Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
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Possible Infantry Idea for Colony | Locked | |
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Aug 12 2012 Anchor | ||
name: Infectoids Type: Tier 2 Basic unit (in the sense of command post/armory units for GDI) Strong Vs: Infantry/Vehicles Abilities: Infect: when used, will infect any infantry in the area of Self-Destruct: causes the Infectoids to explode on the spot, any Attack: Shoots an acidic slime at units, unable to shoot at aircraft Looks: I picture a heavily mutated Human, but it's up to you Name is up to you, that was my best idea ^^; |
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Sep 3 2012 Anchor | ||
Seems simple enough. Might this mutated human be slower [with more bulk] for faster [with less bulk but stretched out] than your average human? Would its slime weapon be short ranged? And what might its numbers be (per squad)? -- "War does not determine who is right - only who is left." -- Bertrand Russell |
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Sep 4 2012 Anchor | ||
Slightly Slower than a human squad I picture about medium range, maybe black hand flamethrower distance or so about 4 or 5 per squadron |
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