Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.43 officially released

Inspired by recent D2R 2.4 PTR, I update again primarily for better skill feature and balance. I especially addressed the issue where Assassin blade-trap skills suffer from the lack of attack rating. D2R 2.4 is a huge content patch since patch 1.10, but honestly I don't agree with most skill enhancements because they are either overpowered or missing the point. Hence, D2R 2.4 PTR soft-coded changes are rarely taken into this version.

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Files

  • Updated BaseMod.dll (1.13.9) and SGD2FreeRes.dll (3.0.2.5) for better performance and stability.

Skills

  • Blade Sentinel has faster patrolling speed.
  • Blade Shield receives duration bonus from Blade Fury.
  • Blade Shield receives damage bonus from Blade Sentinel.
  • Blade Sentinel, Blade Fury and Blade Shield display correct attack rating (without false passive bonus from Claw Mastery) which scales up with level.
  • Taunt decreases target's attack rating and damage (back to vanilla setting), but both of them can't be lowered below 75%.
  • Raven receives damage bonus from Summon Spirit Wolf and Summon Dire Wolf.
  • Raven receives attack rating bonus from Summon Grizzly.
  • Spirit Wolf no longer steals life but deals extra magic damage instead.
  • Grizzly no longer steals life.
  • Druid summoned spirits are immune to curses.
  • Telekinesis receives damage bonus from Teleport.

Items

  • Slightly enhanced normal set helm "Infernal Cranium".
  • Slightly enhanced unique staves "Warpspear" and "Mang Song's Lesson".
  • Slightly changed 1.10 rune words "Harmony", "Sanctuary" and "Wind".
  • Enabled 3 hidden rune words "Mist", "Obsession" and "Wisdom".
  • Fixed a normal set issue where 2 items bonus of Hsarus' Defense doesn't work in the intended way.

Blade Skills AR2


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