Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

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Interface

  • Fixed an issue where advanced stats page fails to display defense bonus from skills.

Skills

Amazon

  • Inner Sight and Slow Missiles receive duration bonus from Pierce.
  • Decoy has longer base duration and higher chance to parry, receiving life bonus from Dodge and Avoid.
  • Valkyrie receives damage bonus from Critical Strike and defense bonus from Evade.

Assassin

  • Psychic Hammer receives magic damage bonus from Mind Blast.
  • Shadow Warrior has less chance to parry and higher damage resist.

Barbarian

  • Concentrate receives defense bonus from Stun.
  • Frenzy receives damage bonus from Concentrate instead of Bash.
  • Slightly increased chance of Find Item for magic types.
  • Shout receives duration bonus from Iron Skin.
  • Battle Orders receives duration bonus from Battle Cry.
  • Battle Command receives duration bonus from Natural Resistance.

Druid

  • Spirits and vines have higher chance to parry, receiving chance bonus from Raven.
  • Removed innate 35% poison resist from vines.
  • Oak Sage provides defense bonus (capped at 25%).
  • Heart of Wolverine provides velocity instead of defense bonus.
  • Added 30% damage resist to Grizzly.

Necromancer

  • Revive receives duration bonus from Summon Resist.
  • Removed innate 35% damage resist from Iron Golem.
  • Removed innate 35% fire resist from Fire Golem.

Items

  • Slightly balanced normal/exceptional set items listed below:
    => Angelic Raiment: Angelic Mantle, complete set bonus.
    => Cathan's Traps: Cathan's Seal (4 items bonus), complete set bonus.
    => Arcanna's Tricks: Arcanna's Flesh (and 3 items bonus), Arcanna's Sign, complete set bonus.
    => Isenhart's Armory: Isenhart's Case
    => Vidala's Rig: complete set bonus.
    => Cow King's Leathers: complete set bonus.
    => The Disciple: Credendum (4 and 5 items bonus)
    => Naj's Ancient Vestige: Naj's Circlet
    => Orphan's Call: Whitstan's Guard (and 3 items bonus)
  • Slightly adjusted life/mana leech suffixes values.
  • Gothic Shield (and upgraded versions) can have 4 maximum sockets.

The Sin War 3.50

The Sin War 3.50


Heart of Wolverine


Najs Circlet


Files

  • Removed Game.exe (hardly needed for installation).

Skills

  • Slightly increased chance of Critical Strike (capped at 35%).
  • Slightly increased chance of Dodge (capped at 40%).
  • Slightly increased base radius of Slow Missiles.
  • Slightly increased fire duration of Immolation Arrow (3 seconds).
  • Slightly increased base radius of Cloak of Shadows.
  • Dragon Talon is uninterruptible, but knockback doesn't work on unique monsters and bosses.
  • Fury is uninterruptible.
  • Slightly increased base resists of Summon Resist.
  • Slightly increased base duration of Conversion.

Monsters

  • Fixed an issue with Psychorb (Act 5 starting areas) missing get-hit animation.
  • As a Lesser Evil, Belial (Act 5 Throne of Destruction, summoned by Baal) can't be knocked back.

Items

  • Slightly changed auto-mods of wands and necromancer shrunken heads.
  • Added auto-mod (-20~35% target defense) to crossbows.
  • Increased crossbows damage bonus from dexteriy by 50%.
  • Slightly changed normal set item "Arcanna's Flesh" (3 and 4 items bonus).
  • Slightly changed unique ring "Wisp Projector".
  • Renamed unique ring "Sharp Shooter" as "Ranged Expertise".

Documentation

  • Added Auto Mods.pdf (in place of Affixes_Auto Mods.pdf).

Psychorb


Crossbow Automods


Files

  • Removed D2Win.dll (hardly needed for installation).
  • Updated SGD2FreeRes.dll (version 3.0.4.0, with support for D2GL Glide Wrapper).

Skills

  • Decreased ground fire duration of Meteor.

Monsters

  • Enhanced Overlord (Act 4 late areas) textures.
  • Fixed Psychorb (Act 5 starting areas) skill overlay malposition.
  • Fixed an issue with Dark Mage (Act 3, 4, 5 late areas) melee animation.

