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Possible Infantry Idea for Colony (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : Colony : Possible Infantry Idea for Colony) Locked
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Aug 12 2012 Anchor

name: Infectoids

Type: Tier 2 Basic unit (in the sense of command post/armory units for GDI)

Strong Vs: Infantry/Vehicles

Abilities: Infect: when used, will infect any infantry in the area of
effect, turning them to the side of the colony and mutating them in
appearance

Self-Destruct: causes the Infectoids to explode on the spot, any
Vehicles caught in the explosion will then be covered in a caustic
slime, causing small damage over time until the vehicle is repaired

Attack: Shoots an acidic slime at units, unable to shoot at aircraft

Looks: I picture a heavily mutated Human, but it's up to you

Name is up to you, that was my best idea ^^;

Sep 3 2012 Anchor

Seems simple enough.

Might this mutated human be slower [with more bulk] for faster [with less bulk but stretched out] than your average human?

Would its slime weapon be short ranged?

And what might its numbers be (per squad)?

--

"War does not determine who is right - only who is left." -- Bertrand Russell

Sep 4 2012 Anchor

WarWolf_1 wrote: Seems simple enough.

Might this mutated human be slower [with more bulk] for faster [with less bulk but stretched out] than your average human?

Would its slime weapon be short ranged?

And what might its numbers be (per squad)?


Slightly Slower than a human squad

I picture about medium range, maybe black hand flamethrower distance or so

about 4 or 5 per squadron

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