Anno 1493, almost forty

years have passed since the Duchy of Milan and the Republic of Venice agreed on the shaky peace of Lodi.
Now, with the invasion of the French king Charles VIII., This phase of prosperity seems to end with a hammer blow.
Doubtful claims on Naples and the Duchy of Milan led him and his many soldiers on the peninsula.
But he is not the only one who casts covetous eyes on the richness of Italy.
Although the Republic of Venice loses ground against the Ottomans in the Aegean Sea, they gain new possessions but at the expense of the emperor in the north.
He is just concerned about securing his Burgundian inheritance, must now also march to the south, if he wants to preserve the imperial authority.
At the other end of the boot, Sicily and large parts of southern Italy are under Spanish rule, which competes with the corrupt popes for power and land.
Located in the misery the Duke of Milan has actually lost the battle, it seems that his opponents are too strong. His only hope seems to be the dreaded Swiss mercenaries.
But they seem to have their own plans and won't miss their change to prove their power.
On the edge is the Hungarian Kingdom that arms itself against the onslaught of the Ottomans.
Die Italienischen Kriege - 4.0
Die Italienischen Kriege - 4.0
Die Italienischen Kriege - 4.0 - English text files
Die Italienischen Kriege - 4.0 - English
Die Italienischen Kriege - Patch 4.1
The Italian Wars - Patch 4.1
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Recruitment Limitation Script


This script has a bit of a history. First it was developed by the DLV Team for their mod, which inspired me to create a recruitment limitation script myself for the Italian Wars. Especially in the context of major and minor factions, which should be limited in their amount of troops they can sustain in the field. My first attempt for version 4.0 failed and was not fully functional. Gigantus did lend me a hand and made several improvements and finally even successfully implemented it into the EB mod. Now after some time I started a second attempt, which was a full success and I was able to adjust the script into the Italian Wars mod. Please enjoy this new feature introduced to the Italian Wars - Ultimate version.


Basics of the Recruitment Limitation script

Every faction starts with the certain amount of available slots in their pool. The size of the pool is determined by the amount and size of settlements it controls. So the larger a settlement is and the more settlements you control, the more points for the pool you get. You can increase the pool's size by either expanding your realm or upgrading your settlements. Of course, the pool will decrease if you should loose a settlement.

Within the size of your faction specific pool you can recruit as many units as you want. It is basically a point system, where each unit has a value in points. E.g. light infantry has 1 point, but heavy cavalry has 3 or for instance heavy infantry adds 2 points.

So in case the amount of points exceeds the size of your current pool, your recruitment slots within the settlements got deactivated and till you either increase the size of your pool or decrease the amount of points of your units, you can not recruit any new ones.

So basically the amount of troops you can sustain is limited to the amount and size of settlements you control.


How the script works in game

To illustrate my bla bla above here an example on how it works in game on the Republic of Siena.

First we recruit some cool units, heavy cavalry and heavy infantry units.

So what happens in the next turn, after the units are fully recruited, is you will receive an event which informs you about the exceeding of your funds.

Looking at your recruitment queue, no units are available.

To make some space we disband some of our units again and see what happens.

At the start of the next turn we'll get the message that our funds are sufficient again.

As you can see the recruitment slots are available once more.

This feature is going to be applied to all factions available to the player.


Gameplay impact:

Since now you need to be more careful about your recruiting strategy, mercenaries seem to be the right option and yes they are! Mercenaries or any spawned condottiere will not be taken into account of the script. So in case you are a minor Italian power facing a war you should strengthen your armies with several mercenaries. The richer you are, the more you can afford of course ;)

That said, I hope you enjoyed this preview!

Let us know what you think and leave a comment below!

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Capitano di ventura

Capitano di ventura

News

A year has passed since the last update! Enjoy now one of the newly added major features of the Italian Wars - Ultimate - The Capitano di ventura script!

A journey now ends..

A journey now ends..

News 13 comments

My journey as a modder has come to an end. Though I'll have some good news for you at least!

Small update | Italian Wars - Ultimate

Small update | Italian Wars - Ultimate

News 3 comments

Work has been on hold for several months! Here a brief update on our current progress!

Where to go with TIW-Ultimate?

Where to go with TIW-Ultimate?

