Team Thudmeizer proudly presents the Blood Angels modification for Dawn of War: Soulstorm!

The Sons of Baal, The Blood Angels, were the IX Legion of the original Space Marine Legions under their Primarch Sanguinius. They are particularly well known for their bloodthirsty nature in battle.

The gene-seed of the Blood Angels (and its successors) is still capable of producing all nineteen organ implants that facilitate the transformation of a normal man into a Space Marine. It also has the unique quirk of vastly extending the lifespan of the Space Marines of the gene-line, and it is not unknown for a Blood Angel to live more than a millennium. The gene-line, however, is also affected by a dreadful flaw, which makes its brethren susceptible to the Black Rage and the Red Thirst.

The Red Thirst causes warriors to suffer an unusual bloodlust, instilling them with a thirst for the blood of their enemies.The Red Thirst is so overwhelming that the Blood Angels forget their noble heritage and completely lose control over themselves. It is not unheard of that Blood Angels squads abandon advantageous positions to engage the enemy in hand-to-hand combat. More often than not, these assaults turn out to be so devastating that unprepared enemy forces are simply swept away.

When a Space Marine is overcome by the Black Rage he is reborn in a world of anger, hatred, fury and nothing else. As well as Sanguinius’s memories, the Blood Angel is touched with a small portion of his unearthly power, boosting his strength and vitality to superhuman levels.
Rather than face a slow, insane death, Blood Angels will form those who have newly succumbed to the Black Rage into a special unit known as the Death Company. They paint their armour black, daubed with red crosses, signifying the wounds of Sanguinius, and are usually led by the few Chapter officers, notably Chaplains, who are able to communicate orders to these lost warriors. They are then sent out to perform the most dangerous assaults, hoping for a quick and honourable death in combat.

This mod was first announced back on the 11th November 2004 - and it's fair to say that any mod that spans this period of time has hit difficulties and this mod has fallen inactive at least twice, if not more. The old team are gone, but Team Thudmeizer got permission to continue, however our OE assistance had a crippling HDD failure and so there are clear graphical issues (Moriar, Death company, other units missing animations and forcing their utility.)

This Mod has two branching tech trees featuring the Might and Wings of Sanguinius along with the famous Heroes of the 3rd Company and a twist on the familiar SM playstyle - your units are very powerful in melee, but also bezerk so use caution!

NOTE THAT YOU NEED THE OBJECTIVE POINTS MOD TO RUN THIS


The Team who worked hard on this mod are as follows :


Delta7 (Team Leader / Lead Modeler/Animator)

Stevocarty (Texture Artist/ui)

Shingouki (Lead Coder)

Stranger (Modeler)

MDcertainty (Icons)

Dreddnott (Tester/Voice Actor)

Mr Heiny (Voice Actor)

Lleman (Testing)

Ai implementation by the Dawn of skirmish team :

Arkhantheblack , Larkinvb , Thudmeiser , Corsix and the rest of the team.

Special Contributers to the mod :

Compiler (Models & Technical Advice)

Grimnar42 (Coding and Icons for the original Alpha)

Cmrvs (Models)

Brother Santos (Models)

Hawk_Silk (Models)

Danimator (Technical Advice)

Co-ordination of voices - Thud.

fuggles - AE, UI work, AI

Roderick - Testing, TC, Textures

Arzgul - Testing

Gambit - AE and Testing, UI work, AI

jONES1979 - AE, support, advice, testing, OE.

Danimator - OE assistance


Also a special thank you to Hanger-8 for the use of his excellent
Golden Eagle Texture set , which was used as a base for all regular
infantry textures .

Also thank you to the Lexicanum for the lovely intro text on the Blood Angels!

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RSS Articles

Team Thudmeizer proudly presents the Blood Angels Modification for Dawn of War: Soulstorm!

The Sons of Baal, The Blood Angels, were the IX Legion of the original Space Marine Legions under their Primarch Sanguinius. They are particularly well known for their bloodthirsty nature in battle.

textures pics


This mod was first announced back on the 11th November 2004 and has finally arrived.

This Mod has two branching tech trees featuring the Might and Wings of Sanguinius along with the famous Heroes of the 3rd Company and a twist on the familiar SM playstyle - your units are very powerful in melee, but also bezerk so use caution!

Note that you need the Objective Points Mod to play!

Still alive

Still alive

News 13 comments

Ok just a quick update to let anyone interested know we are still working on the mod. After a long break i am back working on the mod Along with Danimator...

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 19 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Blood Angels Mod for Soulstorm - Beta 1.98 Release

Blood Angels Mod for Soulstorm - Beta 1.98 Release

Full Version 19 comments

Team Thudmeizer proudly presents the Blood Angels Modification for Dawn of War: Soulstorm! This adds a new race mod to Skirmish - Note that it requires...

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Patch 43 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 238)
Gambit_1 Creator
Gambit_1

Brother quaerendo, thanks a lot for your constructive feedback!!
We will need sometime before returning to BA, but we WILL see into your notes, and see what can be done :)

ANSWERING DELAY
Guys, it is difficult form me to check 20 pages, daily :)
So for our race mods, please ask directly in the Unification page, if there is no answer!

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quaerendo
quaerendo

Thank you, and I in the meantime will pray to the Emprah that Blood Angels mod will not be forgotten!

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quaerendo
quaerendo

Greetings!

