Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
unfortunate bug...ASI do not finish their refineries
Not working
what is not working?
The Refineries?
When I test it, it works fine.
are you on steam or origin?
are your graphics all on high?
I'll report the bug to our coder.
i got it too launch but the Units for ALS isn't really playable cant build from their menus
Do i install on top of 1.4, or do I have do I have to delete 1.4 folder first?
delete the past version.
Sorry i need a install guide. Tried it with the Mod Launcher, and your short guide on another site, but did not work...
Hope you can help me. Your mod is really one of the greatest. Its so sad that you dont develop it furhter. Its much better then C&C 4 oder maybe 5 if this would be develop in the future... :D
nstallation Instructions
Purchase Command and conquer 3: Tiberium wars
Steam $15 (Recommended)
Origin $20 (Full series pack).
CD
For Steam left click on the title in the library and go to options at the end. after installation. Click on “Launch options” and put in “-UI”
Go to Documents folder and look for “Command & Conquer 3: Tiberium Wars”, if not already there, create a “mods” folder
Drag and drop the build into the folder
Bootup the game and select “game browser”, click “mods” and find Tiberium Secrets
Can I also use this mod from the original on CD? Windows 7 seems to want me to use the internet to decide which program to use when opening the files.. I do have Origin ultimate collection but am playing from cd
yes,
follow the standard installation instructions
Should I be putting these three files into the mods folder?
TiberiumSecrets_1.5.0.skudef
TiberiumSecrets_1.5.0_Misc.big
TiberiumSecrets_1.5.0_Streams.big
Sorry for the trouble but when I downloaded the forgotten mod it was an exe file so I'm wondering if there's something I'm not getting?
ya,
put it in the mods folder.
It should go documents > C&C3; TW> mods
Thanks for the tips, turns out I added the file to the mods folder without making a specific folder for the mod.. Works just great!
And maybe i have to add, i tried it with Kanes Wrath, or does this not work?
this is not directly compatible with the expansion Kane's Wrath, but we are putting in most of the KW features into the base game, this version does that for Nod.
Beautiful mod, but there are a few things that throw me off
1: ASI Commando looks unfinished, he doesn't have his staff and such and animations kinda look slow
2: Conscriptor same story, balls float behind him when walking (unless it's supposed to be like that)
3: Some upgrades shown on some units that can be upgraded with are not showing in the tech buildings. In fact, the only upgrade i can find is the dark lightning upgrade
4: Some shooting effects kinda look unfinished too. I know i mention ''unfinished'' a lot and i am aware this is still early access, don't worry
Also i have a question, once ASI is fully done which faction will be next? I kinda hope the Colony
Crap i meant to be logged in when posting this. Oh well, the Guest here is me. Hi hi hiii~
Numbers 1 and 2 need an animator to fix, which we've never really had on the team. There's only a limited amount I can do to fix them.
For number 3, the only upgrades the ASI has are the Dark Lightning and Ibis missile upgrade. Any other upgrades displayed on the sidebar when a unit is selected are bugs.
For number 4, I suppose you're referring to particle effects? I'm not the best at editing them, but let me know which ones look unfinished and I might be able to fix them.
Also, the Colony and Dream Army factions are cancelled. We're working on Buffing up GDI right now.
The ibis missile upgrade does not show in any tech building, hence why i mentioned it
As for number 4 (in my point of view at least) i think the flak units projectiles kinda look more like flat lasers. I do like the effects tho, just the bullets kinda look flat comparing to the other units projectiles
Also i do have another question, how does the conscriptor work? I walked up to missile militants and they got converted, but when walking up to some other units like confessor cabals they don't get converted, but they confessors also ignore the conscriptors completely
The Ibis missile upgrade should be on the ASI's air production structure, the Airscraper. If it's not there, that's a bug that I need to fix.
For number 4, you're talking about the Hunter (the quadruped T1 walker unit)? I can certainly take a look at it.
As for the Conscriptor, it's only supposed to convert lower-tier infantry like Rocket Militants and Confessor Cabals. The inability to convert the latter definitely sounds like a bug.
Its New faction work on AI?
yes, a little bit.