News 18 comments

An update on TIW-Ultimate, stating out the new course of action.

Add file RSS Files
Download - TIW - Ultimate | Pre-Release - Part 1

Download - TIW - Ultimate | Pre-Release - Part 1

Full Version 30 comments

Pre-Release of Italian Wars | Ultimate. Dive into Renaissance Italy, with an entire new map, new factions and sounds.

Download - TIW - Ultimate | Pre-Release - Part 2

Download - TIW - Ultimate | Pre-Release - Part 2

Full Version 2 comments

Pre-Release of Italian Wars | Ultimate. Dive into Renaissance Italy, with an entire new map, new factions and sounds.

Download - TIW - Ultimate | Pre-Release - Sounds

Download - TIW - Ultimate | Pre-Release - Sounds

Full Version

Pre-Release of Italian Wars | Ultimate. Dive into Renaissance Italy, with an entire new map, new factions and sounds.

Italian Wars - Ultimate | Battle Beta

Italian Wars - Ultimate | Battle Beta

Full Version 71 comments

New Factions! New Units! New Renaissance Flair! That's our new Battle Beta for Italian Wars - Ultimate.

[SUBMOD] Macamilus' Italy

[SUBMOD] Macamilus' Italy

Patch 12 comments

This mod is collection of several small sub-mods, developed by me since first installation of TIW Mod.

[SUBMOD] Alternative Venice Battle Banners

[SUBMOD] Alternative Venice Battle Banners

Patch

New Battle Banners for the Republic of Venice by Macamilus

Comments  (0 - 10 of 568)
antwan4
antwan4

Idk if the mod is dead but it had so much potential can the mod Dev update or someone carry it on thru another mod its sad to see nothing happen for a long time ;(

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moddbman23
moddbman23

When I end the turn on turn 86 it crashes, what do I do? HELLO, ANYBODY? HELLO

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moddbman23
moddbman23

ANYBODY HERE PLEASE HELP ME I'M ALONE.

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moddbman23
moddbman23

When I end the turn on turn 86 it crashes, what do I do? HELLO, ANYBODY? HELLO

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Metallaro1
Metallaro1

Hi there is no family tree for Republic of Genoa,Swiss Confederation and Papal States is this normal or I installed wrongly

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antwan4
antwan4

The reason there is no Family tree is bc it works like the Teutonic DLC with those factions where your best general is your heir and it shouldn't work like that bc who ever said that the next pope should be the best general in all of the Papal States?
-I just commented this **** as a guest for some reason but I signed into my account just so u can get this :)

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Metallaro1
Metallaro1

Thank you got it

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Guest
Guest

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moddbman23
moddbman23

I DON'T KNOW NOBODY'S HERE IT'S JUST US.

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Metallaro1
Metallaro1

👍

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Highest Rated (2 agree) 10/10

This mod is awesome!

+Very professional
+the detailed level of the units and strat map
+the events
+ the factions are very interesting

* the new factions will be great, i feel alone when play how Ottoman Empire

Jul 2 2016 by Sierra_Quake

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Latest tweets from @italianwarsmod

Another update on the Italian Wars - Ultimate full release. The Recruitment Limitation Script! Check it out @moddb Moddb.com

Sep 29 2019

New Preview is out @twcnet the Capitano di ventura - Script! Check it out: Twcenter.net

Sep 11 2019

Finally, check out the Capitano di ventura script #preview @twcnet ! Twcenter.net @ALG_MundusB @PixelatedApollo @lionheartx10

Sep 4 2019

Finally some #news for you guys! Tomorrow you'll have a preview for the new condottiere script for the Italian Wars… T.co

Sep 2 2019

#Flashback just found this old notes about the #italianwars.. it was real fun! T.co

Dec 20 2018

We finally made it! Pre-#release is out - Italian Wars | Ultimate! @PixelatedApollo @lionheartx10 @ALG_MundusBT.co

Aug 31 2018

All right, after quite some time, an #update on the Italian Wars! Twcenter.net

Aug 23 2018

Just applying some final changes to the campaign_script so you guys can enjoy our new campaign! T.co

May 12 2018

Thank's for your #feedback so far guys! As it seems the majority would prefer a pre-release of TIW. W'll come back… T.co

May 6 2018

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