Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

Report RSS Patching Intention Announced For Tiberium Secrets

We have not updated Tibsec in a few years, and we now have the time to look into patching it, so it's more user friendly. Please play and let us know what needs to be fixed.

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Greetings Community,

I know we have been a little busy with other pursuits, and some of you consider us “dead or discontinued”. Never the less we are committed to our products, and it's been a while since we've updated or even SERIOUSLLY looked at Tiberium Secrets.

GDI Rig Mk II: Sonic Reclamator  Rig (SRR)

So,

This is an announcement that we will soon release a patch update, to clarify, streamline, and edit some of the existing content so future generations of players can find and enjoy Tiberium Secrets, without our direct involvement or communication from us the devs.

We will be soliciting feedback from the community, and already have heard some of your concerns, such as understanding how to play each faction.

We may patch from time to time in waves, as new concerns and suggestions come to our attention.

If you have any questions SUGESTIONS or concerns, please let them be known. Although I cannot promise a deadline for this effort, I am thinking of having something potentially a few months from now.

So, if you have anything that you've noticed, that you would like to have changed, “FIXED,” edited, added etc. etc. etc. Please let it be known.

To be clear, this is meant to be a patch release, that is meant to smooth over anything we overlooked previously, we may have a few minor content additions PLANNED, but we have our limitations.

Thank you all for your continued dedication, and support, I know things have been rocky for all of us for the past couple of years.

Scrin building WIP

We will soon be releasing a list of issues that we will address, please help us in this effort in voicing your concerns, which we will be compiling from any public source we have access to.

To be clear, we unfortunately will NOT be developing anything for the 2 canceled factions of Colony and D51.

We are however going to try and balance ASI better, as well as the new mechanics we set in motion for the original factions, with the new revised scope of the project.

Making sure that as many people as possible understand “how to play”, and are able to discover and explore the unique mechanics Tib sec has to offer is our top priority.

Thank you all for bearing with us, as we explored other avenues of progress.

As we bookend this chapter in HG history, we now have the time to wrap things up.

So...

“Faith BEFORE FORTUNE”

Conductor Concept

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