Diablo 2 is old, but not obsolete. This amateur mod aims to present enhanced adventuring experience—darker atmosphere, higher difficulty, smarter fight, better replay value and more team work. With various classic Diablo 1 elements involved and substantial improvements, it focuses on shaping Diablo 2 into a rejuvenated game of horror, tension, strategy and diversity. In addition to fixing a few major bugs in original game, main features are listed below:

  • New monsters and background music.
  • New item sounds, graphics and modifiers.
  • Revised balance of classes, skills, items and hirelings.
  • Exclusive and distinctive class professions (without charged, procing, oskill items).
  • Aggressive monsters and lethal act bosses.
  • Limited mobility and supply of gold and potions.
  • Faster character leveling-up.
  • Fast and simple item availability (from vendors and cube recipes).
  • Hirelings have more item slots to be fully equipped.
  • Extended information page on character screen.
  • Larger and shared stash.

Tyrael 2

I provide two editions for different players: normal and HD. For those who prefer glide rendering, choose normal edition; for those who crave higher resolution, choose HD edition which only works with Direct3D video mode.

There are only two language versions: English (default) and Chinese (optional). Keep required mpq files and delete the unused according to your language choice:

  • English version = Patch_D2.mpq + d2kfixup.mpq
  • Chinese version = Patch_D2.mpq + d2delta.mpq

Before introducing my humble modding, I would like to give my special thanks to The Phrozen Keep staffs and members for all tutorials and resources. TSW will never come to being without their share and help. All credits go to them.

TSW is based on 1.13c and primarily for veterans, thus you are expected to have defeated hell difficulty in vanilla Diablo 2 and sought to advance your journey. However, in order to stay away from legal trouble, there is no private server in spite of its promotion for popularity, and please play multiplayer games over TCP/IP or Hamachi. Admittedly, I realize the lack of realm/server means the problems of finding and gathering players, as a result I did not make hell difficulty too hard for a well-prepared character to overcome, including act boss fight.

This mod has been developed and polished ever since 2006, and until now I believe it is complete enough to be published. Generally speaking, characters and items are remarkably weakened and monsters are massively enhanced for the purpose of challenge. Hell difficulty is the very core of this mod, careful and skillful play will prove yourself a worthy hero who can fight alone in most areas, but team work is still highly suggested if you want to defeat the Prime Evils in an easier way. In other words, TSW is designed to be single-player centered with slight emphasis on multiplayer.

Diablo III 2012 05 16 17 19 39 4

Creating a new character will bring you full experience of role-playing, but note that this mod sets great limits for mobility and potion/gold supply, so it is much harder than vanilla gameplay in the beginning. I dislike overly nonstop killing and would like to address recovery and resting elements after each battle. If you suffer from low mobility and short supply, try to slow down, take a timely rest and use healing skills or scenery objects. Simply put, you have to learn to be cured by some means other than potions.

To save your time for leveling and quest completion, characters from vanilla Diablo 2 are compatible, and just remember to update old items in the cube for new properties. It is not a fair fight to equip your hero with something which is extraordinarily powerful but never exists in TSW.

Knowledge is power. Take some time to read pdf files in documentation folder packed in mod for detailed item information, so that you may have clear ideas to prepare proper gears for battle. So far I have no time for a wiki or web site, and those pdf files are the only available references. Sorry for any inconvenience this may cause.

Tempered item is an abandoned project prior to the official release of patch 1.10 and I reworked it in TSW for the best use of normal items except adding sockets. Just like crafted items, tempered items are generated by cube recipes but featured with fixed and unique increments.

As utilities outside of closed Battle.net, character/item editors are neither forbidden nor encouraged. To use or not to use, that is not the question and totally up to you. I respect legit players who have zero tolerance for cheating, but I have no intention to take a strong and rigorous stance on editors because potential cases of reasonable use such as build/stuff testing are acceptable and should be allowed.

In all, TSW is an old world with new contents and concepts. I hope players would find their own niche and enjoy dark fantasy in this diabolic realm. Any feedback is very welcome.

imperius tyrael1x1

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Skills

  • Replaced poison length reduction of Holy Shield with magic resist bonus.

Items

  • Slightly changed unique items listed below:
    Maces: Crushflange, Stone Crusher, Windhammer
    Necromancer shrunken heads: Homunculus, Darkforce Spawn, Boneflame
  • Slightly enhanced set items listed below:
    The Disciple: Telling of Beads, Dark Adherent
  • Slightly enhanced rune words "Harmony", "Lawbringer", "Spirit".
  • Slightly changed rune words "Kingslayer", "Vengeance", "Plague".
  • Decreased affix stats on jewels concerning defense, elemental resist/damage, poison resist/damage.
  • Increased attack rating and base damage bonus for tempered weapons.

Monsters

  • Slightly decreased thorn damage of Lesser/Prime Evils against missile attack.

Hirelings

  • Decreased chance of dodge, avoid, evade of Act 1 Rogue Scouts to 5%.
  • Increased chance of shield block of Act 3 Iron Wolves to 10%.

