Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

RSS Reviews  (0 - 10 of 28)

Removing negative reviews doesn't make your overhyped mod and team better.

This mod was actually interesting and had good content at one point, but its developer has since decided to post nothing but cringe and vanity ever since. Such wasted potential...

The only way this mod won an award is if the developer was selling intimate favors. "Shoddy" is an appropriate adjective, but doesn't really do it justice.

Tibeian Eclipse, never forget.

1

FelixJal101 says

May contain spoilers Agree (9) Disagree (1)

Unprofessional

Absolute garbage I say this when I played the latest version instead of actually adding new stuff you guys just fukin jumbled and create a new mechanics for Scrin which God damn so bad that I'm impress that you have to do that to my favorite faction? Really? Wtf, happen this became a mod of introducing new factions but then turned to crap. You guys derailed over the true objectives and I'm disappointed I give this a 4 because I liked the idea, the new units, the factions, the story but not the work nor the edits of the original factions this just became cringe

Rating it to one you guys don't even try to fix your f ups

Such wasted potential after the devs went off the rails

(4/14/22)
I don't like the changes made to the original factions (Power system for nod) (Rigs for GDI) idk about scrin haven't played them.

(9/21/23)
I want to like this mod, I really do. but the way the factions play in this mod are abysmal, with GDI it is impossible to expand and harvest resources because of how fragile the rigs are, they just die to bikes and seekers really fast.

The NOD power changes mean my base is low power 99% of the match which really sucks.

All the scrin changes are pretty bland so I won't list them here.

Not to mention the new ASI faction is pretty glitchy and overpowered, and doesn't really match the style of C&C 3, looks and gameplay wise.

I wish the mod author added the other promised factions and revised the vanilla ones, otherwise 1/10.

Despite being quite anticipated and even receiving an award, this mod seems to be bound to be quite a disappointment - it's been in production since 2010, and yet the latest "early access" release of 2017 is quite lacking in substance, featuring just a single brand new faction that's extremely bugged and incomplete. Seriously, I couldn't even construct barracks as they would get stuck, thus locking out a portion of tech tree for me! And there were no proper tooltips explaining abilities and their effects. And that lack of polish ranging from appalling incompleteness to minor flaws is omnipresent! The hack center animations miss a frame or two so they don't loop that well. The unit and structure palette is too uniform within the faction, too - while I can see the intentions, it doesn't help while playing, just unique shapes won't do unfortunately.

I really dunno what took them so long to deliver just so much, but seeing such productivity I cannot think that either the team's heart is in a wrong place, or that they simple cannot create a project of this scale, and it will take them another decade to release something playable.

con and buffoonery