Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news RSS News  (0 - 5 of 28)

Interface

  • Fixed an issue where advanced stats page fails to display defense bonus from skills.

Skills

Amazon

  • Inner Sight and Slow Missiles receive duration bonus from Pierce.
  • Decoy has longer base duration and higher chance to parry, receiving life bonus from Dodge and Avoid.
  • Valkyrie receives damage bonus from Critical Strike and defense bonus from Evade.

Assassin

  • Psychic Hammer receives magic damage bonus from Mind Blast.
  • Shadow Warrior has less chance to parry and higher damage resist.

Barbarian

  • Concentrate receives defense bonus from Stun.
  • Frenzy receives damage bonus from Concentrate instead of Bash.
  • Slightly increased chance of Find Item for magic types.
  • Shout receives duration bonus from Iron Skin.
  • Battle Orders receives duration bonus from Battle Cry.
  • Battle Command receives duration bonus from Natural Resistance.

Druid

  • Spirits and vines have higher chance to parry, receiving chance bonus from Raven.
  • Removed innate 35% poison resist from vines.
  • Oak Sage provides defense bonus (capped at 25%).
  • Heart of Wolverine provides velocity instead of defense bonus.
  • Added 30% damage resist to Grizzly.

Necromancer

  • Revive receives duration bonus from Summon Resist.
  • Removed innate 35% damage resist from Iron Golem.
  • Removed innate 35% fire resist from Fire Golem.

Items

  • Slightly balanced normal/exceptional set items listed below:
    => Angelic Raiment: Angelic Mantle, complete set bonus.
    => Cathan's Traps: Cathan's Seal (4 items bonus), complete set bonus.
    => Arcanna's Tricks: Arcanna's Flesh (and 3 items bonus), Arcanna's Sign, complete set bonus.
    => Isenhart's Armory: Isenhart's Case
    => Vidala's Rig: complete set bonus.
    => Cow King's Leathers: complete set bonus.
    => The Disciple: Credendum (4 and 5 items bonus)
    => Naj's Ancient Vestige: Naj's Circlet
    => Orphan's Call: Whitstan's Guard (and 3 items bonus)
  • Slightly adjusted life/mana leech suffixes values.
  • Gothic Shield (and upgraded versions) can have 4 maximum sockets.

The Sin War 3.50

The Sin War 3.50


Heart of Wolverine


Najs Circlet


Files

  • Removed Game.exe (hardly needed for installation).

Skills

  • Slightly increased chance of Critical Strike (capped at 35%).
  • Slightly increased chance of Dodge (capped at 40%).
  • Slightly increased base radius of Slow Missiles.
  • Slightly increased fire duration of Immolation Arrow (3 seconds).
  • Slightly increased base radius of Cloak of Shadows.
  • Dragon Talon is uninterruptible, but knockback doesn't work on unique monsters and bosses.
  • Fury is uninterruptible.
  • Slightly increased base resists of Summon Resist.
  • Slightly increased base duration of Conversion.

Monsters

  • Fixed an issue with Psychorb (Act 5 starting areas) missing get-hit animation.
  • As a Lesser Evil, Belial (Act 5 Throne of Destruction, summoned by Baal) can't be knocked back.

Items

  • Slightly changed auto-mods of wands and necromancer shrunken heads.
  • Added auto-mod (-20~35% target defense) to crossbows.
  • Increased crossbows damage bonus from dexteriy by 50%.
  • Slightly changed normal set item "Arcanna's Flesh" (3 and 4 items bonus).
  • Slightly changed unique ring "Wisp Projector".
  • Renamed unique ring "Sharp Shooter" as "Ranged Expertise".

Documentation

  • Added Auto Mods.pdf (in place of Affixes_Auto Mods.pdf).

Psychorb


Crossbow Automods


Files

  • Removed D2Win.dll (hardly needed for installation).
  • Updated SGD2FreeRes.dll (version 3.0.4.0, with support for D2GL Glide Wrapper).

Skills

  • Decreased ground fire duration of Meteor.

Monsters

  • Enhanced Overlord (Act 4 late areas) textures.
  • Fixed Psychorb (Act 5 starting areas) skill overlay malposition.
  • Fixed an issue with Dark Mage (Act 3, 4, 5 late areas) melee animation.