The Sin War 3.31 HD

The Sin War mod 3.31 HD


The Sin War 3.31

The Sin War mod 3.31


Version 3.30 officially released

Version 3.30 officially released

News

Major changes focus on the enhancement and balancing of set items.

Version 3.29 officially released

Version 3.29 officially released

News

Numerous runewords enhancement along with a major change that effects of blind, freeze and flee no longer work on missile weapons to prevent plain easy...

Version 3.28 officially released

Version 3.28 officially released

News

No major changes, just minor update primarily for balanced and enhanced items.

Version 3.27 officially released

Version 3.27 officially released

News

This update is primarily to add cube recipes for tempered rings and amulets, along with skill and item balancing.

Add file RSS Files
The Sin War mod 3.31 plugin

The Sin War mod 3.31 plugin

Plugin

A file that enables mod banner for D2SE Mod-manager.

The Sin War mod 3.31 HD

The Sin War mod 3.31 HD

Full Version

HD edition that requires patch 1.13c and allows higher resolution.

The Sin War mod 3.31

The Sin War mod 3.31

Full Version

Normal edition that requires patch 1.13c and supports glide wrappers.

Clean 1.13c patched files

Clean 1.13c patched files

Patch

Instant patch version switching by overwriting old files.

Comments  (0 - 10 of 121)
DoubtFuLMind
DoubtFuLMind

Hello. Is this mod D2mods.info
older version of TSW? and it also has skill pre-reqs?

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borg_tw Creator
borg_tw

Yes, that's a very old version (2.2) based on patch 1.11b and I haven't updated TSW at Phrozenkeep for many years. The current version is much better because of new features such as PlugY and still has skill pre-requirements.

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DoubtFuLMind
DoubtFuLMind

I see. too bad..
Thx for replying.

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Davias11
Davias11

I find th is mod very fresh and I like the skill trees. I like the slower pace, becuase that is one thing I find very annoying in big mods like median or hell unleashed. Keep up the good work. Can you explain how I reset my skill tree and my stats with the Plugy features?

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borg_tw Creator
borg_tw

PlugY doesn't enable the feature of active skills/states unassignment which makes the token of absolution worthless, but you can buy it at a fair price in Act 4 Jamella's store.

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Guest
Guest

Hello! I really love how you changed the skills for this mod. They're great. I'm wondering, I know it would be a bit of work for you, but would there be any chance you could create just a standalone edited skills mod? To be honest, I'd love to just play the whole mod you have, but it seems like the mod doesn't really work in normal difficulty? I'm looking for a way to make playing from normal -> hell a refreshing experience; perhaps your mod would work after I finish normal, but until then, I really am wanting something to enhance my normal playthrough... like the adjusted skills in your mod :D

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borg_tw Creator
borg_tw

For now I have no plans for a standalone edited skills mod, because TSW is designed as a whole. You cannot increase challenge and balance without changing monsters and items. Again, I would like to apologize for incomplete adventure experience in normal difficulty. I am not sure if I can fix monster spell damage issue which requires lots of calculation and testing, but I will try.

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arkolyno
arkolyno

Hello
Thank for all the hard work into finally releasing the mod. Been following it's progress for a long time and finally decided to go for it since vanilla is no longer interesting.
Does your mod support plugy, or has built-in extra stash space and ladder content ?

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borg_tw Creator
borg_tw

Yes, this mod integrates plugy which allows extra stash space. See Moddb.com.
Ladder contents are enabled except world event and uber quest whose special rewards are still available from unique charms and Act 4 Jamella's store.

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TrueAlcove
TrueAlcove

Dear borg, thanks for the awesome mod again - another week of exploring builds in it. I find that the inferno bug (supposedly has its root in Blizzard engine?) is present. The damage seems to be about only 50% - 60% of listed, and mana cost seems to be about doubled. I guess the readme file did't really talk about this - dunno how much of it is intended of unfixable.

Arctic blast mana cost is also still bugged (cost more than stated) - might also doubled, but Druid mana regeneration is a bit mysterious so I am not sure. Also not sure about damage as Druid don't have much to compare.

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TrueAlcove
TrueAlcove

Correction: Mana cost for inferno seems to be about 175%~180% of listed:
Test case 1: 1800 mana with editor and no regen; 15 mana/sec (confirmed by comparison with other spells). Start losing mana at level 3 inferno (listed 8 mana/sec)
Test case 2: 4200 mana; 35 mana/sec. Start losing mana at level 33 inferno (listed 33 mana/sec)
(All tested in v1.13c)

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borg_tw Creator
borg_tw

Thanks for your zealous exploring and detailed testing. Mana bug of certain skills will be fixed if possible in the coming patch.

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TrueAlcove
TrueAlcove

Inferno was one of our dreams killed by Blizzard :O not that I don't find myself nerdy... How about that it is the true difficulty offered by the game that gives us a better feeling of the numbers? :p

(And of course I can totally imagine bugs can have their roots too much entangled with Blizzard's D2 engine)

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