Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS New (Old!) Obelisk of Darkness look (view original)
New (Old!) Obelisk of Darkness look
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Description

I originally developed a unique Obelisk firing mechanism / animation where the spine lights up in an earlier version of 1.26, but this idea was scrapped for the current idle animation of the Black Hand Obelisk of Fire.

Well this animation has been restored, but specifically for the Obelisk of Darkness!

The Obelisk of Darkness will be black when idle, but charges up to a glorious steel blue when firing. :)