Items

  • Slightly changed runewords "Duress", "Harmony", "Melody" and "Plague".
  • Slightly enhanced or changed set items listed below:
    => Isenhart's Armory: complete set bonus
    => Sigon's Complete Steel: complete set bonus
    => Vidala's Rig: Vidala's Fetlock (3 items bonus)
    => Bul-Kathos' Children: Bul-Kathos' Sacred Charge
    => Cow King's Leathers: Cow King's Horns, Cow King's Hide (3 items bonus), complete set bonus.
    => Orphan's Call: complete set bonus
    => Naj's Ancient Vestige: complete set bonus
    => The Disciple: complete set bonus
    => Heaven's Brethren: Dangoon's Teaching, Ondal's Almighty, Haemosu's Adamant, Taebaek's Glory (and 2, 3 items bonus), complete set bonus.
    => Hwanin's Majesty: Hwanin's Justice
    => Sander's Folly: Sander's Superstition (2 items bonus), Sander's Riprap (and 2, 3 items bonus), complete set bonus.
    => Sazabi's Grand Tribute: complete set bonus
    => Aldur's Watchtower: Aldur's Deception, Aldur's Advance.
    => Natalya's Odium: Natalya's Soul
    => Griswold's Legacy: Griswold's Redemption, Griswold's Honor, complete set bonus.
  • Slightly changed unique items listed below:
    => Claws: Shadow Killer, Jade Talon.
    => Bows: Pluckeye, Witherstring, Raven Claw, Blastbark, Kuko Shakaku, Endlesshail, Magewrath.
    => Swords: Shadowfang, Ripsaw, Blade of Ali Baba, Ginther's Rift.
    => Javelins: all
    => Throwing Weapons: all
  • Enabled hidden item modifier "permanent quiver quantity" (arrows/bolts are not consumed) for bows and crossbows, but currently it is spawned only on runeword "Harmony".
  • Throwing weapons (excluding amazon-only javelins) can have 1 socket.
  • Increased maximum quantity of throwing potions to 50.

overlord


unlimited quiver


Skills

Amazon

  • Inner Sight reduces target's defense (capped at 25%) instead of increasing light radius.
  • Added mana steal (capped at 10%) to Magic Arrow.
  • Decreased next delay of Lightning Strike to 2 frames (undocumented change in older versions).

Assassin

  • Removed hidden converted fire damage from Fists of Fire (undocumented change in older versions).
  • Removed hidden physical resist by hard skill point from Fade (undocumented change in older versions).
  • Decreased next dealy of Phoenix Strike charge 2 and charge 3 missile attack to 2 frames (undocumented change in older versions).

Barbarian

  • Fixed an issue with incorrect radius of Howl in practice.
  • Monster flee time of Grim Ward scales up with level.

Druid

  • Removed flat defense and life regeneration from Lycanthropy.
  • Feral Rage harks back to vanilla setting, but life steal is greatly decreased (capped at 10%).
  • Maul harks back to vanilla setting, and stun length is slightly increased (capped at 5 seconds).
  • Slightly decreased synergy bonus of Hunger.
  • Oak Sage provides life regeneration instead of life after each kill.
  • Added defense bonus to Heart of Wolverine.
  • Added life after each skiil to Spirit of Barbs.
  • Cyclone Armor provides flat defense instead of defense vs missile.

Necromancer

  • Bone Armor provides flat defense instead of defense vs melee.
  • Attract decreases target's defense (capped at 100%).

Sorceress

  • Decreased next delay of Chain Lightning to 2 frames (undocumented change in older versions).

Monsters

  • The following monster skills deal magic damage (undocumented change in older versions):
    => Act 1, Act 2, Act 3 Acid Beast spitting
    => Act 5 Imp bolt, Baal (and clone) Inferno/Nova

Items

  • Slightly changed unique items listed below:
    => helms: Jalal's Mane (druid-only), Wolfhowl (barbarian-only)
    => weapons: Bartuc's Cut-Throat (assassin-only)
    => rings: Nagelring, Primal Totem, Sharp Shooter
    => charms: Arena Bracelet (reworked as Purge Signet), Guild Key (reworked as Sanctum Key)

