Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Comparatively minor, but fundamental changes will also be made to the original factions.
Tibeian Eclipse, never forget.
Excellent work so far add a note that the mod has to be played on ultra high graphics (I played on low and it stopped working in a spectacular fashion). Yet to encounter any bugs, (I'm unsure if the wall unit is incomplete, and if the asi A.I. has been programmed yet). Based solely on the content released as of patch 1.2 this mod has potential. Looking forward to more, but until the other factions have been added I'm reluctant to give this mod a high score.
Despite being quite anticipated and even receiving an award, this mod seems to be bound to be quite a disappointment - it's been in production since 2010, and yet the latest "early access" release of 2017 is quite lacking in substance, featuring just a single brand new faction that's extremely bugged and incomplete. Seriously, I couldn't even construct barracks as they would get stuck, thus locking out a portion of tech tree for me! And there were no proper tooltips explaining abilities and their effects. And that lack of polish ranging from appalling incompleteness to minor flaws is omnipresent! The hack center animations miss a frame or two so they don't loop that well. The unit and structure palette is too uniform within the faction, too - while I can see the intentions, it doesn't help while playing, just unique shapes won't do unfortunately.
I really dunno what took them so long to deliver just so much, but seeing such productivity I cannot think that either the team's heart is in a wrong place, or that they simple cannot create a project of this scale, and it will take them another decade to release something playable.
Removing negative reviews doesn't make your overhyped mod and team better.
New game mechanics
3 brand new factions planned in total
The new building method of the new faction and some mechanics are amazingly creative, with enough original and detailed content. Barely other modders made such a good use of the SAGE engine's potential.
New Faction: A.S.I. Might I add the FIRST Robot faction in ANY Command and Conquer game. For once; the future of this mod hints at a vastly different and FAR darker era for humanity long after Kane ascended. One faction can't be the bad guys forever. So far this mod has beautiful art and models. Rich lore. Actual professional work.
The factions are really quite cool
Its like ROTR for TW
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