Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.49 officially released

A minor update before I take a break from mod-making. It doesn't mean I am going to play D4 as I won't spend my time on a foreseeable failure. D4 development team didn't learn a lesson from D3 and tripped over the same stone twice.

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Files

  • Removed Game.exe (hardly needed for installation).

Skills

  • Slightly increased chance of Critical Strike (capped at 35%).
  • Slightly increased chance of Dodge (capped at 40%).
  • Slightly increased base radius of Slow Missiles.
  • Slightly increased fire duration of Immolation Arrow (3 seconds).
  • Slightly increased base radius of Cloak of Shadows.
  • Dragon Talon is uninterruptible, but knockback doesn't work on unique monsters and bosses.
  • Fury is uninterruptible.
  • Slightly increased base resists of Summon Resist.
  • Slightly increased base duration of Conversion.

Monsters

  • Fixed an issue with Psychorb (Act 5 starting areas) missing get-hit animation.
  • As a Lesser Evil, Belial (Act 5 Throne of Destruction, summoned by Baal) can't be knocked back.

Items

  • Slightly changed auto-mods of wands and necromancer shrunken heads.
  • Added auto-mod (-20~35% target defense) to crossbows.
  • Increased crossbows damage bonus from dexteriy by 50%.
  • Slightly changed normal set item "Arcanna's Flesh" (3 and 4 items bonus).
  • Slightly changed unique ring "Wisp Projector".
  • Renamed unique ring "Sharp Shooter" as "Ranged Expertise".

Documentation

  • Added Auto Mods.pdf (in place of Affixes_Auto Mods.pdf).

Psychorb


Crossbow Automods


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