Change List: Character Skills

Feature

Updated to Version 3.50


ama skills

Amazon

  • Instead of working on monsters, Inner Sight directly increases your attack rating and decreases target’s defense (capped at 25%).
  • Greatly decreased chance of Critical Strike (capped at 35%).
  • Effect of Slow Missiles scales with level (capped at 30%).
  • Decreased chance of Dodge and Avoid (capped at 40%).
  • Decreased chance of Evade (capped at 45%).
  • Greatly decreased chance of Pierce (capped at 50%).
  • Decoy displays icon on screen, gets lesser hit point bonus but has 25% chance of parrying.
  • Valkyrie has 10% chance of critical strike and 20% chance of parrying. They no longer scale up with synergy level.
  • Added mana steal (capped at 10%) to Magic Arrow.
  • Fire Arrow and Cold Arrow do not convert physical damage to fire/cold damage.
  • Multiple Shot deals 1/2 weapon damage.
  • Strafe deals 5/8 weapon damage.
  • Guided Arrow deals 3/4 weapon damage.
  • Exploding Arrow has 50% chance of knockback enemies.
  • Slightly increased damage radius of Immolation Arrow, but decreased firewall duration to 3 seconds.
  • Jab deals 3/4 weapon damage.
  • Impale has faster attack speed and chance of crushing blow (capped at 20%). Chance of losing weapon durability scales with level (capped at 25%).
  • Fend deals 5/8 weapon damage.
  • Fixed a bug that appended melee damage to poison clouds of Poison Javelin and played incorrect sounds upon collision.
  • Fixed a bug that prevented the poison trial of Plague Javelin from doing damage.
  • Removed damage penalty from Lightning Bolt, added 25% chance of knockback and converted partial physical damage to lightning damage.
  • Increased number of charged bolt of Charged Strike to 7.
  • Decreased next delay of Lightning Strike to 2 frames.
  • Lightning Fury deals 1/2 weapon damage.
  • Javelin and spear skills display attack rating on character screen.
  • Skills with magical damage separately display physical and magical damage on character screen.

ass skills

Assassin

  • Dragon Talon is uninterruptible, releases 3 kicks and deals 3/4 weapon damage. However, knockback does not work on unique monsters and bosses.
  • Explosive damage of Dragon Tail ignores fire resist of demons.
  • Removed hidden converted fire damage of Fists of Fire.
  • Increased attack speed of Fists of Fire, Claws of Thunder and Blades of Ice.
  • Halved life and mana leech of Cobra Strike.
  • Changed charge 1 missile attack of Phoenix Strike. In addition, next delay of charge 2 and charge 3 missile attack is decreased to 2 frames.
  • Psychic Hammer has 100% chance to knock enemies back.
  • Added faster hit recovery to Burst of Speed (capped at 20%).
  • Fade reduces physical and magic damage instead of granting global resistances. In addition, hidden physical resist via hard skill point is removed.
  • Cloak of Shadows works with decreased duration but scales up radius with level.
  • Chance of Weapon Block is capped at 50% with faster block rate.
  • Removed chance to convert monsters from Mind Blast.
  • Added 35% chance of blocking, 30% chance of parrying and 35% damage resist to Shadow Warrior.
  • Added 30% chance of blocking and defense bonus to Shadow Master.
  • All resistances of Shadow Warrior and Shadow Master are capped at 75%.
  • Decreased next delay of Shock Web and Blade Sentinel.
  • Increased shooting times of Wake of Fire to 7.
  • Decreased shooting times of Wake of Inferno to 9 but increased shooting range.
  • Increased shooting times of Charged Bolt Sentry to 8.
  • Increased shooting range of Lightning Sentry.
  • Fixed a bug that only deals 1/2 to 1/3 of listed damage of Inferno Sentry.
  • Changed missile of Death Sentry and decreased damage of corpse explosion.
  • Blade Sentinel, Blade Fury and Blade Shield display correct attack rating which scales up with level.
  • Blade Fury deals 1/2 weapon damage and works with piercing attack.
  • Added damage bonus to Blade Shield with decreased next delay.
  • Added attack bonus to Venom.

bar skills

Barbarian

  • Replaced post damage of Bash with chance of deadly strike (capped at 20%).
  • Greatly increased stun length of Stun with scaling attack rating and damage.
  • Double Swing and Double Throw deal 7/8 weapon damage and scale up attack rating and damage with level.
  • Decreased knockback radius of Leap (capped at 8 yards).
  • Removed hidden knockback radius of Leap Attack.
  • Added damage resist (capped at 20%) and chance of blocking (capped at 10%) to Concentrate but decreased synergy damage.
  • Frenzy becomes a single-wielding skill without bonus for run/walk speed bonus.
  • Whirlwind deals 5/8 weapon damage with increased movement speed.
  • Increased damage but decreased damage resist and block chance of Berserk. Only by investing hard skill points can you suffer a longer vulnerable time.
  • Decreased passive bonuses of Increase Speed, Increase Stamina, Iron Skin and Natural Resistance.
  • Decreased radius and flee duration of Howl.
  • Decreased chance of Find Potion for healing and mana potions, but zero chance for rejuvenation potions.
  • Less chance of Find Item for normal and superior types, but higher chance for magic types.
  • Effects of Taunt on target’s attack rating and damage are capped at 25%.
  • Greatly decreased defense bonus of Shout.
  • Greatly decreased life and mana bonus of Battle Orders.
  • Battle Command provides all attributes bonus rather than 1 extra skill level.
  • Duration and monster flee time of Grim Ward scale up with level.
  • Battle Cry decreases damage resist (capped at 25%) and defense (capped at 50%) of enemies.
  • War Cry ignores damage resist of beasts.

