What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
Timeframe:
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted two turns per year system
Factions:
Catholic factions:
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
Kristjani factions:
18. Banate of Bosnia
Muslim factions:
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
Cultures:
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
Map:
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
Previews:
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Faction Previews:
Gameplay Previews:
Teasers:
Other Features:
Strategic Map Features:
Scripting Features:
Other Features:
Release Status:
Mod is released
Tsardoms Total War presents new wall and settlement textures for several factions and cultures including Islamic factions, Italian factions, Central European factions.
Credits to Curt and his 1191 mod for allowing us to use his textures in Tsardoms
Anatolian Islamic textures which use the more accurate Roman style walls


Germanic factions

Poland

Italian factions

Hungary - reskinned version of the Germanic factions with more accurate red roof tiles and whiter walls

Other European

Tsardoms Total War proudly presents a preview for the newly added Crown of the Kingdom of Poland faction. The faction features lots of heavy cavalry and...
Tsardoms Total War presents a preview of the revamped Ottoman roster for the upcoming 1448 campaign. There is one new unit, new upgrades, several revamped...
Tsardoms Total War presents a preview of the many events which will impact the Ottoman Empire or factions fighting against the Ottomans in the 1448 campaign...
Tsardoms proudly presents a comprehensive preview of the newest faction, the Principality of Kiev.
The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a brand new mod which moves the Tsardoms...
¡LA TRADUCCIÓN AL ESPAÑOL ESTÁ AQUÍ CHAVALES! Full Spanish translation of Tsardoms version 2.2
Version 2.2 of Tsardoms has now been released. This version fixes a host of bugs and crashes plus adds several new historical events, new characters...
Version 2.0 of Tsardoms has now been released. This is the definitive version of Tsardoms Total War and includes a host of bug fixes and gameplay tweaks...
Version 1.5 of Tsardoms has now been released. This is the most stable version of Tsardoms to date (most bugs and CTDs fixed) and includes a host of changes...
We are proud to announce the next version of Tsardoms Total War 1.4. This version includes a large amount of changes including a new faction (Albania...
How can the kingdom of Croatia exist when there is no evidence of there ever being a kingdom. The Croats [catholic Serbs] have always been part of some other empire or kingdom. And the territory was full of city states.
I would like for you to make a rectification.
Thanks in advance!
This comment is currently awaiting admin approval, join now to view.
There was a Kingdom of Croatia, it was in personal union with Hungary. But they were separate kingdoms. Many of our starting factions weren't 100% independent, same with Bosnia, Moldova, Ragusa. However, the mod still allows to play with these factions.
Sorry for the late reply.
Personal union? What does that even mean? It's hard to prove that the Croats existed as a people, let alone having a kingdom.
This comment is currently awaiting admin approval, join now to view.
Croatia was independent several times
Here is one time, until 1102 they were totally free.
Secondly, you have them represented because "technically" it was an independant kingdom, just held in personal union with the Hungarian Crown from the Arpad, Anjou, and Hapsburg dynasties.
Hey man! I noticed that the officer of the bulgarian brigands unit is a silver surfer despite the hotfix.
Thanks for highlighting this
I'm also getting silver surfers on the monster ribault unit
please can you tell me how to remove gunpowder and cannons? you added gunpowder directly unlocked in your mod so i cannot disable it from descr_event, it`s an immersion of medieval period for me and i don`t like gunpowders and/or cannons, i want it to remain to swords and bows
It's funny because in this period the cannons and the gunpowder was a very important actor in the conflitcs of this region. So, the most accurate it's see less trebuchets and mangonels and more primitive cannons and mortars.
i want it to remain medieval
could you please tell me how to remove all gunpowder, cannons etc? it cannot be removed from events because once i start new campaing i already have buildings available for guns to build so from descr_events not possible. Any other way?
Any plans on fixing the graphical issue during siege maps that effectively blinds you when looking at troops on the walls?