Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.41 officially released

Before the coming release of D2R, I hope this update is the last and best version for D2 legacy. Away from patch 1.14d, TSW is based on 1.13c again because judging from all available data about D2R, I can't perceive promising compatibility. Still, I assert that D2R looks awesome but needs more work. Currently I'm not eager to keep up with D2R and just wait and see instead.

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System

  • Mod is based on patch 1.13c again, without support for official latest patch.
  • Added higher resolution (1024x768) compatible with Glide video mode.

Skills

  • Fixed an issue where Summon Resist doesn't apply passive poison resist to summoned creatures.
  • Added slower stamina drain to Blaze (capped at 25%).
  • Slightly increased base damage absorption of Energy Shield from 29% to 32%.

Items

  • Slightly enhanced unique ring "Nature's Peace".
  • Changed unique small charm "Golden Elixir".
  • Removed unique small charm "Insignia of Fame".
  • Added unique small charm "Angelic Essence".
  • New name and effect for Act 4 vendor augment "Atlas of the Sanctuary".

1024x768



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