Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
Finally a major step forward. All problems I had with UT469c have been solved and I'm happy that UT469c can be used as the SDK's foundation.
What you see here is the first working build for years. The Editor finally loads the classes and framework of 4 (driver) packages and even the core Scene Framework (SceneOS) is loading without an error now.
From the SceneOS tab at the Advanced Options you'll be able to use global settings like changing the Level Interface (a customizable new Level info class), running on Debug mode and so on. Scene Apps running on this SceneOS will feature a similar mechanic.