Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.
We have released now an early version of this project that has been in works in one way or another from 2016, read below for more information.
Turmoil Across the Stars - 0.35 Early Alpha Release Version After years of work on the project we reached a phase where we can present the Warband version of the module to the public even in its incomplete state. This release is aimed to gather feedback on individual parts of the module & to give our dedicated fans confirmation that their hopes were not in vain. While sharring many feature with the original Mount & Blade version, Warband's advanced module system allow us to expand and improve on many gameplay functions and you can experience some of these improvements in this release. The path to 1.0 is still long and will take a long time, however unlike before, the modification will receive multiple public releases so players will see how the module is being shapped based on their contributions. If you would like to take a direct part in the module developement our team would welcome you as any help is welcome in our goal to create the best Star Wars experience possible. Module features: # Freelancer modification incorporation # Automatic blasters (Work-in-progress) # Lightsabers # Lightsabers deflection # Force Powers # Phase I clone armors # Phase II clone armors # Tens of civilians outfits & armors # Re-done equipement slots system allowing use of different equipement across various outfits (Work-in-progress) List of known issues: # Invisible hands on some characters. # Necessity to wear transparent footwear in combination with some armors & outfits if there is no equipement in the footwear slot. Every merchant on any spacestation have this item in their inventory. # Inconsistency in weapon behaviour, damage values & troop abilities. Current troop trees are incomplete and subject to change. # Legacy models are used for the player character when playing as aliens while NPCs are using new models. # Player inventory & campaign starting equipement & items not adjusted for Alien races. It is recommended to play as human characters in this release. # Ocassional audio & visual issues when firing fully automatic blasters. # Animation blending issues. # Obsolete, developement & broken items or weapons may spawn in troops inventories. # Companions are currently still based on their original SWC version. Our story & lore department is working hard together with our artists to make unique companions and they will be released in the following versions. # User Interface inconsistencies, native UI used in parts of the module. We would like to thank the original Star Wars Conquest modification developement team for laying the groundwork on which we could build. The Bear Force II modification developement team for their contributions in form of assets, code & their camaraderie. The Warband modding community on the talesworld forums & Discord for their help, advices and contributions toward the modification. Our testers which had to endure all our programing mistakes and bugs we released on them. Our dedicated fans on Moddb.com, Discord & across the net which stayed with us the whole time & which passion for the project motivated us to persist & continue to work on the module. The Turmoil Across the Stars Developement Team / Confederacy of Independent Modders