Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Comparatively minor, but fundamental changes will also be made to the original factions.

TiberiumSecrets 1.6.0
Filename
TiberiumSecrets_1.6.0.zip
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Full Version
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CommieDog
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349.92mb (366,912,945 bytes)
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802 (31 today)
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28d8550961610666dd8da3d54a5ea9c7
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Description

Version 1.6.0 of Tiberium Secrets, with a revamped GDI army.

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TiberiumSecrets 1.6.0
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Radu273
Radu273

i build the reclamator rig but nothing happens. no unit is contructed and the other buildings says as usual a refinery is required. also asi ai does not work

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GeneralJist Creator
GeneralJist

That is strange.
Every time we test, it comes out fine. We are looking into it right now. And yes, it should still say refinery is required as a perquisite we didn't change the text to say "Reclimator rig required".

The only think of is graphics, make surer everything is on high..

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D32A
D32A

same thing is happing to me so i stop playing this mod

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Radu273
Radu273

noticed that sometimes reclamator is contructed, sometimes not, best to build it from war factory, also it said in changelog that wolverine is available at the barracks but could not find it. only infantry.

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GeneralJist Creator
GeneralJist

^ above for the reclimator rig issue, as for the wolverine, it is next to the sniper. You build the armory and it is available.

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CommieDog Author
CommieDog

Those are some odd bugs! In all my testing with the Reclamator Rig while coding it, I never had a problem where the unit failed to appear when finished.

Also, how many buttons do you see on the infantry build tab for the GDI Barracks? There should be 9, with the Wolverine being 6th (just below the Combat Engineer).

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D32A
D32A

having the same issue very recenTLY

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gamer555666
gamer555666

1. It will be much more useful if Crane also add extra production line for all base defenses.

2. Which gamer want to build Tiberium silo? I hope you can increase the storage substantially in Refineries and Tiberium silo.

3. We may want to build a Barracks as one of a forward base. So, it is better to use it as a healing center instead of Armory for complete recovery.

Reduce micro-management:
4. Lockdown APC repair range is very small. Increase it at least 50%.

5. Increase repairing range by 100% of any building which has repair drones.

6. Refinery should be equipped with repair drones to increase survivability of it’s harvesters.

7. There is no building equipped with repair drones to repair structures. I suggest to equip Construction Yard and Outpost with these repair drones.

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C&C3: Tiberium Wars
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Honor Games LLC
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