Diablo 2 is old, but not obsolete. This amateur mod aims to present enhanced adventuring experience—darker atmosphere, higher difficulty, smarter fight, better replay value and more team work. With various classic Diablo 1 elements involved and substantial improvements, it focuses on shaping Diablo 2 into a rejuvenated game of horror, tension, strategy and diversity. In addition to fixing a few major bugs in original game, main features are listed below:

  • New monsters and background music.
  • New item sounds, graphics and modifiers.
  • Revised balance of classes, skills, items and hirelings.
  • Clear class distinction (no charged, procing and oskill items).
  • Aggressive monsters and lethal act bosses.
  • Limited mobility and supply of gold and potions.
  • Faster character leveling-up.
  • Gold economy and simple item availability (from vendors and cube recipes).
  • Hirelings have more item slots to be fully equipped.
  • Extra information pages on character screen.
  • Larger and shared stash.

Tyrael 2

I provide two editions for different players: Normal and HD. For those who prefer glide rendering, choose normal edition; for those who crave higher resolution, choose HD edition which only works with Direct3D video mode.

There are only two language versions: English (default) and Chinese (optional). After unzipping TSW mod pack, copy extra mpq file from language subfolder into Diablo 2 directory according to your language choice:

  • English version = d2kfixup.mpq
  • Chinese version = d2delta.mpq

Before introducing my humble modding, I would like to give my special thanks to The Phrozen Keep staffs and members for all tutorials and resources. TSW will never come to being without their share and help. All credits go to them.

TSW is based on 1.13c and primarily for veterans, thus you are expected to have defeated hell difficulty in vanilla Diablo 2 and seek to advance your journey. However, in order to stay away from legal trouble, there is no private server in spite of its promotion for popularity, and please play multiplayer games over TCP/IP or Hamachi. Admittedly, I realize the lack of realm/server means the problems of players gathering and match-up, as a result hell difficulty is not designed to be too hard for a well-prepared character to overcome, including act boss fight.

This mod has been developed and polished ever since 2006, and until now I believe it is complete enough to be published. Generally speaking, characters and items are remarkably weakened and monsters are massively enhanced for the purpose of challenge. Hell difficulty is the very core of this mod, careful and skillful play will prove yourself a worthy hero who can fight alone in most areas, but team work is still highly suggested if you want to defeat the Prime Evils in an easier way. In other words, TSW is designed to be single player centered with slight emphasis on multiplayer.

One of the biggest differences between vanilla and TSW is most items which cast or grant skills are gone. I understand it is a significant change many players can't accept for the sake of power, safety or build variation, but I insist doing so. I strongly disagree the classless concept, and that is exactly what Blizzard implemented to facilitate for item-hunting in expansion, especially after patch 1.10 where players can use several exclusive skills from other classes at the same time by high-end rune words. That is totally unreasonable and overpowered. Skill trees shall be unique to each class and you can't learn them by items. In terms of character developing, classes have to be meaningful distinctions and truly different, and you feel and play differently with their inherent pros and cons so that the game would be more interesting and divergent in thinking and fighting. Also, classes with different pros and cons make team play more appealing.

Diablo III 2012 05 16 17 19 39 4

Creating a new character will bring you full experience of role-playing, but note that this mod sets great limits for mobility and gold/potion supply, so it is much harder than vanilla game play in the beginning. A few feedback complains about this and let me explain. In vanilla setting, characters will never run out of stamina when they reach higher level and consequently modifiers and skills concerning stamina are almost useless. Similarly, the abuse of potions makes healing skills and modifiers play insignificant roles in combat. Vanilla game play just lacks minimal attention to these role-playing factors. Maybe stamina system is not a good design in a retrospective view, but it is my basic idea about TSW that if you can't remove it, refine it. I dislike overly nonstop killing and would like to address recovery and resting elements after each battle. If you suffer from low mobility and short supply, slow down your pace of fight, take a timely rest and use healing skills or scenery objects. Simply put, you have to stop speedruns and learn to be cured by some means other than potions.

My personal advice for anyone who tries to challenge greater evils in TSW: master the class you choose to play. Improve your knowledge of items and skills, play with caution and strategy, and you can stand a chance in Hell difficulty. Actually the enemies out there are not too hard to handle as long as you get used to a complex battlefield, but always think twice before you act. TSW playing is made up of an infinite amount of making choices, and sometimes even the smallest decisions can change the results of battle.

To save your time for leveling and quest completion, characters from vanilla Diablo 2 are compatible, and just remember to update old items in the cube for new properties. It is not a fair fight to equip your hero with something which is extraordinarily powerful but never exists in TSW.

Knowledge is power. Take some time to read pdf files in documentation folder packed in mod for detailed item information, so that you may have clear ideas to prepare proper gears for battle. So far I have no time for a wiki or web site, and those pdf files are the only available references. Sorry for any inconvenience this may cause.

Tempered item is an abandoned project prior to the official release of patch 1.10 and I reworked it in TSW for the best use of normal items except adding sockets. Just like crafted items, tempered items are generated by cube recipes but featured with fixed and unique increments.

As utilities outside of closed Battle.net, character/item editors are neither forbidden nor advocated. To use or not to use, that is not the question and totally up to you. I respect legit players who have zero tolerance for cheating, but I have no intention to take a strong and rigorous stance on editors because potential cases of reasonable use such as build/stuff testing are acceptable and should be allowed.

