The year is 1290 AD. Strife befalls the old world as old and new powers clash for dominance from the calm shores of the Tyrrhenian sea to the cold plains of Ukraine. This modification for the turn-based RTS Medieval 2 Total War is meant to bring to life the struggles around the area of southeastern Europe and parts of the Near East during the rise of the Ottomans as a major power in the region. Main Features: New and highly detailed map of Southeastern Europe, Central and Eastern Mediterranean and the Black Sea 24 factions with historical starting positions and army rosters 200+ historical settlements Navigable rivers (Danube and Dniester) Hotseat compatible Steam compatible

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1290 AD: Sword of Conquest v1.0

1290 AD: Sword of Conquest v1.0

Full Version 1 comment

First version of 1290AD: SoC mod. Installation instructions, download link and thorough description of the mod

Comments  (0 - 10 of 43)
Reckless_Merc Creator
Reckless_Merc

Hello all and a happy new year, Mod developer here! Rest assured that I am still working on the mod, it is just a very slow process as I am busy with real life issues :/

The most recent development was that the events were not firing properly but I managed to fix that. The next topic would be to attempt to resolve the issue with the real-time battle unit textures. For now I will only add the vanilla textures. Of course if someone knows a person who does this more professionally I would be more than happy to have a chat as I do plan to add some better textures for future releases.

Until then have a good one folks!

Reply Good karma+1 vote
vladorans
vladorans

Started with Wallachia, proceeded to destroy the Ruthenians, in the first 5 turns of the war they begged for peace, proceeded to exterminate them in the second war. Conquered half of Hungary after they decided to break our alliance while the Black death was running wild in my lands and as soon as I finished the war with Hungary the Mongols come knocking.

Best experience with a Romanian voievodat in TW.

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ghostrec131
ghostrec131

hello anyone has problem on 106 turn when the sultanate of tunis has a turn? It continuously crashes. anyone have a solution? and another important thing why some new units have not graphics but they are showing as silver particles? Any solution for those problems?
But man(editor) it is a really great mod it needs some work but great mod.

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Reckless_Merc Creator
Reckless_Merc

Hey, I will look into this issue about Tunis. As for the silvery units this is due to the fact that they have no texturing as this mod was initially developed for hotseat campaign (which do not include real time battles). However, I do plan to add at some point the unit textures (even the vanilla ones) but I need to find the time to do it. I am glad you are enjoying the mod :)

Reply Good karma+1 vote
glassesman
glassesman

the factions and map of this mod is amazing,wallachia and bulgaria in the same mod?incredible,please update the mod and fix the textures

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Guest
Guest

And Karaman Beyli─či had Iconium. It is very important

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Reckless_Merc Creator
Reckless_Merc

The Karamalids had captured Iconium one time but were driven out by the Ilkhanate before the time of the start of the campaign. Other attempts to capture it were at the start of the 13th century but this of course is up to the players to attempt.

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Guest
Guest

It is a good mod but, how can you not add Jarusalem ??? Please add it!

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