druid skills

Druid

  • Decreased life bonus of Lycanthropy but added stamina bonus.
  • Werewolf and Werebear slightly scale up hit points and stamina bonus with level.
  • Decreased velocity bonus and life leech (capped at 10%) of Feral Rage.
  • Added faster hit recovery to Maul, and capped stun length at 5 seconds.
  • Fire Claws is only for Werebear form.
  • Removed damage penalty from Hunger but greatly decreased maximum leech of life and mana to 50%.
  • Fury is uninterruptible and deals 5/8 weapon damage.
  • Slightly increased missile speed of Fire Storm.
  • Increased damage and cold length of Arctic Blast and fixed a bug that only deals 1/2 to 1/3 of listed damage.
  • Added flat defense to Cyclone Armor.
  • Increased stun length of Twisters to 1.2 seconds.
  • Decreased next delay (15 frames) and increased cold length of Hurricane.
  • Armageddon is only for human form with higher damage and longer duration.
  • Decreased life bonus of Oak Sage and fixed a bug that prevented life bonus from applying when above level 20. Also, Oak Sage provides defense bonus (capped at 25%) and life regeneration.
  • Added velocity bonus to Heart of Wolverine.
  • Spirit of Barbs returns more damage, gains life after each kill and slows enemies (capped at 50%).
  • Oak Sage, Heart of Wolverine and Spirit of Barbs are immune to curses and have 35% magic resist as well as 40% chance of parrying.
  • Increased maximum number of Raven to 7. A successful hit has 10% chance of critical strike and slightly reduces target defense.
  • Spirit Wolf, Dire Wolf and Grizzly have faster life regeneration and progressive, correctly listed attributes.
  • Added magic damage, 30% magic resist, 15% chance of critical strike and half curse duration to Spirit Wolf.
  • Added life leech, velocity bonus, 20% chance of critical strike and half poison duration to Dire Wolf. Rage duration slightly scales up with level where dire wolves cannot be frozen, receiving additional 50% bonus to attack rating, attack speed, damage and defense.
  • Added 25% chance of critical strike, 30% damage resist and half freeze duration to Grizzly. Also, a bug that prevents bear smite from stunning enemies is fixed.
  • Added 35% chance of parrying to Poison Creeper, Carrion Vine and Solar Creeper.
  • Changed pet icons of Carrion Vine and Solar Creeper on screen.

nec skills

Necromancer

  • Amplify Damage scales down damage resist of enemies (capped at 100%) with level.
  • Weaken scales down damage of enemies (capped at 50%) with level.
  • Terror scales down attack rating of enemies (capped at 50%) with level.
  • Iron Maiden returns more damage and scales down damage resist of enemies (capped at 50%) with level.
  • Life Tap scales up life leeched from targets and scales down magic resist of enemies (capped at 25%) with level.
  • Confuse scales down target’s defense (capped at 50%) with level.
  • Attract scales down target’s defense (capped at 100%) with level.
  • Decrepify scales down attack and move animations of enemies (capped at 50%) with level and prevents monster heal.
  • Decreased damage and radius of Corpse Explosion which scale up with level.
  • Greatly increased damage of Poison Dagger and Poison Explosion.
  • Added flat defense to Bone Armor.
  • Bone Wall and Bone Prison have more hit points, higher resistances and longer duration, dealing thorns damage.
  • Decreased hit points and slow effect (capped at 50%) of Clay Golem.
  • Increased life leech and decreased hit points, damage taken transferred to caster (5%) of Blood Golem.
  • Added damage reduction (capped at 50%) to Iron Golem, but removed Thorns aura and decreased hit points.
  • Removed Holy Fire aura from Fire Golem, and decreased hit points as well as fire damage absorption.
  • Changed chance of blocking of the following pets:
    => skeleton warrior: 20%
    => skeletal mage: 15%
    => golems: 25%
  • Added defense and damage bonus to Golem Mastery with less hit points bonus and more velocity bonus.
  • Added poison resist to Summon Resist and increased global ceiling to 90%.
  • Added duration bonus for revived monsters to Skeleton Mastery with less bonus for life and damage.
  • Slightly increased life, defense and blocking of Skeleton Warrior.
  • Decreased number and slightly increased life, defense, velocity bonus, fire range, missile damage and blocking of Skeletal Mage.
  • Added 20-25% damage and magic resist to skeleton warriors and skeletal mages.
  • Decreased life and velocity bonus of Revive.
  • Decreased number of skeleton warriors, skeletal mages and revived monsters.
  • Fixed an error that caused incorrectly listed attributes of all Golems.
  • Slightly decreased radius and duration of all curses.