In all, TSW is an old world with new contents and concepts. I hope players would find their own niche and enjoy dark fantasy in this diabolic realm. Any feedback is very welcome.

imperius tyrael1x1

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Skills:

  • Slightly increased light radius of Inner Sight.
  • Valkyrie has 10% chance of critical strike and 20% chance of dodging which are no longer influenced by synergy level.
  • Slightly decreased slower stamina drain of Burst of Speed (capped at 20%).
  • Weapon Block provides less block rate but receives bonus from Dragon Claw.
  • Changed 25% chance of critical strike of Shadow Warrior to 35% chance of dodging.
  • Fixed incorrect damage bonus display of Shadow Warrior and Shadow Master.
  • Added 25% chance of dodging to Druid vines.
  • Added 30% chance of dodging to Druid spirits.
  • Slightly decreased mana cost of Teleport.
  • Slightly increased mana bonus of Mana Shield (capped at 10%).

Items:

  • Slightly enhanced 1.10 runewords "Bramble" and "Enigma".
  • Slightly enhanced unique circlets "Kira's Guardian" and "Griffon's Eye".

The Sin War 3.37 HD

The Sin War 3.37 HD


The Sin War 3.37

The Sin War 3.37


Version 3.36 officially released

Version 3.36 officially released

News

It's a big update for many balance changes and a little nostalgia. Plus, act bosses are moderately weakened so that an experienced player can defeat them...

Version 3.35 officially released

Version 3.35 officially released

News 2 comments

Significant patch after seven months of rest and test. The Sin War goes on. This update contains two more files (BaseMod.mpq and edited Game.exe) than...

Version 3.34 officially released

Version 3.34 officially released

News

Several enhancements including new character screen, new monster, revised skill effects and balanced unique/runeword helms.

Version 3.33 officially released

Version 3.33 officially released

News

No major changes, just minor adjustment of certain skills.

Add file RSS Files
The Sin War 3.37 plugin

The Sin War 3.37 plugin

Plugin

Utility that enables mod banner for D2SE mod-manager.

The Sin War 3.37 HD

The Sin War 3.37 HD

Full Version

HD edition that requires D2X 1.13c and allows higher resolution.

The Sin War 3.37

The Sin War 3.37

Full Version

Normal edition that requires D2X 1.13c and supports glide wrappers.

Clean 1.13c patched files

Clean 1.13c patched files

Patch

Instant patch version switching by overwriting old files.

Comments  (0 - 10 of 207)
icentuna
icentuna

i recommend a solution to "stamina draining too fast" complaint from some mod users (including me...): heavier armor cause faster stamina drain. this way people will have to choose between mobility and protection in their playstyle.

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Guest
Guest

This mods it acts weird, the first time I ran it was the HD version worked perfectly but after that I just let it sit on my HDD because I thought there's no way to run reshade with it. Then today im in a mood to test it but it just keep showing this message when I picked a character to host a game either single play or LAN, I got this bugs message said Unable to enter game, Generic bad file then I try re-enter again it has a pop up with unhandled exception: access violation (c00000005) for the HD version I already had direct3D selected and for the non HD I had glide3fx.

PS: I did tried to make new characters but still the same results.

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borg_tw Creator
borg_tw

1. Generic bad file means old characters have some items which are invalid for mod settings. Item conflict can't be solved and you have to give up those old characters.
2. Error message (c00000005) is not caused by mod changes but an old problem of vanilla D2. It happens to both normal and HD version. Sometimes I also have this problem. It is reported that it can be fixed in windowed mode, but the best fix from my experience is to reboot your computer if the game keeps popping up the message.

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Guest
Guest

It's actually the Save folder contains other characters that I used for other mods such as Perfect drop mod and Overhaul mercenary mod. Once I moved those characters saved files then make a new character just for your mods and it work perfectly gain smiles.

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icentuna
icentuna

it is pretty much inevitable to get generic bad file when you try to mix mods that isnt meant to mixed or creators doesnt state that they are compatible with each other. i recommend using D2SE if you want to play with more than one mod because it seperates mod files to prevent problems like this.

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icentuna
icentuna

it needs a hard point from the skills to give an increase, no? i suffered it badly as a new necromancer... just whacking the mobs with wand and draining all my hp pots... then going to akara for healing... can you solve it with a... more refined way if it is not a bug? Maybe giving all classes a starter SP?

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borg_tw Creator
borg_tw

1. Skill level increases by a hard point and item bonus, which is the same as vanilla D2.
2. As a new necromancer or sorceress, don't kill tough monsters with your weapon before having the first skill point. You can restart the game to hunt fallens. That would be easier for the very start of this mod.

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icentuna
icentuna

second one has a point, i guess thats what happens when you try your luck on gargantuans but the first is not true. you cansummon a skeleton by the staffmod on the wand in vanilla.

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borg_tw Creator
borg_tw

Oh I see. Skill bonus on items works like oskill if you haven't put one point in that skill. However, oskills are disabled in TSW. What you encountered is not a bug.

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icentuna
icentuna

also i seem to have a problem with HD mod, it crashes when i try to chose the character and start the game

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borg_tw Creator
borg_tw

The crash is possibly due to wrong video mode. HD is only for Direct3D.

Reply Good karma+2 votes
icentuna
icentuna

thanks and uhh... i couldnt play because of lag. i just used DDraw (after reading readme and feeling dumb as hell...). second to last works perfectly and i can play it in full screen.

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Highest Rated (2 agree) 10/10

An excellent mode for single player and playing with friends. One faces a significantly greater challenge that actually requires strategies and skills even with the best equipments. On the big plus side, grinding in this game becomes unnecessary: the stores and the new Horadric cube formulas make equipment-crafting pleasant, and you can get everything with them (for some extreme combination, patience is still needed). At the same time, items are largely balanced, allowing more interesting and strategical…

Oct 12 2018 by TrueAlcove

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