Items

  • Slightly changed runewords "Duress", "Harmony", "Melody" and "Plague".
  • Slightly enhanced or changed set items listed below:
    => Isenhart's Armory: complete set bonus
    => Sigon's Complete Steel: complete set bonus
    => Vidala's Rig: Vidala's Fetlock (3 items bonus)
    => Bul-Kathos' Children: Bul-Kathos' Sacred Charge
    => Cow King's Leathers: Cow King's Horns, Cow King's Hide (3 items bonus), complete set bonus.
    => Orphan's Call: complete set bonus
    => Naj's Ancient Vestige: complete set bonus
    => The Disciple: complete set bonus
    => Heaven's Brethren: Dangoon's Teaching, Ondal's Almighty, Haemosu's Adamant, Taebaek's Glory (and 2, 3 items bonus), complete set bonus.
    => Hwanin's Majesty: Hwanin's Justice
    => Sander's Folly: Sander's Superstition (2 items bonus), Sander's Riprap (and 2, 3 items bonus), complete set bonus.
    => Sazabi's Grand Tribute: complete set bonus
    => Aldur's Watchtower: Aldur's Deception, Aldur's Advance.
    => Natalya's Odium: Natalya's Soul
    => Griswold's Legacy: Griswold's Redemption, Griswold's Honor, complete set bonus.
  • Slightly changed unique items listed below:
    => Claws: Shadow Killer, Jade Talon.
    => Bows: Pluckeye, Witherstring, Raven Claw, Blastbark, Kuko Shakaku, Endlesshail, Magewrath.
    => Swords: Shadowfang, Ripsaw, Blade of Ali Baba, Ginther's Rift.
    => Javelins: all
    => Throwing Weapons: all
  • Enabled hidden item modifier "permanent quiver quantity" (arrows/bolts are not consumed) for bows and crossbows, but currently it is spawned only on runeword "Harmony".
  • Throwing weapons (excluding amazon-only javelins) can have 1 socket.
  • Increased maximum quantity of throwing potions to 50.

overlord


unlimited quiver


Skills

Amazon

  • Inner Sight reduces target's defense (capped at 25%) instead of increasing light radius.
  • Added mana steal (capped at 10%) to Magic Arrow.
  • Decreased next delay of Lightning Strike to 2 frames (undocumented change in older versions).

Assassin

  • Removed hidden converted fire damage from Fists of Fire (undocumented change in older versions).
  • Removed hidden physical resist by hard skill point from Fade (undocumented change in older versions).
  • Decreased next dealy of Phoenix Strike charge 2 and charge 3 missile attack to 2 frames (undocumented change in older versions).

Barbarian

  • Fixed an issue with incorrect radius of Howl in practice.
  • Monster flee time of Grim Ward scales up with level.

Druid

  • Removed flat defense and life regeneration from Lycanthropy.
  • Feral Rage harks back to vanilla setting, but life steal is greatly decreased (capped at 10%).
  • Maul harks back to vanilla setting, and stun length is slightly increased (capped at 5 seconds).
  • Slightly decreased synergy bonus of Hunger.
  • Oak Sage provides life regeneration instead of life after each kill.
  • Added defense bonus to Heart of Wolverine.
  • Added life after each skiil to Spirit of Barbs.
  • Cyclone Armor provides flat defense instead of defense vs missile.

Necromancer

  • Bone Armor provides flat defense instead of defense vs melee.
  • Attract decreases target's defense (capped at 100%).

Sorceress

  • Decreased next delay of Chain Lightning to 2 frames (undocumented change in older versions).

Monsters

  • The following monster skills deal magic damage (undocumented change in older versions):
    => Act 1, Act 2, Act 3 Acid Beast spitting
    => Act 5 Imp bolt, Baal (and clone) Inferno/Nova

Items

  • Slightly changed unique items listed below:
    => helms: Jalal's Mane (druid-only), Wolfhowl (barbarian-only)
    => weapons: Bartuc's Cut-Throat (assassin-only)
    => rings: Nagelring, Primal Totem, Sharp Shooter
    => charms: Arena Bracelet (reworked as Purge Signet), Guild Key (reworked as Sanctum Key)

Skills

  • Explosive damage of Dragon Tail ignores fire resist of demons. However, note that the fire damage calculation is based on actual physical damage the target received from assassin's kick. Hence, if the demon is physically immune, converted fire damage is zero.
  • Blaze no longer ignores fire resist of demons. Instead, the wall of fire knocks enemies back, but this feature does not apply when the skill is cast by monsters. Now Blaze works mainly as a defense ring to stop groups of monsters from getting close, and fire damage is done only for enemies like act bosses that can not be knocked back.

Monsters

  • Slightly decreased global resistance of Lesser/Prime Evils in all difficulty levels.
  • Slightly changed resist/immunity type of Pain Worms in Act 5 Throne of Destruction.

Items

  • Changed Ohm rune effect for weapon (-60 to monster defense per hit).

Blaze