Diablo 2 is old, but not obsolete. This amateur mod aims to present enhanced adventuring experience—darker atmosphere, higher difficulty, smarter fight, better replay value and more team work. With various classic Diablo 1 elements involved and substantial improvements, it focuses on shaping Diablo 2 into a rejuvenated game of horror, tension, strategy and diversity. In addition to fixing a few major bugs in original game, main features are listed below:

  • New monsters and background music.
  • New item sounds, graphics and modifiers.
  • Revised balance of classes, skills, items and hirelings.
  • Exclusive and distinct class professions (without charged, procing, oskill items).
  • Aggressive monsters and lethal act bosses.
  • Limited mobility and supply of gold and potions.
  • Faster character leveling-up.
  • Fast and simple item availability (from vendors and cube recipes).
  • Hirelings have more item slots to be fully equipped.
  • Extended information page on character screen.
  • Larger and shared stash.

Tyrael 2

I provide two editions for different players: normal and HD. For those who prefer glide rendering, choose normal edition; for those who crave higher resolution, choose HD edition which only works with Direct3D video mode.

There are only two language versions: English (default) and Chinese (optional). Keep required mpq files and delete the unused according to your language choice:

  • English version = Patch_D2.mpq + d2kfixup.mpq
  • Chinese version = Patch_D2.mpq + d2delta.mpq

Before introducing my humble modding, I would like to give my special thanks to The Phrozen Keep staffs and members for all tutorials and resources. TSW will never come to being without their share and help. All credits go to them.

TSW is based on 1.13c and primarily for veterans, thus you are expected to have defeated hell difficulty in vanilla Diablo 2 and sought to advance your journey. However, in order to stay away from legal trouble, there is no private server in spite of its promotion for popularity, and please play multiplayer games over TCP/IP or Hamachi. Admittedly, I realize the lack of realm/server means the problems of finding and gathering players, as a result I did not make hell difficulty too hard for a well-prepared character to overcome, including act boss fight.

This mod has been developed and polished ever since 2006, and until now I believe it is complete enough to be published. Generally speaking, characters and items are remarkably weakened and monsters are massively enhanced for the purpose of challenge. Hell difficulty is the very core of this mod, careful and skillful play will prove yourself a worthy hero who can fight alone in most areas, but team work is still highly suggested if you want to defeat the Prime Evils in an easier way. In other words, TSW is designed to be single-player centered with slight emphasis on multiplayer.

Diablo III 2012 05 16 17 19 39 4

Creating a new character will bring you full experience of role-playing, but note that this mod sets great limits for mobility and potion/gold supply, so it is much harder than vanilla gameplay in the beginning. I dislike overly nonstop killing and would like to address recovery and resting elements after each battle. If you suffer from low mobility and short supply, try to slow down, take a timely rest and use healing skills or scenery objects. Simply put, you have to learn to be cured by some means other than potions.

To save your time for leveling and quest completion, characters from vanilla Diablo 2 are compatible, and just remember to update old items in the cube for new properties. It is not a fair fight to equip your hero with something which is extraordinarily powerful but never exists in TSW.

Knowledge is power. Take some time to read pdf files in documentation folder packed in mod for detailed item information, so that you may have clear ideas to prepare proper gears for battle. So far I have no time for a wiki or web site, and those pdf files are the only available references. Sorry for any inconvenience this may cause.

Tempered item is an abandoned project prior to the official release of patch 1.10 and I reworked it in TSW for the best use of normal items except adding sockets. Just like crafted items, tempered items are generated by cube recipes but featured with fixed and unique increments.

As utilities outside of closed Battle.net, character/item editors are neither forbidden nor encouraged. To use or not to use, that is not the question and totally up to you. I respect legit players who have zero tolerance for cheating, but I have no intention to take a strong and rigorous stance on editors because potential cases of reasonable use such as build/stuff testing are acceptable and should be allowed.

In all, TSW is an old world with new contents and concepts. I hope players would find their own niche and enjoy dark fantasy in this diabolic realm. Any feedback is very welcome.

imperius tyrael1x1

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Skills:

  • Multiple Shot and Strafe receive attack rating bonus from Guided Arrow.
  • Slightly increased damage of Dragon Talon and Dragon Claw.
  • Decreased attack rating and damage of Throwing Mastery.
  • Revive offers increasing damage bonus for returned monsters.

