Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
Thread | Author | Posts | Last Post | |
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Colony | New Thread | |||
[Colony] Reference Gallery | GeneralJist | 10 |
FIN7 - read
Oct 15 2012 |
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Colony Theme Reference | GeneralJist | 6 |
GeneralJist - read
Jun 2 2012 |
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Colony Hive node system | Oaks | 1 |
Oaks - read
Dec 21 2013 |
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Possible Infantry Idea for Colony | Saline_Shaymin | 3 |
Saline_Shaymin - read
Sep 4 2012 |
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[by colers] Colony infantry ideas | colers | 3 |
Saline_Shaymin - read
Aug 12 2012 |
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Perception of the Colony | ParaCombatant | 1 |
ParaCombatant - read
Aug 5 2012 |
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[by colers] Idea for a Colony powerplant | colers | 4 |
GeneralJist - read
Jun 10 2012 |
Colony theme, unit, structure, support power, and story discussion.