pal skills

Paladin

  • Decreased self-damage of Sacrifice to 1%. Also, Sacrifice has a chance to cause open wounds (capped at 20%).
  • Zeal deals 5/8 weapon damage.
  • Fixed a Charge bug that causes freeze effect after charging onto an enemy.
  • Holy Bolt ignores magic resist of the undead.
  • Greatly decreased damage of Blessed Hammer which no longer ignores magic resist of demons, along with less damage bonus (25%) to the undead.
  • Duration of Conversion scales up with level.
  • Decreased defense bonus and chance to block of Holy Shield. Holy Shield which can be selected on both sides of skill list not only reduces physical and magical damage by hard skill points, but also provides hit recovery and magic resist.
  • Fist of the Heavens ignores magic resist of the undead and functions without animation delay.
  • Added weapon base damage bonus to Might.
  • Added chance of open wounds (capped at 25%) to Thorns.
  • Removed passive attack bonus from Blessed Aim but added light radius as well as chance of piercing attack (capped at 25%).
  • Decreased slow effect of Holy Freeze (capped at 50%).
  • Decreased next delay of Holy Fire, Holy Freeze, Holy Shock and Sanctuary to 1 second.
  • Removed damage bonus and buggy uninterruptible chance from Concentration, but added all skills level bonus, chance of deadly strike (capped at 25%) and returns damage taken to mana.
  • Fixed a bug that prevented Sanctuary from applying extra damage to the undead.
  • Removed attack bonus and damage bonus from Fanaticism but added cast speed and chance of crushing blow (capped at 25%).
  • Conviction decreases lesser defense (capped at 25%) and elemental resistances (capped at 50%), but prevents monster heal.
  • Prayer heals much more without mana cost and reduces hit recovery.
  • Resist Fire, Resist Cold and Resist Lightning absorb elemental damage (capped at 40%) without passive bonus for maximum elemental resists.
  • Defiance increases damage resist (capped at 50%) and reduces physical damage.
  • Added poison resist and maximum poison resist to Cleansing.
  • Vigor increases less run/walk speed and reduces magical damage.
  • Added magic resist and magic damage absorption (capped at 40%) to Meditation with decreased mana regeneration rate.
  • Salvation increases less elemental resistances but provides maximum elemental resists and absorbs elemental damage (capped at 30%).
  • When Redemption is active, you gain life and mana after each kill but slain monsters rest in peace.

sor skills

Sorceress

  • Decreased mana regeneration rate of Warmth.
  • Increased speed and damage of Fire Bolt and Ice Bolt.
  • Added stun length (0.6 second) to Inferno with correctly listed mana cost.
  • Blaze knocks enemies back and slightly slows stamina drain (capped at 25%).
  • Enchant increases fire damage bonus for ranged attack to 50%, provides mana after each kill.
  • Slightly increased impact radius and fire duration of Meteor.
  • Hydra scales up number and duration with level.
  • Increased radius of Nova and Frost Nova.
  • Telekinesis has 100% chance to knock enemies back.
  • Static Field will not take a monster below 33% health in hell difficulty.
  • Decreased next delay of Chain Lightning to 2 frames.
  • Decreased next delay and increased radius of Thunder Storm.
  • Added mana bonus and lightning thorns damage to Energy Shield, but decreased damage absorption (capped at 70%) and mana consumption (100% ratio: 1 point of mana consumed for 1 point of damage absorbed). More damage absorption can be achieved by hard skill points; less mana consumption can be achieved by hard skill points into synergy (20 hard skill points into Teleport for 50% ratio: 1 point of mana consumed for 2 points of damage absorbed).
  • You cannot warp through objects or walls by Teleport.
  • Decreased resist pierce of Cold Mastery.