Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.
After a long delay, we are finally deploying the 0.42 Advanced Alpha Release. When we released the 0.35 version, we built on the foundations of the Star Wars Conquest modification, a solid and time proven modification. Issues reported by players have shown that this foundation is showing its age as many aspect of it dates back to the original Mount & Blade. Before we would be able to build the modification we envision and players deserve, we needed to stabilize and optimize this foundation. We have spent a long time analyzing, upgrading, optimizing SWC assets while also creating our new assets. We divided optimization efforts into two main categories: character related assets & map related assets. With this patch we will be able to deliver mainly on the first part as when finishing optimization of the map assets, we ran into an unforseen complication which has already caused enough delay. We hope that this patch, while a bit sparse on new content, will greatly increase your gameplay
0.42 Advanced Alpha Changelog
A common crash issue related to battle formations was fixed.
Upgrading nightsister no longer causes crashes.
Heavy helmets now display their correct variant.
Droids received +2 to ironfleh.
Balanced the levels of certain troops in the clone troop tree so that their wages do not decrease upon upgrade.
CIS reinforcement rate reduced.
CIS reinforcement party size reduced.
Reinforcement cost for all faction was increased.
Proficiency changed for all clone troopers.
Armor changes for various republic and hutt armor.
Deflection skill buffed for force users to allow them a greater level of survivability.
Mastery skill of every troop nerfed to 1.
Bandits riding skill nerfed to allow player to evade capture in early game.
Riot troopers are now properly spawning with a shield.
Character system was overhauled, outfits/armors now occupy only one slot as they are no longer being divided into a separate torso and leg piece. The former leg slot is now used as an additional equipement slot (chest armor, backpacks, ARC equipement etc).
Character system for aliens was overhauled, with species restricted clothing limits implemented. Non-humanoid or selected aliens have their own set of clothing, to prevent issues, only member of their species can equip their respective armor.
New geonosian body added.
New trandoshan body added.
New wookie body added.
Outfits for nobles added.
Number of Smuggler outfits was increased.
Number of Tight coveralls outfits was increased.
Female Twilek outfits in everal variants were added.
Jumpsuits in everal variants were added.
B2 Battledroids meshes were completly redone.
C-B3 Battledroids meshes were completly redone.
A-Series droid are replacing HK-series droids.
HK-series droids were removed.
Rancors meshes are removed, and were temporarily replaced by a C3P0 until a new mesh will be produced.
cycler rifle added.
cycler pistol added.
E-5s sniper rifle new mesh added.
Sith Eradicator lightsabers added.
Sith Eradicator armor added in several variants.
Old Republic Jedi armor added.
Sith trooper armor added.
Rebel fleet trooper and Rebel honor guard helmets added.
Selected hairstyles were modified to allow their use in combination with selected headgear. This may result in clipping for unmodified hairstyles.
Nightsisters bow temporarily removed from spawn list untill its animation is fixed.
Throwable lightsabers were removed.
Special merchants inventories were adjusted to allow purchase of newly added unique items.
Majority of legacy SWC character meshes was removed.
Majority of legacy SWC character material was removed.
Majority of legacy SWC characters textures was removed.
Majority of textures renamed and reorganized.
Majority of meshes were reorganized and moved to their respective .brf files.
Various texture optimalization and unification, reducement of duplicite textures and materials.
Various unused and empty .brf files were deleted.
Building collision & map meshes were simplified for a large portion of SWC buildings, however replacement of SWC buildings was postponed due to sizing scale missmatch on many SWC map assets which would require a total overhaul of all maps using said assets.
Added option to spawn items via "Stationing -> Kham's Test Menu -> View all items".
To simplify debuging NPCs, ID numbers were added into their name to ease identification.
Hands may be invisible on twileks and other aliens under certain conditions.
Fighters may spawn under certain conditions without a weapon or clothing when figting in certain arena scenarios.
Some outfits may have missing parts in higher LODs.
Some building may display improper texture on their further LODs, fix to this issue is related to the building overhaul.
!!! Potentionaly game breaking issue - In Freelancer, when reporting to the respective lord when they are in the field, a bug may occur which force you to fight your lord and subsequently locks your game. To avoid this issue, report to your lord only when they are in a planet or station.
Confederacy of Independent Modders Dev team.