PLEASE NOTE:
The submod comes with the last version of the mod, so there is no need to download the original. Read the article for more detailed information.
Credits:
QaraQalpak (Slg_1 in twcenter) (me) - Asia Remake submod
4zumi - Total Vanilla Beyond mod
Asya Modu - some symbols (for the Ghaznavids)
Broken Crescent - some symbols (for the Ghaznavids)
Other works used in TVB:
Retrofit Mod by Unspoken Knight (TWCenter)
Grand unit addon mod by Calendarius (TWCenter)
Stone Forts Complete by Gigantus (TWCenter)
Dismounted Mailed Knights by Lord Condormanius (TWCenter)
G5 Settlement Tweaks v1.01 for M2TW\Kingdoms by Germanicu5 (TWCenter)
Historical Region Names (submod for Total Vanilla Beyond) by Balsiefen (TWCenter) (Thank you)
Dismounted Polish Nobles models by Hellvard (TWCenter)
High Quality Sky Textures Project 1.0 by Hereje (TWCenter)
Skynet AI by z3n and Europa Barbarorum II (TWCenter)
Imported Rome Berserker Model from the De Bello Mundi Mod (TW Center)
Really Bad AI 5.7 and G5 Settlement Tweaks 1.01 (by Germanicu5)
Unbroken Red Brick Battlemap Settlements (by Gigantus)
Link to original mod: Twcenter.net
A new update is released. See the article for the list of changes.
WARNING! NOT SAVE GAME COMPATIBLE! Fixes ship units not having icons and misspelling in unit description (Afghan Hillmen Militia). Also fixes the inability...
Brand new release of the submod. It removes Ireland and adds new faction - The Ghaznavids.
This version is obsolete, but it includes Ireland. Ireland was replaced with the Ghaznavids in the new update.
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Thanks for this submod! I love to play your it really!
This submod cannot be played. It keeps crashing, especially when it comes to Norway, Ghaznevis and Turks on the waiting screen. The solution (workaround) is writing cheat that add_money ''Norway'' 40000.
But after two or three turn the same damn thing (Medieval 2 Total War encountered an unspecified error...) happens again. again, again, and again.
how do i install it? Should I put the mod in the MODS folder of the medieval 2 total war ?, or what should I do?
And also how do I start it?
Hi, i really like this submod for vanilla beyond, much becuz i dont need to download it from mega xd, but it also adds a very interesting faction with an interesting starting position, however i have a small complaint about its roster and colour being way too similar to the turks, but anyway i wont complain much about it. Im sad to hear that development may stop for now but happy that you made it. One suggestion i might add is to maybe prevent the factions to discover the new world and sail to it before 14 century cuz its a bit immersion breaking, but that could be hard, idk, just wish you luck :D
Thank you for the feedback!
Unfortunately I really don't have enough time right now, but if all other stuff goes well, I think I will eventually recolor Ghaznavids. I don't have any specific plans for roster though; with hardcoded limits I can't add more units, perhaps just replace models or retexture the existing ones.
The Ghaznavids were unable to train one of their units - Ghulam Handgunners. This is now fixed.
Wheres the file?
It should be in files section. If not, perhaps it's awaiting authorization from moderators.
Great work on the Map so on and so fort. But with the vanilla units its just looks like an old game. To bad
The original mod (and my submod, too) were made as Vanilla+ experience. Therefore, the vanilla style is remaining, it is just about new factions, regions, units and etc.