DOWNLOAD FOR VERSION 2.0!!)

Patch 4 comments

This patch does the following save-compatible changes: 1) It gives textures to barb_retainer_officer for scythia and thrace and 2) It changes greek_heavy_cataphract...

Extended Greek Mod Enhanced v.1.0.0

Extended Greek Mod Enhanced v.1.0.0

Full Version 2 comments

Extended Greek Mod Enhcanced, v.1.0.0, by Crazyroman. Installation instructions: 1) For disk, non-steam version: 1. Unpack content of the archive to your...

Post comment Comments  (0 - 10 of 20)
Crazyroman Creator
Crazyroman - - 18 comments

THE NEW UPDATE IS NOT SAVE COMPATIBLE!!

Reply Good karma+1 vote
Crazyroman Creator
Crazyroman - - 18 comments

Ok, new update dropped. You can see screenshots and play the mod. I want to say that i will be focusing on other things for now and i will return to this mod again another time. For now, it's complete.

Reply Good karma+1 vote
Guest
Guest - - 690,110 comments

Please don't fix upkeep and recruitment costs. Or have a both variation to choose

Reply Good karma Bad karma0 votes
Crazyroman Creator
Crazyroman - - 18 comments

Hi, i don't understand what do you mean. Upkeep and recruitment costs have been toned down a bit. I don't know if i will increase them though, i see after i test a campaign again. And no, there will be no 2 versions about anything, either costs, units, buildings or anything similar. I don't have the intention on doing such things, because it's very tiresome.

Reply Good karma+1 vote
wiseandfree
wiseandfree - - 188 comments

Seems there are certain aspects of the game you changed that may have buffed the AI indirectly. For example. The Parthian Deathball XGM is known for is in late game. By making the Buildings cheaper and build faster..You increased the rate on how fast they make their armies.

Reply Good karma Bad karma+1 vote
Crazyroman Creator
Crazyroman - - 18 comments

Ok. I see what i can do. Probably, i will remove units from Parthian roster. I didn't change how many turns a building requires to be built, i did that only for the factional and auxiliary barracks. Also, i didn't reduce the costs, except the barracks. But, i have to say, I'm near on releasing the new big update, which will probably be the last one (no, its not save compatible) and i did reduce buildings costs and turns in this version. I'm sure, that if i take away some units from the Parthian roster and reduce their stats they will be nerfed.

Reply Good karma+1 vote
wiseandfree
wiseandfree - - 188 comments

Was wondering if you could add Rhodes as a Provincial Campaign. But i will play the mod first

Reply Good karma Bad karma+1 vote
Crazyroman Creator
Crazyroman - - 18 comments

You might want to wait, because an update is near and it will not be save compatible.

Reply Good karma+1 vote
wiseandfree
wiseandfree - - 188 comments

Hey man. Just gotta say love you. I saw the Pergamene Heitaroi! Finally a perfect pergamum campaign in the making

Reply Good karma Bad karma+2 votes
Crazyroman Creator
Crazyroman - - 18 comments

Thanks, Pergamene Hetairoi will have a different look in the next update, they will be more cool. Thank you.

Reply Good karma+1 vote
wiseandfree
wiseandfree - - 188 comments

Can you increase the recruitment for them on more Regions if you play as Pergamum in the Provincial campaign..

Kinda like how Syracuse has access to Gastraphetes and Syracusan Hoplites?

Reply Good karma Bad karma+1 vote
Crazyroman Creator
Crazyroman - - 18 comments

Done.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X