Items:

  • Diamond and Ist Rune have new effects when socketed into a weapon.
  • Disabled effects of blind, freeze and flee on missile weapons.
  • Prefixes which make monsters flee no longer spawn on bows and crossbows.
  • Slightly enhanced or balanced unique items listed below:
    Bows: Pluckeye, Raven Claw
    Crossbows: Buriza-Do Kyanon
    Helms: Howltusk
    Armors: Ormus' Robes
    Gloves: Bloodfist, Chance Guards, Steelrend
    Small Charms: Bounty Gold
  • Changed name and property of the following unique small charms:
    Tonic of Reputation, Legion Medal
  • Slightly increased full set bonus of set items listed below:
    Normal set: Infernal Tools, Tancred's Battlegear
    Elite set: M'avina's Battle Hymn
  • Slightly enhanced or balanced Rune Words listed below:
    1.09: Black, Fury, Honor, King's Grace, Lionheart, Lore, Malice, Melody, Memory, Radiance, Stealth, Steel, Strength, Venom, Zephyr
    1.10: Breath of the Dying, Call to Arms, Chaos, Delirium, Enigma, Eternity, Famine, Hand of Justice, Kingslayer, Brand, Dragon, Edge, Faith, Fortitude, Infinity, Lawbringer, Obedience, Voice of Reason, Pride, Wrath
  • Fixed an error in previous version that unique belt "Goldwrap" did not apply intended changes.

The Sin War 3.29 HD

The Sin War 3.29 HD


The Sin War 3.29

The Sin War 3.29


Version 3.28 officially released

Version 3.28 officially released

News

No major changes, just minor update primarily for balanced and enhanced items.

Version 3.27 officially released

Version 3.27 officially released

News

This update is primarily to add cube recipes for tempered rings and amulets, along with skill and item balancing.

Version 3.26 officially released

Version 3.26 officially released

News

Fix for Blessed Hammer/Concentration damage bug with additional cube recipes for crafted armors.

Version 3.25 officially released

Version 3.25 officially released

News

This update primarily manages to strike a balance between martial arts and traps of assassin builds.

Add file RSS Files
Clean 1.13c patched files

Clean 1.13c patched files

Patch

Instant patch version switching by replacing old files.

The Sin War 3.29 plugin

The Sin War 3.29 plugin

Plugin

Display of mod banner and version for D2SE Mod-manager.

The Sin War 3.29 HD

The Sin War 3.29 HD

Full Version

HD edition which requires 1.13c and allows higher resolution.

The Sin War 3.29

The Sin War 3.29

Full Version

Normal edition which requires 1.13c and supports glide wrappers.

Comments  (0 - 10 of 89)
Guest
Guest

Does this mod fully works with 1.14d? (except PlugY parts of course)
I installed on it and everything seems to be working and I'm at Act4 normal right now, nothing seems to be broken, but I want to be 100% sure.

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borg_tw Creator
borg_tw

Yes, TSW is compatible with 1.14d except PlugY and Multires.

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Guest
Guest

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Guest

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Guest
Guest

hi the mod seems to be work because i see the new monsters and stuff however the stash is still the same size.
i have only two charecter and i deleted one to see if it work and it didn't hwow do i fix this?

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borg_tw Creator
borg_tw

No bigger stash means plugy didn't work because of wrong patch version. 1.13c is the needed core. If your D2 is updated to 1.14, then you have to downgrade to 1.13c.

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Guest
Guest

acess violation in d2se :(

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borg_tw Creator
borg_tw

It's not a D2SE or mod problem but a vanilla D2 issue. Here is a solution that might help: Dropbox.com

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andreninpad
andreninpad

I've encountered this in previous version 3.26HD and in 3.28HD still the same. Even though I have already scoured and revealed an area in the map. After I save then quit the game, then loaded the game back. The area where I have already scoured and revealed its map turns black or unrevealed terrain again. This type of issue hasn't been fixed!

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borg_tw Creator
borg_tw

It is not a bug but a single player feature that random maps will be generated just like multi-player game.

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andreninpad
andreninpad

Ah ok. It's the mod's feature. I thought it's the same single player feature in original game.

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