I'm writing this as some sort of review of this mod, and I really hope that developers will see and read this. I don't know if DoW:SS is still being played by community, but this game certainly means a lot for me at least, it is a great game and nearly the only one well made Warhammer 40k RTS game. Now let's get down to business, shall we?

I'll try to keep it simple, but some things need explaining, and while this mod is definetly worth checking out and playing, it still needs polishing and adding new things that make this chapter truly unique.

Blood Angels are one of my favourite chapters, and they differ from your-typical-codex-chapter in some ways. First of all, while they are masters of war in any kind, they prefer and excel in lighning-speed close combat assaults. That means, that you should expect them to prefer jump-packs, bikes, fast vehicles to everything else; they even can attach jump-packs to units that are supposed not to have them. Blood Angels posess some technologies like overcharged engines, that allow them to get even more speed, and their bikers are known as equals to Ravenwing and White Scars.
Second difference is that BA have unique trait (or disease) that makes them actual vampires in space, and that of course comes with new cool abilities. Their Librarians posess magicks that make them essentially space blood mages - for instance, they can boil blood of enemies - now isn't that cool? All BA marines love and prefer close combat, and boy, do they excel in it. Now, having all that in mind, does this race mod captures what BA are?

Yes and no. For the good stuff, mod introduces new models and paints that resemble painting scheme in BA chapter, which is slightly deviating from Codex Astartes, helmet color as an example of that. Your general Tactical/Assault Marines are slightly better than their other brethren - they get buff in close combat, but become temporarily berzerk. Now, I don't remember that BA in tabletop go uncontrollable nuts in close combat, but it is a minor issue and BA are much easier to control than Black Templars. You get several new squads, such as Veteran Squads, Death Company squad, and you also can lay your hands on Predator Baal, which is cool. Also you can roll out on the battlefield unique charachters such as Tycho, Lemartes (not LesMartes, mind you) and even Dante himself can jump in and kick all kinds of ***. Awesome!

But remember when I said that there is some unfinished stuff? Yes, there is, and I think that you as a player should be aware of these issues. First of all, this race, while being compared to vanilla SM, DA mod, or BT mod, lacks unique/commanding units. They are represented here, but I'll explain later why this is a bad idea and where and how it could be implemented better. You don't have a Librarian (Mephiston only appears in one of two tech trees), you don't have a Chaplain (you get Lemartes in T3 and Corbulo in T2), you don't have Bike Squads, which are part of BA fame as a chapter, you don't have Apothecaries (you are supposed to use overpowered Corbulo healing abilites) and this sucks. While named heroes can make a substitution, this not only breaks the immersion when you are playing as Lamenters, for instance, but also breaks the game. While vanilla SM bother with 4 Apothecaries and 1 Chaplain, you can just roll out one (Chief Apothecary, mind you) and be done with it - Corbulo's healing and morale-boosting abilities are OP enough to keep your boys alive and kicking.

Named chrachters are good, but they all should be placed at high tiers and in no way they should replace usual HQ units - that was done perfectly in Dark Angels mod, which can be used as an example. Continuing with this, as a fan of BA I was really hoping to see units like Force Commander/Company Captain (like unnamed Commander from DA mod), Librarian with trademark abilities (unnamed too, like DA mod did it) and Chaplain/Apothecaries. They are all important to any Space Marine chapter, and BA should not be an exception. While named heroes from WH40K fluff are a welcomed sight, they all take very important key positions in chapter, they don't do "dirty work" from the start, you call them when "**** really hits the fan" and usual units/Chaplains/Commanders/Librarians/Apothecaries are not enough. They should be late-tier relic units, not replacements to existing ones.

And when you ask "How should it be done then, as****e?" I'll answer - look at Dark Angels mod, where you have almost all units from the codex (bikes too!), and they are placed where they need to be. Azrael/Eizekiel/Asmadai are relic units, and usual Chaplains/Librarians are here to do the grunt job.

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quaerendo
quaerendo

All said and done, I can only say this: while this mod did some stuff right, it might not meet your initial expectations, especially if you have experience playing Dark Angels mod and Black Templars mod, which received all love and polish necessary to become legendary mods for DoW:SS. I really hope that this mod will receive much more love and enthusiasm, but if you ask me - there is still lots of work to be done.

I want to thank you for reading to this line, and you deserve a cookie for that. And as final words - I really hope developers team will continue working on improving this mod. For Sanguinius!

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BOOFTHEPASS420
BOOFTHEPASS420

This mod is epic and awesome! This is my most favorite Space Marine Chapter, and the Models are awesome! The problem I have is the voice acting. There is a need for improvement. The Tactical Squad, Assault Squad, Death Company Squad, and Devastator Squad have pretty good voices acting. But other Units need improvement in their voice acting.

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Guest
Guest

Are there any plans to make an Ultimate Apocalypse THB module file, like what the Emperor's Children mod did?

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Kekoulis Creator
Kekoulis

Why not make it yourself? :3

Reply Good karma+2 votes
BlazinHaydn
BlazinHaydn

Happy to help add voice effects if needed

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MisterMoo15
MisterMoo15

I second BlazinHaydn. The models are a blast to play with but the voice acting needs a lot of improvement. You can hire a voice actor or two online at affordable prices; they charge by the hour.

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ElectroViper
ElectroViper

The mod is not working for me with the newest unification mod :/

Everytime i play it a ai there is a critical failure warning right at the beginning. The standalone is working perfectly fine. Completly new installation from everything :(

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MisterMoo15
MisterMoo15

Did you get the latest UI and Objective Points mods?

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